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covert capacity

Posted: Wed Nov 26, 2008 6:30 pm
by bigcakes
sorry if this has already been mentioned but couldnt find it anywhere. has anyone else ever had negative covert capacity? didnt know if this was normal or a bug. got it when i was sabbing someone. id=1908950

Covert Capacity -2
kbye
john

Re: covert capacity

Posted: Wed Nov 26, 2008 8:26 pm
by harchester
Hmm i have never had this problem when sabbing. i am sure this will be brought up at an admin meet

Re: covert capacity

Posted: Wed Nov 26, 2008 8:36 pm
by Rudy Peña
bigcakes wrote:sorry if this has already been mentioned but couldnt find it anywhere. has anyone else ever had negative covert capacity? didnt know if this was normal or a bug. got it when i was sabbing someone. id=1908950

Covert Capacity -2
kbye
john

I've had that s few times,just mean that when the turn changes you will only see 1 of the three that you get each turn(if not at 100).

Re: covert capacity

Posted: Wed Nov 26, 2008 8:41 pm
by Tyber Zann
ive had it twice before when sabbing

Re: covert capacity

Posted: Wed Nov 26, 2008 8:53 pm
by David Bliss
I've never had that before... :?

Re: covert capacity

Posted: Wed Nov 26, 2008 10:19 pm
by Kikaz
Happens all the time, you guys clearly do not sabb enough. :?

Re: covert capacity

Posted: Thu Nov 27, 2008 5:29 am
by bigcakes
nah i dont, thats why i wasnt sure if it was just a normal thing or not.
kbye
john

Re: covert capacity

Posted: Thu Nov 27, 2008 5:51 am
by David Bliss
Its good to check on it though.

Re: covert capacity

Posted: Thu Nov 27, 2008 8:49 am
by GeneralChaos
Yes its normal

100 is max

takes 3 to sab

34 x 3 = 102

Put you on the -2 it will not effect your account nor trigger any scripts admin has running, on turn change it will go to 1

Re: covert capacity

Posted: Sat Nov 29, 2008 3:52 am
by Clarkey
yeah this is no bug.

Re: covert capacity

Posted: Sun Nov 30, 2008 10:59 am
by Lore
GeneralChaos wrote:Yes its normal

100 is max

takes 3 to sab

34 x 3 = 102

Put you on the -2 it will not effect your account nor trigger any scripts admin has running, on turn change it will go to 1


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