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about massing (Vote on poll)

Posted: Wed Dec 10, 2008 10:42 am
by Evilution
I dont agree that your account can be massed for no reason other than the masser was bored, drunk or was just showing everyone how powerful they are.

At the moment, any account can be massed, regardless of how big the defense is, which is good, but there must be terms and conditions.

I was recently massed and that happened because the 2 massers are massing anyone who they believe think that there account is safe with there big defenses. I find this very unfair really and does spoil the game for the one being massed for no reason.

I'm not spitting my dummy out, just hoping that something can be done to make it a little more fairer for all that are not in a war.

The reason I find this unfair is I, like others cant win one way or the other. If we have little defenese we would get farmed and if we have a big defense to stop that, our defense will or can still get destroyed just because the masser is bored etc.

What I'm suggesting is...

1) You can not get massed unless both accounts are at war

2) If a player attacks the same account each turn for 2 turns in a row (1 hours worth of farming) that account farming can be massed within 24hrs after the farming. Only the one being farmed would know that the account farming is open for a massing, due to there soldiers being exhusted through farming for 1 hour with out a break.

When I was massed I did not have much naq out and I was not raided, just constantly attacked until my def and 20m spys was gone. Would of cost the attackers loads to do it but when they have a 200m+ armysize, possibly producing alot of income, massing seems much cheaper than it would for others with a smaller daily income.

I like this saying, "if your naq gets stolen build a bigger defense" but this is beyond that. What I have witnessed is unfair. Whats the point in having a defense? If nothing gets done to stop this, what would be the point in having a sgw account at all??

Just to make it clear, this idea is not to take away the ability to mass an account as the masser enjoys doing it and would take away there fun. This idea is just to change it slightly so that you can only be massed if both accounts are at war, or you can be massed if you farm without breaks.

I enjoy playing this game but that above problem is annoying.
What could be done is something like, your account can be attacked (normal 1-15 turn attacks) only upto 2 or 3x in total per turn unless both accounts are at war. Hopefully this would stop massers from massing for no reason but will still enable the attacker to steal your Naq.

If you cant steal it, build a bigger strike.

Re: about massing (a change to how/why you can be massed)

Posted: Wed Dec 10, 2008 11:28 am
by Nigatsu_Aka
I agree with this suggestion, but with a slight change.

1) Needs to be modified from: "you cannot mass unless both at war" to "you cannot mass without declaring war" because if it`s like you say, what would stop me from declaring peace to everyone so that i cannot ever be massed?

2) becomes a consequence of 1)

Re: about massing (a change to how/why you can be massed)

Posted: Wed Dec 10, 2008 11:37 am
by Timaral
"cannot mass without declaring war" will change nothing as people will just mass the target then the next day set neutral lol
anyone can get massed, simple, no wars can be declare as win/lose; we need to resolve a way so either loses are more when massing? but strike planets and huge motherships counter act this. so.....?

Re: about massing (a change to how/why you can be massed)

Posted: Wed Dec 10, 2008 11:45 am
by Nigatsu_Aka
Timaral wrote:"cannot mass without declaring war" will change nothing as people will just mass the target then the next day set neutral lol
anyone can get massed, simple, no wars can be declare as win/lose; we need to resolve a way so either loses are more when massing? but strike planets and huge motherships counter act this. so.....?


But yes, will change everything, cos if you declare war nox doesn`t protect you anymore and you can be massed back, plus the loses are increased when you declare war, compared to not declaring war. About the 24 hour, that is not an issue. If someone doesn`t log on in 24 hours, they loose this window of oportunity, of massing back without the agressor having any nox protection. If the agressor goes to PPT after massing even if it`s for 4 consecutive days, the target still has 3 days to mass him back in that week.

Simple as that: you want to mass, declare war and loose the nox protection for at least 24 hours.

Re: about massing (a change to how/why you can be massed)

Posted: Wed Dec 10, 2008 11:49 am
by GeneralChaos
Dont fix what is not broken,

1 AT MS massing needs to go
1 AT should = 1/15th power, end of story.

This would make it that the attacker in order to mass would need to use 15 AT's and would lose as much as the defender.

Re: about massing (a change to how/why you can be massed)

Posted: Wed Dec 10, 2008 11:51 am
by Timaral
Nigatsu_Aka wrote:
Timaral wrote:"cannot mass without declaring war" will change nothing as people will just mass the target then the next day set neutral lol
anyone can get massed, simple, no wars can be declare as win/lose; we need to resolve a way so either loses are more when massing? but strike planets and huge motherships counter act this. so.....?


But yes, will change everything, cos if you declare war nox doesn`t protect you anymore and you can be massed back, plus the loses are increased when you declare war, compared to not declaring war. About the 24 hour, that is not an issue. If someone doesn`t log on in 24 hours, they loose this window of oportunity, of massing back without the agressor having any nox protection. If the agressor goes to PPT after massing even if it`s for 4 consecutive days, the target still has 3 days to mass him back in that week.

Simple as that: you want to mass, declare war and loose the nox protection for at least 24 hours.

If he jumped on ppt he could still reset peace back to neutral and gain that nox protection back again right, so there won't be a quick way to mass back.

also what can you class as a mass, more than X number of hits?

Re: about massing (a change to how/why you can be massed)

Posted: Wed Dec 10, 2008 12:32 pm
by Duderanch
I completely disagree. I was massed by Tokko and Tearjerker too but if you need both sides to set war then hundreds of people will be un-massable.

All that needs to happen is GC's idea put in and a def to strike ratio needs to be put in. Less people will go around massing if they had something to lose. Say a 10-1 strike-def ratio.

That way if people if people want to go around massing with a 5T strike they'll need a 500bill defence. Its not perfect but atleast they will have something to lose in return.

Re: about massing (a change to how/why you can be massed)

Posted: Wed Dec 10, 2008 12:41 pm
by Evilution
also what can you class as a mass, more than X number of hits?

im classing a mass as a defense being completly destroyed, to stop this, only allow each account to be attacked up to 3x per turn in total unless BOTH declare war on each other which will remove the 3 hit per tun limit to endless attacks on each other, resulting in the 2 accounts being open to total destroyed defenses.

About hundreds being un massable

I say good. If your not in a war, why should you beable to be massed. Alot of players are busy working or are at school so do not have time to keep checking to see if they have been massed every 5 minutes.

Having a huge def helps keep your income safe so that you can carry on with your normal life knowing that you stand a big chance of still having uu and naq out, safe unless the attacker has a big enough strike to take your naq, which is fair.

Re: about massing (a change to how/why you can be massed)

Posted: Wed Dec 10, 2008 12:43 pm
by Timaral
Danaka wrote:also what can you class as a mass, more than X number of hits?

im classing a mass as a defense being completly destroyed so to stop this only allow each account to be attacked up to 3x per turn in total unless BOTH declare war on each other which will remove the 3 hit per tun limit to endless resulting in the 2 accounts to be totally destroyed

About hundreds being un massable

I say good. If your not in a war, why should you beable to be massed. Alot of players are busy working or are at school so do not have time to keep checking to see if they have been massed every 5 minutes.

Having a huge def helps keep your income safe so that you can carry on with your normal life knowing that you stand a big chance of still having uu and naq out, safe unless the attacker has a big enough strike to take your naq, which is fair.

1) then raiding will be impossible because innactives can't set you to war :O
2) its a war game end of.

Re: about massing (a change to how/why you can be massed)

Posted: Wed Dec 10, 2008 12:45 pm
by Tekki
GeneralChaos wrote:Dont fix what is not broken,

1 AT MS massing needs to go
1 AT should = 1/15th power, end of story.

This would make it that the attacker in order to mass would need to use 15 AT's and would lose as much as the defender.


Only if the rest of the MS problem is fixed.

Re: about massing (a change to how/why you can be massed)

Posted: Wed Dec 10, 2008 12:50 pm
by Evilution
1) then raiding will be impossible because innactives can't set you to war :O
2) its a war game end of.


no not really. I suggested this for normal 1-15 attacks turns. Would not effect raiding in any way. That would stay the same.

Yes i agree, its a war game, but massing for no reason is unfair. I still stand by what i say, 2 accounts both declare war, those two accounts are open for a massing from each other.

Re: about massing (a change to how/why you can be massed)

Posted: Wed Dec 10, 2008 12:52 pm
by Duderanch
Danaka wrote:also what can you class as a mass, more than X number of hits?

im classing a mass as a defense being completly destroyed, to stop this, only allow each account to be attacked up to 3x per turn in total unless BOTH declare war on each other which will remove the 3 hit per tun limit to endless attacks on each other, resulting in the 2 accounts being open to total destroyed defenses.

About hundreds being un massable

I say good. If your not in a war, why should you beable to be massed. Alot of players are busy working or are at school so do not have time to keep checking to see if they have been massed every 5 minutes.

Having a huge def helps keep your income safe so that you can carry on with your normal life knowing that you stand a big chance of still having uu and naq out, safe unless the attacker has a big enough strike to take your naq, which is fair.



Thats the point of a war game, you can get massed at any time. But you should be able to retaliate.

Re: about massing (a change to how/why you can be massed)

Posted: Wed Dec 10, 2008 12:55 pm
by Timaral
Danaka wrote:1) then raiding will be impossible because innactives can't set you to war :O
2) its a war game end of.


no not really. I suggested this for normal 1-15 attacks turns. Would not effect raiding in any way. That would stay the same.

Yes i agree, its a war game, but massing for no reason is unfair. I still stand by what i say, 2 accounts both declare war, those two accounts are open for a massing from each other.

people can mass using raiding :S so yes it would affect raiding lol just not AC'ing


massing for no other reason is one of the only fun things to do lol the responce is hilarious.

edit: of course u can retaliate just ask them to build stats

Re: about massing (a change to how/why you can be massed)

Posted: Wed Dec 10, 2008 1:04 pm
by Duderanch
Timaral wrote:
Danaka wrote:1) then raiding will be impossible because innactives can't set you to war :O
2) its a war game end of.


no not really. I suggested this for normal 1-15 attacks turns. Would not effect raiding in any way. That would stay the same.

Yes i agree, its a war game, but massing for no reason is unfair. I still stand by what i say, 2 accounts both declare war, those two accounts are open for a massing from each other.

people can mass using raiding :S so yes it would affect raiding lol just not AC'ing


massing for no other reason is one of the only fun things to do lol the responce is hilarious.

edit: of course u can retaliate just ask them to build stats



That way people below the raiding cap would be able to mass anyone and people who have built big accound would still be screwed lol, fun.

I've asked for some stats, hope they oblige.

Re: about massing (a change to how/why you can be massed)

Posted: Wed Dec 10, 2008 4:16 pm
by JediMasterX
I hate the idea.

If you get massed, get up and mass back. As long as you build a 600 bil def and mass people who hit you you will get hit rarely. I used to only build a 200 bil def and a huge strike and I never got hit for months (unless I was in a war.) I could leave 300 bil+ out for hours.

toughen up. Thats all.