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Alliance Starbase.

Posted: Mon Dec 22, 2008 6:00 pm
by Robert12
Here is my suggestion,

I suggest creation of a alliance starbase, that for a price can be constructed by the leader or the 2iC of an alliance, The starbase would be used for war between two alliances and could only be upgraded from the alliance bank.

Upon construction of the starbase I suggest the leader or 2iC would elect a fleet commander from within the alliance who could control the starbase related functions, like attacking, upgrades and repairs, though those options would be open to the leader and 2iC as well.

Things like Shields, Weapons and Fighters could only be bought using funds from the alliance bank. Thusly making sure that one player cannot overpower the starbase himself.

Also I'd suggest having the option to send you're mothership to defend the alliance starbase, which would post it at you're alliance starbase to defend it from external attacks and join in on any attacks that you're Alliance leader, 2ic or Fleet commander ordered.

The attacks in question would be for the other alliance's bank, which would be deposited straight into your own alliance bank for further upgrades to the starbase or repairs.

The actual battle it's self should be between the starbases and the motherships sent to defend the starbase.

Since the motherships are out guarding the starbase I'd suggest that when the player in question becomes under attack there should be something like a 70% chance that you're mothership does not arrive in time to help with the battle, but there should be a new technology like Hyperdrive tech to decease this number.

Well, thats my Idea, I just want to see some sort of fleet battle which I think would be awesome.

Opinions?

Re: Alliance Starbase.

Posted: Mon Dec 22, 2008 6:15 pm
by Lore
I voted bad

Its so abusable on so many levels and assumes to much. Admin has said alliance bank would not be winable or useable by players.


Robert12 wrote:Here is my suggestion,

I suggest creation of a alliance starbase, that for a price can be constructed by the leader or the 2iC of an alliance, The starbase would be used for war between two alliances and could only be upgraded from the alliance bank. Up to here I like the idea, or rather have no dislike for it. As stated above about using the alliance bank to fund it, I'm not sure its an option.

Upon construction of the starbase I suggest the leader or 2iC would elect a fleet commander from within the alliance who could control the starbase related functions, like attacking, upgrades and repairs, though those options would be open to the leader and 2iC as well.Still ok to this point, that 3 people who can control it right?

Things like Shields, Weapons and Fighters could only be bought using funds from the alliance bank. Thusly making sure that one player cannot overpower the starbase himself.Well ALL the alliance funds can be spent so in effect 1 man can overpower it, But I assume you were saying that 1 big income from the alliance can't build it up. It takes a group effort through combining incomes.

Also I'd suggest having the option to send you're mothership to defend the alliance starbase, which would post it at you're alliance starbase to defend it from external attacks and join in on any attacks that you're Alliance leader, 2ic or Fleet commander ordered. OK, if this happens then it should be removed from your control correct? you can farm with it, or take planets I assume? Also there is a time for going to and from correct? So it cant be deployed to be protected from a random massing and then called back in a moments notice?

The attacks in question would be for the other alliance's bank, which would be deposited straight into your own alliance bank for further upgrades to the starbase or repairs.Major NO NO NO NO. This is far to abusable. You will see 2 maybe 3 factions at best zoom past everyone else and then they will sit an anyone they can farm alliance funds from and because of the size and strength differences the smaller alliances will never stand a chance. Definitely NO

The actual battle it's self should be between the starbases and the motherships sent to defend the starbase. OK

Since the motherships are out guarding the starbase I'd suggest that when the player in question becomes under attack there should be something like a 70% chance that you're mothership does not arrive in time to help with the battle, but there should be a new technology like Hyperdrive tech to decease this number.I disagree. I think if you send it its totally lost to you. I also think a 12 or 24 hr lay over is called for. Flip side is your MS can't be massed at your realm, only at the starbase.

Well, thats my Idea, I just want to see some sort of fleet battle which I think would be awesome.I can agree

Opinions?

Re: Alliance Starbase.

Posted: Mon Dec 22, 2008 11:06 pm
by Demon Lord Razgriz
I like it with Lore's addons to it. Though there's one question I have, if we don't get anything from the enemy Alliance Bank, then what do we get?

Re: Alliance Starbase.

Posted: Tue Dec 23, 2008 4:11 am
by Clarkey
Robert12 wrote:Here is my suggestion,

I suggest creation of a alliance starbase, that for a price can be constructed by the leader or the 2iC of an alliance, The starbase would be used for war between two alliances and could only be upgraded from the alliance bank.

Upon construction of the starbase I suggest the leader or 2iC would elect a fleet commander from within the alliance who could control the starbase related functions, like attacking, upgrades and repairs, though those options would be open to the leader and 2iC as well.

Things like Shields, Weapons and Fighters could only be bought using funds from the alliance bank. Thusly making sure that one player cannot overpower the starbase himself.

Also I'd suggest having the option to send you're mothership to defend the alliance starbase, which would post it at you're alliance starbase to defend it from external attacks and join in on any attacks that you're Alliance leader, 2ic or Fleet commander ordered.

The attacks in question would be for the other alliance's bank, which would be deposited straight into your own alliance bank for further upgrades to the starbase or repairs.

The actual battle it's self should be between the starbases and the motherships sent to defend the starbase.

Since the motherships are out guarding the starbase I'd suggest that when the player in question becomes under attack there should be something like a 70% chance that you're mothership does not arrive in time to help with the battle, but there should be a new technology like Hyperdrive tech to decease this number.

Well, thats my Idea, I just want to see some sort of fleet battle which I think would be awesome.

Opinions?

I'm not sure it would work really, but well done for giving the idea some thought and well explained.

We need more ideas like this.

Re: Alliance Starbase.

Posted: Tue Dec 23, 2008 10:11 am
by Tacet
I think the primary issue to address is what we are going to use it for? If you can use it to farm the other alliance's alliance bank, and you can only upgrade it out of your own, what's the use? If the leader, 2iC or the fleet commander can use it in personal attacks against an account, it is very open to abuse, as Lore said.

*Brainstorming*
An idea might be to make it available only when war has been declared between two alliances. The starbase is then used to phase the other alliance's planets, for i.e. a day, during which they can be attacked, but they do not contribute to income, up, or any stats. The starbase can only be used once a day. The alliance with the weaker starbase can try to prevent successive phases by adding more motherships to the battle.

Another idea is that the starbase acts as a parking platform for motherships. When two platforms attack each other, the losing alliance's motherships on the platform are wasted, while those not on the platform receives 50% damage. The 50% damage should help that the platforms are not totally neglected.

Re: Alliance Starbase.

Posted: Tue Dec 23, 2008 11:15 am
by Lore
Good work Tacet, I like the idea of killing planet bonuses. Good discussion here.

As for the use of the idea? It just like everything else, just bragging rights and a way to waste the limitless naq. I have never and will never back the idea of kicking a player or an alliance while its down. Taking spoils of war is doing exactly that. Everyone knows from the bigening who will win, and 99% of the time it is the attackers as they hold all the advantages. Forcing a defeated party/individual to accept further losses after a defeat simple insures the strong stay strong and the weak stay behind.

Re: Alliance Starbase.

Posted: Sat Dec 27, 2008 10:00 am
by Chronus
It is similar to the suggestion about an artificial base defense system. Not sure which i like better.

Re: Alliance Starbase.

Posted: Sat Dec 27, 2008 10:33 am
by Lore
Chronus wrote:It is similar to the suggestion about an artificial base defense system. Not sure which i like better.

Not really, not to me anyway

To me the ADS is a way to keep the cost of continual attacks up instead of as soon as the def weapons die the rest of the account is torn through with 0 losses. Just how I saw it anyway.