Su wrote:
Trading I agree with, however it's finding a way around the abusers that currently puzzle me.
There is no silver bullet, if there were we would have found it already
Caps, well perhaps but if we keep to 1 turn per tick then it will be hard to get to the cap.
Maybe its not the amount per turn? but the amount per action? maybe 1 AT is all thats needed to attack?
Buying, Nope. I don't agree with. I completely support the need for this game to get funds to move forward with so I agree with SS and USS. I just don't agree with Ingame Markets, Free or paid.
Ok you lost me, you dont want a ingame market at all? Only P2P transactions? or you saying no $$ market?adminGary wrote:There is a lot of issues with trading, the bigest being people feeding one account. If there was a decent way to prevent that behavor I would allow for a P2P market to exist.
There is no way, as a player involved in a massive take over of one game, we had entire alliances joining to funnel resources to the few HC members who played, the game crumbled under the pressure.
AT is supposed to be a device that makes the game have a presence of time. Therefore I don't like the idea of purchasing AT, it robs the game of an element of gameplay.
THANK YOU!!!!! UU, naq, weapons, mercs, are all physical things, AT is the time required to preform an action. HOW can you buy that?
I have suggested a paid skill or tech, with a mantinace fee, that could increase AT production so set times.
@ Semper I have to respectfully disagree. What you are suggesting is a popularity contest. This is another case where alliance mates and R/L friends who will never actively play will create accounts and funnel resources. It also ends up giving the person online every single day a large advantage over someone who isnt able to log on 2 or 3 times a week or who misses their trades. If you allow UU transfers of 10 per day, and your UP is 10 per day, then some will have a 20 UP every day, a newer playes with small friend bases will suffer greatly.
I still stand by and suggest NO P2P transfers, only allow trade to the galactic market. This maintains prices and stops trades for 1 mill UU for 1 naq or resource funneling.
IF and only IF you make a P2P transfer, then YOU set the price by the galactic market so you Su and I want to trade UU for Naq then The price is set by the market, that means he has to pay FULL Naq price for the UU just like he was getting the UU from market. That will slow/stop resource funneling.
Su wrote:
Point is resources are far to easy to come by right now in main, hence the pointlessness of wars. There's no meaning and the objective is something unachievable.
On the flip side, making resources so limited is also bad but in a different manner. By adding the ability for people to work together using a Broker idea but with a way to manage it as suggested by others in my opinion is the way to go. It also adds team play to the game.
I agree and disagree, I think 1 man needs the ability to fight back, but not indefinitly. As for the team work part I think that fits into my above idea, I just force a just price to be paid for resources and not 1 mill UU for 1 naq, or 1 trill naq of 1 uu. Allowing trade is fine, sell UU to smaller players for safe income to expand your UP or Technolgy. Just force a fair price.