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Attack Turns
Posted: Sun Jan 04, 2009 5:55 pm
by adminGary
I'm thinking about removing the rollover on attack turns. This means each 30 minutes (or however often we choose to have to game 'tick') your attack turns will reset to a default value rather than having them saved for later. So if you don't use your turns they are gone.
Re: Attack Turns
Posted: Sun Jan 04, 2009 5:59 pm
by Noobert
Go adminGary!!!!

I like that idea.

Re: Attack Turns
Posted: Sun Jan 04, 2009 6:10 pm
by Lore
adminGary wrote:I'm thinking about removing the rollover on attack turns. This means each 30 minutes (or however often we choose to have to game 'tick') your attack turns will reset to a default value rather than having them saved for later. So if you don't use your turns they are gone.
This opens a can of worms mate, think it through.
1. How many?
2. Can they be aquired by any other means?
3. Will it be enough AT to productively farm?
4. Will it be enough to mass?
5. Will it be enough to War?
I mean if your limited on hits, your less likely to build a large strike as your limited before the enemy has the chance to destroy it. If you can't finish a mass, nor a first strike it will seriously stump everything.
I'm willing to try it mate, no worries. Just think it through first. I see alot of down sides to it.
It can also give unlimited AT to active farmers, no rollover/storage means the more active a player is, the more advantage they have as the gain more AT as they are there to use they.
Re: Attack Turns
Posted: Sun Jan 04, 2009 6:27 pm
by adminGary
I'm not sure on the values yet, they will probably be figured out during the beta. If needed the idea can be cut from the game.
I like the idea because it gives a sence of time passing, or a sense of urgency.
There might be bonuses applied to players depending on their login frequency, so people who can't access the game every 30 minutes will get a bonus amount of attack turns the next time they log in. Similar to a rested bonus.
IE: don't log in for 8 hours and you get a bonus 4x AT
Re: Attack Turns
Posted: Sun Jan 04, 2009 7:12 pm
by Lore
adminGary wrote:I'm not sure on the values yet, they will probably be figured out during the beta. If needed the idea can be cut from the game.
I like the idea because it gives a sence of time passing, or a sense of urgency.
There might be bonuses applied to players depending on their login frequency, so people who can't access the game every 30 minutes will get a bonus amount of attack turns the next time they log in. Similar to a rested bonus.
IE: don't log in for 8 hours and you get a bonus 4x AT
A very intresting idea there mate.
Re: Attack Turns
Posted: Sun Jan 04, 2009 7:45 pm
by Iƒrit
very intresting, Im intrigued. But the more you talk about origins the more I crave a beta

Re: Attack Turns
Posted: Mon Jan 05, 2009 1:19 am
by Juliette
Lore wrote:adminGary wrote:I'm not sure on the values yet, they will probably be figured out during the beta. If needed the idea can be cut from the game.
I like the idea because it gives a sence of time passing, or a sense of urgency.
There might be bonuses applied to players depending on their login frequency, so people who can't access the game every 30 minutes will get a bonus amount of attack turns the next time they log in. Similar to a rested bonus.
IE: don't log in for 8 hours and you get a bonus 4x AT
A very intresting idea there mate.
Seconded. I'd like to see this tried out and evaluated.. seems like a great idea.

Re: Attack Turns
Posted: Mon Jan 05, 2009 1:35 am
by Cole
If it's loosing ATs for "regular logging lazy people" but not for people who are not often logged in, then it's fair, and should be tried.
Re: Attack Turns
Posted: Mon Jan 05, 2009 4:40 pm
by Midnight
LegendaryApophis wrote:If it's loosing ATs for "regular logging lazy people" but not for people who are not often logged in, then it's fair, and should be tried.
Actually it would still benefit the active player over the less active. As using the example below (the quote of adminGary) the active player gets a full allotment of turns each "turn tick" whereas the less active person may only get the value equivalent of a single "turn tick" every two turns instead. That way they get enough to farm to repair any damage done whilst away, but they don't get what the could've if they had logged in.
adminGary wrote:There might be bonuses applied to players depending on their login frequency, so people who can't access the game every 30 minutes will get a bonus amount of attack turns the next time they log in. Similar to a rested bonus.
IE: don't log in for 8 hours and you get a bonus 4x AT
Thats what I interpret adminGary's post as to mean anyhow.
Re: Attack Turns
Posted: Mon Jan 05, 2009 7:34 pm
by Lore
Basicly thats exactly how I read it.
And it is basicly just that, a major advantage to no job, no school, always online people,
BUT
I do think its a fair idea and is worth a try.
Maybe like this
if you have 500 AT per turn (example)
if you log in every turn you get 500
but if you wait 5 turns you can hold 1250 (Thats 1/2 if you had logged in every turn)
This would give the second person a larger pool to work with, farm more, and mass better then someone online 18 hrs a day.
maybe? did that make sense?
Re: Attack Turns
Posted: Tue Jan 06, 2009 1:22 am
by Juliette
Lore wrote:Basicly thats exactly how I read it.
And it is basicly just that, a major advantage to no job, no school, always online people,
BUT
I do think its a fair idea and is worth a try.
Maybe like this
if you have 500 AT per turn (example)
if you log in every turn you get 500
but if you wait 5 turns you can hold 1250 (Thats 1/2 if you had logged in every turn)
This would give the second person a larger pool to work with, farm more, and mass better then someone online 18 hrs a day.
maybe? did that make sense?
Made sense to me, and I have to say I quite appreciate the idea that when I go to sleep, I can wake up with a healthy reserve of turns for when I want to have fun.

Point of interest though. What if I sleep for 8 hours, have amassed a sizeable amount of turns, and then log in with my sleepy head without doing anything but e.g. banking. After I log out, I realise I now lost my 'massive' amount of turns I had saved, as my capacity will once again be lowered to 500 (using Lore's example figure). I had 2000, do I have 500 after logging in and out once?

Re: Attack Turns
Posted: Tue Jan 06, 2009 1:54 am
by Midnight
I suspect they would last until the end of the turn, that way it would avoid any mis-use via people massing someone, then logging out and back in to get more turns to keep going.
Re: Attack Turns
Posted: Tue Jan 06, 2009 11:01 am
by Thade
Hmm...interesting idea this one is.
My main concern is:
I go to sleep for 8 hours. Log in and have my 2k turns (from the example). I however did not check the time and the turn ends in 2 minutes. There is a very low likelihood I'd be able to get my full value out of those "extra" turns. To me this just seems like it would result in clock-watchers and other folks (those with no lives) gaining a large advantage.
Worth a try but I have reservations on it.
Perhaps the best thing would just be for ATs to never be transferable and simply put a cap on how many a person can accumulate (with it never going over that).
Edit: Another thought - perhaps have a max number of ATs and have your per turn increase of ATs be based off your current number in some percentage formulae. So say max ATs are 2k and you have 1k currently your next turn you'd get 10ATs until you reached 1.1k then you'd get 11ATs per turn. So the less often you use them the more you'd gain per turn. (or the reverse might work better)
Re: Attack Turns
Posted: Tue Jan 06, 2009 11:07 am
by Juliette
Thade wrote:Hmm...interesting idea this one is.
My main concern is:
I go to sleep for 8 hours. Log in and have my 2k turns (from the example). I however did not check the time and the turn ends in 2 minutes. There is a very low likelihood I'd be able to get my full value out of those "extra" turns.
Universe wrote:Point of interest though. What if I sleep for 8 hours, have amassed a sizeable amount of turns, and then log in with my sleepy head without doing anything but e.g. banking. After I log out, I realise I now lost my 'massive' amount of turns I had saved, as my capacity will once again be lowered to 500 (using Lore's example figure). I had 2000, do I have 500 after logging in and out once?

Find the differences?

Nice to see we both find a similar issue.

Thade wrote:Edit: Another thought - perhaps have a max number of ATs and have your per turn increase of ATs be based off your current number in some percentage formulae. So say max ATs are 2k and you have 1k currently your next turn you'd get 10ATs until you reached 1.1k then you'd get 11ATs per turn. So the less often you use them the more you'd gain per turn. (or the reverse might work better)
Interesting idea.. worth a thought.

Re: Attack Turns
Posted: Tue Jan 06, 2009 2:54 pm
by semper
yes, I like this idea, and if Lore and the other dude explained it correctly I think it would be a better system than current main SGW.
It does slightly favour the more active, but lets be honest here guys..if your going to dedicate that much time to the game, as sad as it is, there should be some benefit from doing so game wise, logically thinking.
Can you not have naturally generated that works with the system suggested by gary, but then add a buying cap. The same as main right now, but keep it far smaller. So get your 250 AT's a turn, and then allow a person to buy up to 30% of their current capacity rounded to the nearest 10, with potential upgrades built in to increase that %.
This means that, by lores calcs... if you went to bed for 5 hours you would have your 675 max potential, with the 30% that means you can buy up to 210 at's giving you a good 885 potential. It would even it out a little bit more for the active and inactive. Whilst someone who has logged in, can only get 150 more at's or so. Keeping a healthy trade culture going, but bringing in a new dynamic.
I think i explained the idea in my head right there..

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