Midnight wrote:So how do we find a way to turn that into a bonus for them?
Perhaps cheaper and more efficient technologies for them?
No, make then the attack race. +25% strike.
make the Tauri the covert race. Switch
Midnight wrote:So how do we find a way to turn that into a bonus for them?
Perhaps cheaper and more efficient technologies for them?
Midnight wrote:Definately the simplest and quickest way to fix it...
But personally I would say that their numbers would help with everything not just strike... So in that form, a slightyl higher bonus with their techs would be the most accurate. Maybe just like a 5% bonus to what the other races have... Raises is just a little, but doesn't ruin what the Tauri (and I agree with you, they aren't a "strike" kind of people) and Asgard have for their racial bonuses...
Thade wrote:Why not give the replicators half the increase to strike and def that tauri and asgard get? that way they get a bonus to both stats that are important? Thus reflecting their increased ability to adapt to various technologies (as for their special tech I like Semper's one idea in another thread about some of the naq they steal being converted into UU or something)
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
adminGary wrote:I'm still a bit torn between a few ideas.
I like giving replicators a 10% bonus to both attack and defence.
I also like giving them the ability to turn naq into units.
I think that giving the replicators the ability to turn naq into units would be best suited for their race. At the same time I think that it would still cause an exponential growth for the replicators. So in the interest of game balance I'll give replicators a 10% bonus to both attack and defence.
What say you?
adminGary wrote:I'm still a bit torn between a few ideas.
I like giving replicators a 10% bonus to both attack and defence.
I also like giving them the ability to turn naq into units.
I think that giving the replicators the ability to turn naq into units would be best suited for their race. At the same time I think that it would still cause an exponential growth for the replicators. So in the interest of game balance I'll give replicators a 10% bonus to both attack and defence.
What say you?
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
adminGary wrote:Race bonuses are...
REPLICATORS - 15 Percent Attack and 10 Percent Defence Bonus
TAURI - 30 Percent Attack Bonus
ASGARDS - 25 Percent Defence Bonus
GOA'ULD - 20 Percent Income Bonus
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
Colton wrote:The income bonus is active at all times, however with the offensive bonus you actually have to attack people for it to be of any use o_O
Just my.. Canadian 2¢'s >_<