Arcturus wrote:Well if everyone had weak weapons, then it would not be a problem.
It would not, but it will (be one)!
I don't think that after a month or two we'll be much appreciating the fact to buy 1000s of weapons to have barely acceptable stats.
See above for names suggestions, coming straight from Quantum
I have an idea, being better...let's say 5 weapons of the above mentionned from Quantum for each stat, 2 smallest ones are usual weapons, you only use naq to get them, and aren't too hard to afford (let's say the equivalents of 16.4k and 52k naq weapons). Then third one needs certain amount of troops to buy it (for example the technician working on weapon to make it work), seperated from troops to use it (drivers/pilots/soldiers etc), and same goes for 4th and 5th, but as power increases, the amount of troops needed increases significally as well as the price (they are stronger so they need more technicians/scientists to make them work). That way, if you have 10 level 5 weapons, if you get massed, you would loose as much uu as if you had (example) 125 level 3 weapons (given cost of weapons by naq&uu; equivalent naq<->uu). Just that they would be harder to destroy, but the losses would be the same, if not more (can be discussed).
Difficult indeed, but at least, this would bring a thing missing for a long time...realism! (heck, strong weapons don't fall from sky without people needed to create/build them/make them work!)
Yes, it is difficult, but if we want a bit of realism to be closer from SG1, it won't be by deleting large weapons that we will do well there!
With this idea, there's big losses even for strongest weapons, they are harder to destroy, but in the end, the losses will be there anyway!
Example with strike weapons of Goaulds, based from Quantum and changed costs:
[spoiler]Zat 100 25,000 Naquadah
Staff Weapon 200 54,000 Naquadah
Death Glider 2,100 524,000 Naquadah +50 troops
Al'kesh 5,000 4,200,000 Naquadah + 200 troops
Kull Warrior Division 7,000 12,600,000 Naquadah + 500 troops[/spoiler]
Costs/powers and troops being just an example to show what I mean. Didn't have time yet to think of accurateness of power-cost-trooops.
That way, and only this way, when we'll play, we'll feel we *really* play a stargate based game, even if it has no graphics.