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Realm alert/Income Control

Posted: Sun Jan 25, 2009 4:17 pm
by Lore
Well most all are use to the realm alert features of other games, and while I don't really want this to be "other games" I feel the feature allowed for something that will be desperately needed in Origins, and thats Income Control.

Origins is unique in the fact that "Military Units" consisting of Att and Def men are the highest income producers, coupled with the fact that a large "general population" defined as UU as create income. This poses a unique problem to Origins. If your income is to large, the normal reaction is to increase your defense, but by doing so you increase your income as well. That is the unique problem. When the cure causes the problem.

It is highly prevalent in the beta stage now with the skewed weapons strengths as they are, but I wonder if it will do the same in the live version. When new accounts start 3 or 6 months after live release, will they be able to build a def to protect their income? or will they just be making themselves better farms in the long run?

I propose the Discussion of a "Real" alert level. True to its real name. A level that increases both covert awareness and defensive potential, at the cost of your income.

I do suggest it has real down side to it as well. It should not be something switched on and off at will, but should be a committment such as 8 to 12 hrs. Possibly even a lowering of Strike potential as they are looking/expecting an attack against them.

Discussion please.


possible set up being

Relm alert 1 normal business/relaxed military
All stats completely unaltered
Relm alert 2 Few reports of neigboring attacks
20% income decrease
5% Def power increase
10% covert increase
5% Att power decrease
Relm alert 3 Know hostiles in the area
35% income decrease
10% Def power increase
25% covert increase
10% Att power decrease
Relm alert 4 Ship/men sightings
50% income decrease
15% Def power increase
40% covert increase
15% Att power decrease
Relm alert 5 Imanant Attacks present
70% income decrease
20% Def power increase
50% covert increase
20% Att power decrease

something similiar, feel free to change the #'s

Re: Realm alert/Income Control

Posted: Sun Jan 25, 2009 4:26 pm
by Juliette
I like where you balance it with the commitment-downside. Very well thought out, this idea.

Figures sound about right too.. :)

Lore wrote:If your income is to large, the normal reaction is to increase it, but by doing so you increase your income as well. That is the unique problem.
I think I understood what you meant to say. :P

Re: Realm alert/Income Control

Posted: Sun Jan 25, 2009 5:33 pm
by Lore
Universe wrote:I like where you balance it with the commitment-downside. Very well thought out, this idea.

Figures sound about right too.. :)

Lore wrote:If your income is to large, the normal reaction is to increase it, but by doing so you increase your income as well. That is the unique problem.
I think I understood what you meant to say. :P

reworded, my mistake

Re: Realm alert/Income Control

Posted: Mon Jan 26, 2009 5:42 am
by teesdale
=D> =D>
although, IMO - i wouldnt make the def increase as high, and i would drop the strike stat decrease a little more... will help stop people leaving it on indefinatly...
Lore's brain works like a 1960s Holden... always runs at 100% quality no matter how many times its been round the block :lol:

Re: Realm alert/Income Control

Posted: Mon Jan 26, 2009 7:03 pm
by Lore
teesdale wrote:=D> =D>
although, IMO - i wouldnt make the def increase as high, and i would drop the strike stat decrease a little more... will help stop people leaving it on indefinatly...
Lore's brain works like a 1960s Holden... always runs at 100% quality no matter how many times its been round the block :lol:

LOL

TY, and its been around many a block too 8)

Yeah, long term those numbers are to high.

Re: Realm alert/Income Control

Posted: Tue Jan 27, 2009 12:31 am
by teesdale
right, now i got a question... you say that income is tied in with trained units... the more i train, the lower my income gets... this a bug?

Re: Realm alert/Income Control

Posted: Tue Jan 27, 2009 5:43 pm
by Lore
teesdale wrote:right, now i got a question... you say that income is tied in with trained units... the more i train, the lower my income gets... this a bug?

Income from Att and Def, AFAIK you get no covert from Covert or Anticovert.

could that be the issue?

Re: Realm alert/Income Control

Posted: Tue Jan 27, 2009 7:37 pm
by teesdale
hmm, my 1k spies say yes :lol:

Re: Realm alert/Income Control

Posted: Tue Jan 27, 2009 11:30 pm
by adminGary
I like the idea of Realm alert. We did some thinking earlier today on how this would work. However this won't be implemented for launch. We've decided to draw the line if you will on updates before launch, otherwise we could leave it in beta for two months while I work on updates and other things.

It's a good idea, look for it in an upcoming update.

Re: Realm alert/Income Control

Posted: Wed Jan 28, 2009 2:57 am
by Lore
adminGary wrote:I like the idea of Realm alert. We did some thinking earlier today on how this would work. However this won't be implemented for launch. We've decided to draw the line if you will on updates before launch, otherwise we could leave it in beta for two months while I work on updates and other things.

It's a good idea, look for it in an upcoming update.



*Does a little dance*

Re: Realm alert/Income Control

Posted: Wed Jan 28, 2009 6:18 am
by teesdale
Lore wrote:*Does a little dance*

*makes a little love*
*gunna get down tonight*
*gunna get down tonight*

:lol: old school tunes man!