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Unit Production Increases
Posted: Thu Feb 05, 2009 10:54 am
by Norbe
Why does the UP only increase by 1 every time? Its so expensive that its just ridiculous it goes up so little. Shouldn't it be more like five per increase.
Re: Unit Production Increases
Posted: Thu Feb 05, 2009 11:09 am
by Juliette
5 would be pretty high.. I'd settle for 3, though I'm leaning towards liking the 1.

Re: Unit Production Increases
Posted: Thu Feb 05, 2009 11:11 am
by RepliMagni
Don't be too eager for this game to speed up....thats kinda what killed main. Enjoy the slow, leisurely growth, watch the world go by from your mothership

Re: Unit Production Increases
Posted: Thu Feb 05, 2009 11:21 am
by Cole
We can still ask for 3 later afterall!
Let's enjoy our mini sizes!
Re: Unit Production Increases
Posted: Fri Feb 06, 2009 4:18 am
by RepliMagni
Hmm...not too sure on this now. Popular people with lots of people willing to click their link can massively outstrip everyone else long before the UP increases make a difference - and for no skill except getting people to click a link.....
And UP gets expensive....my next upgrade costs 202k naq
I'd probably say stick it up to 3 now before the "popular peeps" get too far infront

Re: Unit Production Increases
Posted: Fri Feb 06, 2009 6:09 pm
by Lore
yeah, I have to agree with you since it was made a popularity contest instead of skill and cunning.
That or just disable the unique link.
Re: Unit Production Increases
Posted: Fri Feb 06, 2009 6:27 pm
by Juliette
Restrict to 10 clicks a day?
Re: Unit Production Increases
Posted: Fri Feb 06, 2009 6:36 pm
by semper
Universe wrote:Restrict to 10 clicks a day?
ahhh..a good idea.
Re: Unit Production Increases
Posted: Fri Feb 06, 2009 6:53 pm
by Juliette
Apparently it is restricted already; but to what extent, I'm unsure.
Something in the vicinity of 50, I think.
10 would keep the max growth from Links at a quarter of the starting UP. Seems logical, and who couldn't find 10 people to click their link to optimally use it?

Do discuss.. I'd love to hear the various viewpoints on this.

Re: Unit Production Increases
Posted: Sat Feb 07, 2009 1:13 am
by RepliMagni
10 is fine with me - I PMed Gary about a way you can easily abuse the link. Not sure how much coding it would take, might just be easier to disable altogether, but otherwise 10 is okay

Re: Unit Production Increases
Posted: Sat Feb 07, 2009 5:56 pm
by Epyon {recruiting}
i agree 10 is resonable atm UP is worthless due to the links
Re: Unit Production Increases
Posted: Sat Feb 07, 2009 6:19 pm
by Manetheren
Make the limit a % of your current UP? If not that then 10 per day is good.
Re: Unit Production Increases
Posted: Sat Feb 07, 2009 6:27 pm
by Borek
lol, it's not really a popularity contest for clicks, more likely a proxy server finding contest
Clicks should be disabled for the 1st month in my opinion, after that it doesn't really matter too much, but restricting is probably a good idea even after that.
Re: Unit Production Increases
Posted: Sun Feb 08, 2009 1:50 am
by RepliMagni
Yep....thats what I tested and PMed Gary about....but he's done nothing about it....

How hard would it be just to remove the link altogether? It can't appear on that my pages of code.....oh well
Re: Unit Production Increases
Posted: Sun Feb 08, 2009 2:14 am
by xXxsephirothxXx
True, without limiting to 10 people can get ahead quick, cause i honestly cbf getting millions of people to click my link, or maybe I'm just unloved *cries* lol
Makes me think how useless the link in main SGW is .
