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Re: Technology

Posted: Sat Mar 28, 2009 8:40 am
by Chong089
what about implementing a scientist system, and then you on the technology page you can assign the scientist to research different stuff,

Eg of Techs
Attack Weapons
Defense Weapons
Mining Tools (increases Income)

So say 1 scientist takes, 0.1% a tick, and you need 100% to get the New tech ability which is then purchable. Obviously the higher the level goes the less Percentage the scientist do, but the more you would have to train into it, to get it faster.

/comment?

Re: Technology

Posted: Sun Mar 29, 2009 4:32 pm
by Mr Nice Guy
Cool idea. I played games with this kind of things and it works fine. To aply here could be a lil bit hard but nothing too far from what other changes can be i am sure. But make a maximun number of scientits like 5% of your total army. Why cause that way you avoid a huge dude get too far faster than the others. and maybe if possible untrainable units... :lol:

Re: Technology

Posted: Mon Mar 30, 2009 3:30 pm
by Sarevok
Vote 1 for good idea.