Re: Technology
Posted: Sat Mar 28, 2009 8:40 am
what about implementing a scientist system, and then you on the technology page you can assign the scientist to research different stuff,
Eg of Techs
Attack Weapons
Defense Weapons
Mining Tools (increases Income)
So say 1 scientist takes, 0.1% a tick, and you need 100% to get the New tech ability which is then purchable. Obviously the higher the level goes the less Percentage the scientist do, but the more you would have to train into it, to get it faster.
/comment?
Eg of Techs
Attack Weapons
Defense Weapons
Mining Tools (increases Income)
So say 1 scientist takes, 0.1% a tick, and you need 100% to get the New tech ability which is then purchable. Obviously the higher the level goes the less Percentage the scientist do, but the more you would have to train into it, to get it faster.
/comment?