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Spies aint diyin

Posted: Fri Feb 13, 2009 8:02 am
by Mr Nice Guy
I did this : With extreme stealth and malice, your 24 Undercover Agents sneak into the realm of DM . Your Undercover Agents move stealthily through the lands of DM undetected, leaving a trail of destruction.
23 of your Undercover Agents returned to provide this report.

but i didnt lose one spy.... i still have 24... is it just me '? :?

Re: Spies aint diyin

Posted: Fri Feb 13, 2009 9:29 am
by Borek
Prince_of_Darkness wrote:I did this : With extreme stealth and malice, your 24 Undercover Agents sneak into the realm of DM . Your Undercover Agents move stealthily through the lands of DM undetected, leaving a trail of destruction.
23 of your Undercover Agents returned to provide this report.

but i didnt lose one spy.... i still have 24... is it just me '? :?
It's not just you, the reports on sabbing are not accurate, it tells me i lose 2 when i send in 40 spies, i have not lost any so far.

Re: Spies aint diyin

Posted: Fri Feb 13, 2009 9:31 am
by RepliMagni
I lost 3 spies spying on someone the other day.....and I did actually lose them.....

Re: Spies aint diyin

Posted: Fri Feb 13, 2009 10:11 am
by skyfighter
there's no loss on sabbotage mission atm even if the report says otherwise, failed or success.

But you lose 2 spies for a successful recon mission, quite funny if you want my opinion.

better to use sabbotage than spy atm to see if ennemy have weapons, that way you destroy them if they got some :P

Re: Spies aint diyin

Posted: Fri Feb 13, 2009 10:48 am
by Chong089
yea i lost some reconing 14 in one go.
and when i sabbed it said i lost some but i didnt.

Re: Spies aint diyin

Posted: Fri Feb 13, 2009 11:07 am
by Mr Nice Guy
mmm ... well Admin G could leave this like it is... jk... please check it... sorry for the losses Magni :(

Re: Spies aint diyin

Posted: Fri Feb 13, 2009 1:02 pm
by skyfighter
thanx for fixing the sabbotage spy loss, but why did I lost 3 spies when the log says I lost 2? is a margin error of 33% :|

or is that the game who is coded like that, every time you do an action (spy, sabb, train, attack) you lose 1 more man? lol

Re: Spies aint diyin

Posted: Fri Feb 13, 2009 1:12 pm
by Borek
i lost 4 spies and destroyed no weapons, the log said i should have lost 2 and i am pretty sure that the guy had weapons.

Re: Spies aint diyin

Posted: Fri Feb 13, 2009 1:19 pm
by skyfighter
I guess thats what happen when calculation are done 2 times, 1 for the log and 1 for the loss 8)

Re: Spies aint diyin

Posted: Fri Feb 13, 2009 2:22 pm
by Mr Nice Guy
:( im the nly one getting them alive'¿???