Slugworth Assrot wrote:Heres a suggestion for a much more warlike era.
1) In this era, setting relation to war has twice the normal effect. Being set to neutral is same as being set to war.
2) Army effectiveness can be increased by performing hostile actions. For example, killing defence troops/supers/mercs will increase attack rating by a small % on top of tech. Attackers being killed by your defence will increase their rating by a small % on top of tech. Taking covert action (sab only?) will increase rating by a small % on top of tech. Same deal for MS. Combat losses do not work against you, meaning they do not lower your rating.
3) Absolutely no PPT (unless everyone complains about it, lol)
4) Mercs should work very differently.... I think it should be possible to have far more mercs than normal for this era. However, with the new weapon costs in the 'gods' era, I do not forsee this being a problem. Maybe 1000x supers?
5) Another stand alone unit, sorta like dragons, but much cheaper and weaker, expendable. Like Gliders or Interceptors or something.
6) An Era specific ME rank which counts towards overall rank - based on attack/defence units killed, MS damage, sab damage etc (no naq farmed, or spies killed, or anything that can conceivably be abused or exploited)
Just a few ideas there to get the ball rolling, feel free to add more ideas or opinions on existing ideas!
Dang Slug, I went crazy on my "Era 19 - The Era of Military Conquest" posting and I knew I had someone else to give credit to the essential idea other than High Empty and now I see that this post got refreshed!!
I got a lot of my inspiration from your original post here that I jumped along with!! I think we should combine the best of the ideas and ask Admin for a kick-butt Military action/achievement/conquest wave that has unique features that rewards aggressive play and Military style tactics, including teaming as COs/Officers in Alliances, so that the idea is "Strength in numbers" etc.
I still like your ideas and I think we can come up with some really good unique features to enhance this idea. I still think that ME should be included in overall rank somehow, and the killing of the unique feature (beforeknown as Gods/Dragons, Faggons, Drag Queens or whatever) should be the prominent acquisition of ME. Tie ME into rank AND overall strength of Army and Weapons and you have people laying down the gauntlet all Era long to build power stats, no laying low, beating time on PPT, etc. (I know, thats how I mostly play because I see no real advantage to playing all out aggressive other than wasting stats... HAHA).
But, if I knew all my aggressiveness was rewarding myself with increased stats, power, and ability to grow, I would pull off the safety, coczk and lock a few weapons, and get freaky on active players!! HAHA
Anyway, I am in favor of a wave that rewards team, cooperation, and yet allows us to punish Feeding behavior, and allows honorable military build-up and aggression to gain advantage over passive, non-active play and inclusion of ME in ranking and power assist/multiplier will do that. Also, inlcude a stat building function that can only be built over time, like my "Officer unit" idea I stole from High Empty (not stole, just repeated for all to see and comment!! HAHA).