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Spice
Posted: Sun Mar 08, 2009 4:14 am
by ScoobyDoo
I don't know about anyone else, but i believe in my honest opinion we need something in the game to spice it up. It was a little challenge that when you couldn't see how many AC or AC spy level - it added a bit of a chance or gamble to the game, even if and when a market shows up what will that really add. Starting to believe even when we get 1million armies plus, it is just a stats game, who can get the biggest amount of naq. first.
In main we have the platforms that make it a challenge to whether or not you are actually gonna take a chance to steal it or not. It is an unforseen. After the numerous complaints about not seeing Anti-coverts and their skill level - the admin accomodated you all. We somehow, again in my opinion need to add some zest to the game.
Also, I was told that there would be a tier 5 wep technology but probably not released until army sizes reach around 1mil in size. Ok even then what willl really have changed. Not Much. I believe there needs to be an unforseen or something in-game that actually adds a challenge and/or makes the game more interesting.
Maybe there needs to be some planets, maybe just not all the planets like on main, maybe just attack, defense, and covert planets. I guess in retrospect that would mean someway to be able to obtain them or destroy them.
All I am trying to say is that it seems that at anyone given time i havent seen more than 50-60 players online and that is on weekends. I dont know how many of them are actually playing or still just farming and giving their naq to friends or buddies that they know from on main.
We need to get a bigger crowd involved in actually playing the game. If this is truly gonna be a non-resettable game, i believe something needs to be done before people start getting bored and just quitting.
Post some ideas people, Scooby
Re: Spice
Posted: Sun Mar 08, 2009 7:09 am
by RepliMagni
I don't think the game needs something "unforeseen" - not being able to see someone's AC was just silly when so much depends on it. All it did was meant no one was going to use sabotage, as if you're using 500 spies, it isn't worth the risk...
Which brings me to something I was discussing with Lore - the game mechanics mean that there is no incentive to build anything. Inactive accounts produce virtually as much naq as active accounts, so farming them means you don't need a big strike.
Basically, I have a 3k army size, but my UP isn't that much better than a lot of other people's who are at 2.5k. So if I build up a lot of stats, or go to war....I lose the advantage of the 500 guys I had from building an UP first. Which is the big problem - no incentive to build anything. With uu purely gained from UP it means any losses will be very hard to cover and gain back.....so the most peaceful people who never use their uu are the ones who will gain in the long run.....
What we need is something like defence units create a lot more naq than other units - means you have to build a def to get a good income, and also that inactive accounts won't produce much naq compared to active accounts, so you'd need to farm active people....hence requiring a good strike.....just one idea to get things more active?
Re: Spice
Posted: Sun Mar 08, 2009 12:56 pm
by ~Nemisis~
RepliMagni wrote:I don't think the game needs something "unforeseen" - not being able to see someone's AC was just silly when so much depends on it. All it did was meant no one was going to use sabotage, as if you're using 500 spies, it isn't worth the risk...
Which brings me to something I was discussing with Lore - the game mechanics mean that there is no incentive to build anything. Inactive accounts produce virtually as much naq as active accounts, so farming them means you don't need a big strike.
Basically, I have a 3k army size, but my UP isn't that much better than a lot of other people's who are at 2.5k. So if I build up a lot of stats, or go to war....I lose the advantage of the 500 guys I had from building an UP first. Which is the big problem - no incentive to build anything. With uu purely gained from UP it means any losses will be very hard to cover and gain back.....so the most peaceful people who never use their uu are the ones who will gain in the long run.....
What we need is something like defence units create a lot more naq than other units - means you have to build a def to get a good income, and also that inactive accounts won't produce much naq compared to active accounts, so you'd need to farm active people....hence requiring a good strike.....just one idea to get things more active?
only 3k army....
your slowing down

Re: Spice
Posted: Tue Mar 10, 2009 1:14 am
by wolfster
no let him slow down soo i can catch up !
Re: Spice
Posted: Fri Mar 13, 2009 3:38 pm
by bob the dog
i agree i can farm how ever much naq i can get with my ATs with 1 weapons with a strike of 50 and i get less damage on it as 2-4 attacks takes 1 point of damage so i can keep a little more naq instead of repairing my weapons each hit and when i did build a nice attack (60k) to mass some guy it was costing me 50k to repair.... the game needs something to make growing worth its time as all people can do is UP and there income get bigger and people farm them more and there up grow and it 1 circle...
Re: Spice
Posted: Tue Mar 17, 2009 7:11 pm
by Mr Nice Guy
right now the problem is how much cost the next UP ... and that it gives just 1. With that growing back takes too long and so noone would risk anything. Specially knowing ull lose a ( supossed to, not really like that)
Planets might add something to do but wont fix the problem at all.
The naq produced by innactive accounts helps a lot by giving the big amounts of naq to all and making this more playable. About naq been produced by armed forces, maybe increse the amount and mostly on strike, and lets see how much it helps. Many will start building up in there.
What about crazy ppt? example: if u dont log into your account in a period of 240 hours your account gets unnacesible and goes to a 24 hours ppt once a week, never on same time or day. Would be funny cause ull be finding lots of naq from time to time.
Also why not to add a war prize. If u declare a war and u win u get as prize the army size of your enemy. something like that would be cool.

Re: Spice
Posted: Wed Mar 18, 2009 11:20 pm
by Egeria
Prince_of_Darkness wrote: What about crazy ppt? example: if u dont log into your account in a period of 240 hours your account gets unnacesible and goes to a 24 hours ppt once a week, never on same time or day. Would be funny cause ull be finding lots of naq from time to time.
Inaccessible is useless, that will only breed more accounts. It is better to have those accounts added to a 'inactive account' list. with the ppt randomness.
Re: Spice
Posted: Thu Mar 19, 2009 5:31 pm
by Cole
Or perhaps accounts never logged in after registration get vac'ed after a month...until (if) player logs finally.
Rest of inactives stays around (people who played a bit already).