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two one one
Posted: Mon Mar 23, 2009 2:58 pm
by scottk
a another thing that would be good is tag teaming two people attack as one and split the rewards allowing people to take down larger people but put a cap on it so the top two and three cant kill the top one
Re: two one one
Posted: Mon Mar 23, 2009 3:03 pm
by Duderanch
i hate this idea
would make massing even cheaper!!
Re: two one one
Posted: Mon Mar 23, 2009 9:16 pm
by scottk
Re: two one one
Posted: Mon Mar 23, 2009 11:06 pm
by Fallout
nobody asked for stupid ideas

Re: two one one
Posted: Tue Mar 24, 2009 4:25 am
by GeneralChaos
No idea is a stupid idea, sometimes they just dont work with the setup of the game.
Re: two one one
Posted: Wed Mar 25, 2009 12:08 am
by Sarevok
Personal problem. If you can team-attack, why not team defend within an alliance?
Re: two one one
Posted: Wed Mar 25, 2009 12:16 am
by Fallstar
Didn't chaos server have something like this a while ago where the race leader could use everyone to attack a target?
Maybe this could be a use for the alliance bank?
Re: two one one
Posted: Wed Mar 25, 2009 12:36 am
by Sarevok
I think alliances members should be able to opt in to helping anyone else in their alliance. I mean, whenever someone is under attack on the show, their allies almost ALWAYS come running

Re: two one one
Posted: Wed Mar 25, 2009 2:14 pm
by scottk
agree if this is to work it has to go both ways attack and defense.

Re: two one one
Posted: Wed Mar 25, 2009 2:46 pm
by Juliette
Okay, fun. Or not. I don't mind the idea.
But.
Explain how you would see this be actualised, scottk. Surely you have more of an idea surrounding this?
Re: two one one
Posted: Wed Mar 25, 2009 2:54 pm
by scottk
for defense you would need some thing to send troop and weapons over to an friend on a temporary basis and they would ad to your defense it would not be cheep because you would leave your own base open this could also apply to attack send X amount a units over to a friend to ad to his attack
Re: two one one
Posted: Wed Mar 25, 2009 2:57 pm
by Sarevok
To extend, have a specific % of defense power you can add, and which is reduced from yours. If you have a 1T defense, and set 10%, they get +100B, and you get 900B. This can be done over an entire alliance, but like planets, i would suggest a maximum of like 100% increase, maybe less.
Re: two one one
Posted: Wed Mar 25, 2009 3:01 pm
by scottk
no that would not work because some people would need a bigger attack or defense than would be allowed
Re: two one one
Posted: Wed Mar 25, 2009 4:49 pm
by Sarevok
Bigger attack then allowed? You can mass someone with 5T defense with just 1T attack easy. And if you get your mate to help you, then it's 2x as fast, or your attack would be 2x as powerful anyway
Re: two one one
Posted: Wed Mar 25, 2009 5:03 pm
by Ridd1ck
scottk wrote:agree if this is to work it has to go both ways attack and defense.

For myself this would work great. It would allow my Alliance members to protect my account when I have to leave it unattended to do real world missions. I use my PPT as much as I can but am only allowed 2 per week without spending $$. Sometimes I'm "outside the wire" up to 5 times or more a week?!?