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Naq stolen percents

Posted: Tue Apr 14, 2009 4:26 pm
by adminGary
Some good points have been brought up here viewtopic.php?f=176&t=141307

This vote is to decide how much naq can be stolen with 0/50 attack fatigue and 0/50 defence rates.

Re: Naq stolen percents

Posted: Tue Apr 14, 2009 5:37 pm
by Lore
adminGary wrote:Some good points have been brought up here viewtopic.php?f=176&t=141307

This vote is to decide how much naq can be stolen with 0/50 attack fatigue and 0/50 defence rates.



So your asking about a full strike hitting a full def correct?

I'd like to know what "relations" settings do to that % before I answered but as it stands now I'm going to say 90%+ based on the fact almost all Def will be full, and almost all strikes will be weakened.

Defenses only get hit once, 1 turn of naq farming weakens your strike and if you use your 45 turns per turn your always going to have a weakened strike.

If you repeatedly hit a def, your not after naq :wink:

Re: Naq stolen percents

Posted: Wed Apr 15, 2009 2:38 pm
by adminGary
Currently only defence rate affects the amount of naq stolen. A 50/50 defence rate reduces the naq stolen by a maximum of 12.5%

Re: Naq stolen percents

Posted: Thu Apr 16, 2009 8:13 am
by GeneralChaos
I really dont see an issue with the current setup,

The more of these updates i see or see being spoken about, makes me think this game is being carved into Main 2.0

Next we will see people asking for planets and MS, and PPT from ingame market for resources.

I suggest you should leave it how it is, that way if someone gets hit they may still have some naq left to repair, cause if you change it, a group of people could sit on an account stopping that person completely, as it stands its not productive to sit on someones account.

Re: Naq stolen percents

Posted: Sat Apr 18, 2009 6:59 am
by arkangel13
I voted 100%.

Reasoning is at 0/50 def the guy isnt being massed then when he get hits 5 times they will be at 50/50 which will then decrease it by 12.5 %

so person being massed still could essentialy have naq left to repair

Re: Naq stolen percents

Posted: Mon Apr 20, 2009 4:23 am
by Dmonix
90%

I would say 85% but 90% seems more logical, but set to 95% base for attacker and have the defender able to "hide" 5% of the naq out in the open, like a bonus realm stronghold