Ok to respond and clarify
![Smile :)](./images/smilies/icon_smile.gif)
1. Some players will not attack players that are significantly stronger than themselves, and some bank and train diligently and are not a tempting target. This kind of takes these tactical choices away.
I disagree with this. In fact it would add tactical choices ie. wether to build a strong MS or a weak easily replacable MS, make's clicking the search button a tactical choice (which it is already).
2. Battles in SGW have specific purposes. Attack for Naq, Raid for UU, Conquer for Planets... This "skirmish" seems to have no benefit. Perhaps if you could steal/win fleets?
The benefit's of such a skirmish system could be, adding something more unexpected to the gameplay, or the chance to do damage to a competitor outside of using ATs or Covert turns, for fun.
3. Having it cost ATs is a bit harsh. I didn't choose to attack, I want to hold on to my ATs.
Read more carefully, I was proposing the equivilant of ATs in damage as a kind of benchmark.
3. I only send out my MS when I'm on PPT (so I can have it at home to assist my def). Would PPT extend to my MS when it's outside my realm?
I guess if this suggestion is ever taken up PPT would have to be respected.
4. Perhaps any planet you've found might be taken from you by a stronger MS?
Sounds good to me
![Smile :)](./images/smilies/icon_smile.gif)
5. Planet search is any easy way to get planets without having to take them from other players. Making it more dangerous seems to disadvantage developing players. The beauty of the MS search is that it is just as easy for everyone.
I'm guessing but the people who do the most planet searches are developing players (I know as a developing player that I search frequently), as I said before it would make the act of searching more risky = more fun in my book. Also in this idea a skirmish wouldn't happen everytime a planet search was made it would just have a certain % chance of happening.
6. With respect to relations, I have a number of players that I've set relation to peace before an ascension. Sometimes I don't remember all their names after ascending and only re-declare peace when I encounter their name for some reason. I'd hate to "randomly" attack such a person without choice. Maybe if the system remembered my past declarations, but then sometimes players change relations.
All the better if you did attack someone you'd forgotten to reset peace, could lead to peace or war depending on your diplomacy. Again more risk more fun.
All that said, it would make the game a little more realistic. There is a chance that if you travel outside your own boundaries that you will encounter somebody, possibly hostile. However, to quote Sub-commander T'Pol (Enterprise) "Space is very big".
With FTL travel spacial distances do drop. Also look at how many ship v ship fights happen to the Enterprise
![Razz :P](./images/smilies/icon_razz.gif)
Thank you for the input.