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Armours?

Posted: Thu Mar 24, 2005 1:43 pm
by Sarif
couldnt there be a way of adding armour into the game, say 3 maybe 4 levels of armour....

Posted: Thu Mar 24, 2005 5:13 pm
by [SGC_ReplicÅtors]
armour for what units??? armour for defense??? plz elaborate

Posted: Thu Mar 24, 2005 5:56 pm
by Jaffa15
yes we need more details mabe armour in the form of mother ships are different types of units for ex. Goauld could have lightly armoured Jaffa or heavey armoured Jaffa ect ect

Posted: Fri Mar 25, 2005 9:47 am
by Raconar
I don't love the idea...the armour jaffa have doesn't do any good anyway...they still get destroyed with a few P-90 rounds... :D

The replicators armour is invincible in the show...eventually...depending on what they eat...

Then again maybe that would make it a good addition...the armor needs to be penetrable...yet a slight advantage...

I think it might be kind of cool...

Posted: Fri Mar 25, 2005 9:55 am
by Tain
Raconar wrote:I don't love the idea...the armour jaffa have doesn't do any good anyway...they still get destroyed with a few P-90 rounds... :D

The replicators armour is invincible in the show...eventually...depending on what they eat...

Then again maybe that would make it a good addition...the armor needs to be penetrable...yet a slight advantage...

I think it might be kind of cool...



Strangely enough, that is not true for the movie or the first episode of SG1. The Jaffa armor stopped everything the humans were firing at it. Sadly, it seems that the Jaffa after this point all started wearing their rubber practice armor.

Posted: Fri Mar 25, 2005 11:25 am
by Jaffa15
yea Tain i noticed the same thing in the movie the Jaffa are like invinciable but now they are kinda weak

Posted: Fri Mar 25, 2005 11:38 am
by [SGC_ReplicÅtors]
maybe the humans learnt to add more Torquage on the bullets

Posted: Fri Mar 25, 2005 2:08 pm
by Sleipnir
What, are you actually saying you want armor to reduce the number of casualties?

*Bangs head against wall*

More death is what we need. :evil: :twisted: :evil:

Posted: Fri Mar 25, 2005 4:40 pm
by NoDot
Sleipnir wrote:More death is what we need.
That's for sure! I'm at over 400 (non-spy) units! (This gives me over 2,000 Naquada per turn at critical alert level! Too much for critical, IMO. I think Naquada production should be topped at about 1,500 per turn at critical.)

Posted: Fri Mar 25, 2005 6:37 pm
by rdb
Think about the guys at top how much they can make at critical I can still make around 7,000 naq on critical and my army is tiny compared to people the top people. I currently have nothing agaisnt critical though.

Bring on the death! :twisted:

Posted: Fri Mar 25, 2005 6:51 pm
by [SGC_ReplicÅtors]
we need more death.......i

Posted: Sun Mar 27, 2005 8:34 am
by Sarif
sorry about the time of the reply, but i was thinking more to reduce the damage caused, but still kill loads of people (dont ask why) say like a slight reduction for the percentage of armour you have on your army.

Posted: Wed Mar 30, 2005 7:06 pm
by Saturnine
Sarif wrote:sorry about the time of the reply, but i was thinking more to reduce the damage caused, but still kill loads of people (dont ask why) say like a slight reduction for the percentage of armour you have on your army.

Kinda like a defence upgrade for the attackers? should have three levels like the rest