Basicly implement another attack option, which is that you strike enemy strike action, goes the same way as we strike enemy defense nowaday.
now, few points i would add:
-when attacking enemy strike action, it should imo go attacker strike vs defenders strike + defense, to make it more costly to mass strike
-you should take no resources from enemy by using this attack
-should be same as attack defensive action, except that offensive weapons and units are damaged/killed
Why would this be good? Because nowaday ppl can be defenseless and just build up attack and mass anyone they want while enemy can't hurt them, this way ppl will want to maintain defense to protect strike as well as enemy will be able to hurt them and they'll have to rebuild something to decent level each time they'll want to attack.
Also i think this way wars would hurt a bit more and would add few percents to a chance that war is winnable *points at server war*
![Laughing :lol:](./images/smilies/icon_lol.gif)
whatever, this is my suggestion
![Wink ;)](./images/smilies/icon_wink.gif)
ideas? feedback? opinions?
![Cool 8)](./images/smilies/icon_cool.gif)