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s1eepy/Bilbao Pan - wanted a rollback? got it....

Posted: Fri May 22, 2009 2:49 pm
by Forum
ok - a few things
1) the sab is fixed. it was not 'live ready' ... and i guess you folks beat me to it.
2) congratulations to S1eepy and Bilbao Pan - you found an exploit, and used it enough to ruin the game. FYI there was a 'bonus naq hit' formula in there, allowing one to get 100x the win, if they beat a higher rank. would also only work 1x per turn. With ME and untrainables and such in rank, it should have worked - UNLESS someone 'rallied back and forth' with a friend, to always get a huge hit, at the 100x, then repeated back and forth each turn. with 10+ hits each way, at an average of 116729298924274157 per win, well... welcome to a rollback. and sorry - no bonus for fighting stronger opponents. there MUST be a reason to really fight, not always farm, but i guess i think of something else....

anyway - there will be a rollback to midnight gametime. i really hate this.

Re: s1eepy/Bilbao Pan - wanted a rollback? got it....

Posted: Fri May 22, 2009 2:50 pm
by Angnoch
*hugs Admin* thanks admin see you at the mod meet Wednesday :)

Re: s1eepy/Bilbao Pan - wanted a rollback? got it....

Posted: Fri May 22, 2009 3:11 pm
by Neimenljivi
First I'd like to thank you for doing this fast enough :)
Secondly I am not really sure if you should be angry with S1eepy and Bilbao, admin, or thankful to them...Imagine what such an exploit would cause if someone discovered it mid era or on the end and exploited it then :?
However I do have an idea that would possibly help you with keeping the naq bonus and prevent people from exploiting it all the time. If you zero someone's defense (meaning your hits were 50% or more of the hits caused the destruction of weapons) and that person was ranked higher before you massed him - you'd get the naq you farmed from that account in the last 24 hours or so? It would again encourage people to fight but prevent them from exploiting it as I doubt they'd mass a friend to gain 1 day of his income at most...It also wouldn't happen every time and, to prevent people from building def with cheapest weapons and then getting someone to farm them all the time, then hit them once to destroy those weapons, you'd need to spend at least 300 turns on someone's defense before it's massed down in last say 2 turns?

Thanks Jason for caring for us and fixing stuff we broke and once again, for an INCREDIBLE era :)

~Jack

Re: s1eepy/Bilbao Pan - wanted a rollback? got it....

Posted: Fri May 22, 2009 3:57 pm
by Kikaz
Warning: Attempt to assign property of non-object in /game/stargame/quantumgate.stargatewars.com/i_ranks.php on line 133
EDIT:
On page http://quantumgate.stargatewars.com/battlefield.php

Wave reopened... That still there Jason.

Re: s1eepy/Bilbao Pan - wanted a rollback? got it....

Posted: Fri May 22, 2009 4:07 pm
by Forum
was just a user in ranks that i deleted from users... dumb error :)
gone.

Kikaz wrote:Warning: Attempt to assign property of non-object in
EDIT:
On page http://quantumgate.stargatewars.com/battlefield.php

Wave reopened... That still there Jason.

Re: s1eepy/Bilbao Pan - wanted a rollback? got it....

Posted: Fri May 22, 2009 4:08 pm
by Forum
topic closed. i do not mean to point fingers, but really guys - an almost infinite loop of 100x ?? you had to have guessed that was not intended...

anyway - back to general. keep bugs here to new bugs please. as of right now onwards :)