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Oficers percentage

Posted: Tue Jun 30, 2009 12:46 pm
by Sammael
ok i have seen tis problem with myself only but i bet it happens alot to others aswell i had an officer with a high AS (army size) and defence which could deal with my high% if income but i couldnt give it to him becuase i have small officers who wont be bale to defened the naq so i thought it would be brill if we could have differnt percenage rates for each officer we have.

I dont know alot about codes and writeing them but i shouldnt thibk it to hard ad the working out would be easy say you have 3 officers and you naq is at 16bill per trun one officer will have 10% second 20% and third 30% workings

16,000,000,000 -
10% - 1,600,000,000
20% - 3,200,000,000
30% - 4,800,000,000

total that goes to officers - 9,600,000,000
this will be subtracted from your income and it will be 6,400,000,000

can i get some feedback on this idea like things wrong with it and also even if you have had this problem.

sammael

Re: Oficers percentage

Posted: Tue Jun 30, 2009 1:13 pm
by [BERSERKER]
This has been suggested alot, and everytime people agree, Yet nothing happens.

Re: Oficers percentage

Posted: Tue Jun 30, 2009 1:14 pm
by muffafuffin
i like the idea. i have some officers that just cant be active enough to defend my bonus wher was i have others who work hard to defend and build and could use/need the full 30% i fully back you

Re: Oficers percentage

Posted: Tue Jun 30, 2009 1:34 pm
by Sammael
thanks does anyone go to the admin like talk to him or her and pass the ideas on to him/her

Re: Oficers percentage

Posted: Tue Jun 30, 2009 2:24 pm
by Awaken Knight
some people do go to the admin meets and suggest various topics to admin, but the last meet was canceled.. i think :?

Re: Oficers percentage

Posted: Tue Jun 30, 2009 4:10 pm
by [BERSERKER]
Or the main idea was that you could have a set total percentage, in which you could divide as you please


Say 30% of your income

Officer 1 - 9%
Officer 2 - 5%
Officer 3 - 16%

All the while still getting the same UP bonus from them as now at 30%. But being able to divide it more fairly.

Re: Oficers percentage

Posted: Tue Jun 30, 2009 5:42 pm
by Lore
We have asked, and asked, and asked, and asked for this.


repeatedly


many times


over and over


to the point of being annoying


I think its a great idea, as it is now big players cant have officers, unless they are well established accounts that dont need commanders and its still economic suicide.

I hope it goes through this time.

Re: Oficers percentage

Posted: Tue Jun 30, 2009 11:33 pm
by CABAL
Lore wrote:I hope it goes through this time.


Me too :D Perhaps during the next admin meet we can 'bribe' jason ;)

Re: Oficers percentage

Posted: Wed Jul 01, 2009 2:31 am
by ~[ Greased Gerbil ]~
I also agree with this idea. But it raises a concerns for me (already addressed partly by BERSERKER)

1. You'd have to cap the distribution to a limit. No more than 30% of your total income. Then you'd decide who got what percentage out of that 10-30%. Allowing players to give too much, or even all, of their income presents a bit of a loophole. In a war, instead of going onto crit/nox overnight and losing a chunk of income, you set officers in other time-zones - players active while you sleep to receive equal shares of 100% of your income. My next example would be even worse.

I've set up a hypothetical model. You have an alliance of ten members. Everyone in the alliance is both CO of one member and officer of another member of the alliance. When a member goes to sleep (or away from SGW for a period), they set 100% of their income to their "alliance officer", who is either on PPT - effectively pre-banking all of their income, online and able to use the income wisely or bank it; or also offline - meaning their 100% share would be passed down the "officer chain" until it reached an online or PPT player. Effectively, all of that alliance's resources are nearly untouchable.

It's a great idea though. I just thought I'd rant maniacally.

G.G.

Re: Oficers percentage

Posted: Wed Jul 01, 2009 7:49 am
by th0r_
[BERSERKER] wrote:Or the main idea was that you could have a set total percentage, in which you could divide as you please


Say 30% of your income

Officer 1 - 9%
Officer 2 - 5%
Officer 3 - 16%

All the while still getting the same UP bonus from them as now at 30%. But being able to divide it more fairly.


I agree with this,
all your officers should get 30% of your income, tops. Just the same as it is now.

Re: Oficers percentage

Posted: Wed Jul 01, 2009 9:34 am
by Duderanch
Looks like my concerns have already been brought up.

It would definately be nice to change the % your officers recieve more accurately as some officers give more UP than others etc but never more than 30% TOTAL other wise it is far too abuseable.

My 2cents anyway.

Re: Oficers percentage

Posted: Wed Jul 01, 2009 9:59 am
by CABAL
Greased Gerbil wrote:I also agree with this idea. But it raises a concerns for me (already addressed partly by BERSERKER)

1. You'd have to cap the distribution to a limit. No more than 30% of your total income. Then you'd decide who got what percentage out of that 10-30%. Allowing players to give too much, or even all, of their income presents a bit of a loophole. In a war, instead of going onto crit/nox overnight and losing a chunk of income, you set officers in other time-zones - players active while you sleep to receive equal shares of 100% of your income. My next example would be even worse.

I've set up a hypothetical model. You have an alliance of ten members. Everyone in the alliance is both CO of one member and officer of another member of the alliance. When a member goes to sleep (or away from SGW for a period), they set 100% of their income to their "alliance officer", who is either on PPT - effectively pre-banking all of their income, online and able to use the income wisely or bank it; or also offline - meaning their 100% share would be passed down the "officer chain" until it reached an online or PPT player. Effectively, all of that alliance's resources are nearly untouchable.

It's a great idea though. I just thought I'd rant maniacally.

G.G.


Hehehe, if everyone's set to 100% it'd be an infinite loop - people's TIP would continue to grow until someone breaks the chain.

Perhaps, instead of a dropdown, a textbox? So you can determine, to the nearest integer, how much you want to give an officer naq.

Re: Oficers percentage

Posted: Thu Jul 02, 2009 9:25 am
by Sarevok
Dropdown would be simpler, specially for the non-mathematically minded

Re: Oficers percentage

Posted: Sat Jul 04, 2009 12:46 pm
by Lore
I wouldnt mind seeing the % raised to many 40%, definitely not over 50% and posibly tie it to ascentions?

when you got a 50 bill income, it would be nice to spread it around, and incomes will continue to grow from now.