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Incremental Income
Posted: Tue Dec 20, 2005 5:34 am
by Mango
I know there are other threads about destroying UU but I dont think that is feasable, there are people out there who have spent alot of $$$ paying for UU and even though I am not one of those people i can understand that they would be pretty annoyed if their investment(?) was destroyed/stolen.
So here is my suggestion
Incremental Income : As your realm increases in size so does the cost of maintaining it, to show this the more UU you have the less income you will get.
<200000 UU = 40 Naq/turn/uu
200001 - 500000 = 30 Naq/turn/uu
500001 - 1000000 = 20 Naq/turn/uu
>1 million UU = 10 Naq/turn/uu
(these numbers are obviously for non-goa'ulds and only provided as an example)
So.... if someone has 1.2 million UU they would generate :
200000 UU = 8 mill Naq
+ 200001 - 500000 = 9 mill Naq
+ 500001 - 1000000 = 10 mill Naq
+ 1000001 - 1200000 = 2 mill Naq
So the total someone with 1.2 mill UU would get per turn would be 29 mill income as opposed to 48 mill income which is what they get now.
This system doesnt allow for UU destruction but it certainly reduces the effectiveness of UU in larger quantities, the above numbers are just a guide and obviously forum would need to decide on what ratio and what thresholds are used but i think the idea is a sound one.
What do you think?
Posted: Tue Dec 20, 2005 6:13 am
by Vegito
no... this is a stupid idea...
this would make working on UP and getting more UU ludicrious...
Posted: Tue Dec 20, 2005 10:29 am
by JIX
just plain stupid...
all you would have to do would be to stread out the uu with a bunch of mutlies to earn more naq
Posted: Tue Dec 20, 2005 11:51 pm
by Mango
jix wrote:just plain stupid...
all you would have to do would be to stread out the uu with a bunch of mutlies to earn more naq
Sure......But each one of those accounts would need massive defence or they would be farmed, spreading the wealth between more accounts makes the wealth easier to steal. Also multi accounting would take time and be frustrating to log on to different accounts from different IP just to try and scrape together the naq, as well as being against the rules.
Instead we get people with millions of UU with 10+ billion defence with covert 24 who sit there and will never be beaten because of the sheer quantity of Naq they generate.
If you think the idea is stupid then fair enough, but I think it is alot better than having UU stolen/destroyed
Posted: Wed Dec 21, 2005 3:09 am
by Vegito
I will say this one more time... NO... Good Lord... you can't have multis in this game anyways so it would only mean that there would be a game full of cheaters... please guys let move to the next idea... because this one sucks
Posted: Wed Dec 21, 2005 5:52 am
by Mango
Thank you for expressing your 1 opinion again I am sure if others feel this is a good or a bad idea they will express their opinions.
If it is deemed by many to be a stupd idea then fair enough but let others speak, and try to be constructive with your opinions and give a well reasoned responce to the thread as to why it wouldnt work.
Posted: Wed Dec 21, 2005 6:00 am
by Avalon
i dont like the idea 2 soz, but the way we got it now works fine
Posted: Wed Dec 21, 2005 8:14 am
by Vegito
ok... so this is 3 opinions now... so...

Posted: Wed Dec 21, 2005 8:42 am
by Jean Gregoire Gabriel
Ok, what exactly is so horrid about this idea? Sure, it'd hurt some people's strategies but would it make the game better? Yes. Could it be abused through cheating? Yes - but what can't? Cheats will always try to cheat whatever system they're in.
If someone can cheat this proposed system, they can cheat the current one too. Why doesn't everyone? There are benefits to be gained from multi-ing, and that's why it is illegal and stamped out. Also I would like to think that most of us have a lot more fun playing the fair way and wouldn't sink to a cheaters level.
This system aids the newcomer, and lessens the advantage that bigger players hold over the little ones (exponential growth sound familiar to any of you?). It encourages better management of your realm. It promotes more depth and interest to the game. So what if some of your well thought-out and exciting 'bash the UP button till it says 1 million per turn' plans will be dented somewhat, this makes the game better.
J.G.G.
Posted: Wed Dec 21, 2005 8:53 am
by god
I don't understand why everyone's answer to improving the game is to take away the advantage from the players who have played the game best WITHIN THE RULES.
So you choose to invest your naq in other things while they in vested in UP... so you choose to spend your time trading for whatever, while they spend all of their resources trading for UU... so you choose to sleep while they stay up all night banking.
SO WHAT!
They have gotten those troops by working for them, and they deserve the rewards that come from hard work.
This is a bad idea.
Posted: Wed Dec 21, 2005 9:03 am
by Jean Gregoire Gabriel
god wrote:I don't understand why everyone's answer to improving the game is to take away the advantage from the players who have played the game best WITHIN THE RULES.
So you choose to invest your naq in other things while they in vested in UP... so you choose to spend your time trading for whatever, while they spend all of their resources trading for UU... so you choose to sleep while they stay up all night banking.
SO WHAT!
They have gotten those troops by working for them, and they deserve the rewards that come from hard work.
This is a bad idea.
No, it isn't a bad idea. It is an idea that would hurt people somewhat because of how they've invested.
There was a time before the bank. When a good attack and defense was essential. What do you think happened when the bank came out - the naq on hand disappeared, making attack and defense near to worthless (compared to its previous value). Guess what though, we had to live with it.
Just look at the idea. Is the idea in itself bad? Should we cease making any changes to the game, solely because people have invested into their own strategies and any further enhancements would hurt those strategies?
J.G.G.
Posted: Wed Dec 21, 2005 10:29 am
by god
I'm saying that this suggestion brings nothing to the game.
The only point to this upgrade is to harm those who have played better given the current situation. Who does it help? Those who haven't put forth the effort to build large armies... So, what is the point of this update? To help people who haven't played the best strategy in the game at the expense of those who have.
Comparing this suggestion to the bank is asinine. The bank added the ability for people to save up for stuff... sure, it may have been at the expense of those who had massive strike, but it still added to the game.
All this suggestion does is take from the game.
Posted: Wed Dec 21, 2005 11:14 am
by Sleipnir
god wrote:I don't understand why everyone's answer to improving the game is to take away the advantage from the players who have played the game best WITHIN THE RULES.
So you choose to invest your naq in other things while they in vested in UP... so you choose to spend your time trading for whatever, while they spend all of their resources trading for UU... so you choose to sleep while they stay up all night banking.
SO WHAT!
They have gotten those troops by working for them, and they deserve the rewards that come from hard work.
This is a bad idea.
The problem is, I don't see how buying countless PPT's, and then buying units with the naq gained while on PPT, rinse and repeat ad nauseum, is hard work. In fact, IMO it can hardly even be called playing the game.
I can see some merit in this suggestion. I can see it combined with miners (having a maximum amount of miners based on your UU count). Then with raid added in, the big guys will be unable to train all their units as miners. So they will lose units, unless they train them.
So there will be:
Miners - untouchable, but you can't just have all miners
Untrained - gain low income and can be raided
Attack units - Higher strike, but die during attacks (destroying offense is another discussion)
Defense units - better defense, die when attacked
Spies - Killable by anti-covert
Posted: Wed Dec 21, 2005 11:24 am
by Jean Gregoire Gabriel
god wrote:I'm saying that this suggestion brings nothing to the game.
The only point to this upgrade is to harm those who have played better given the current situation. Who does it help? Those who haven't put forth the effort to build large armies... So, what is the point of this update? To help people who haven't played the best strategy in the game at the expense of those who have.
Comparing this suggestion to the bank is asinine. The bank added the ability for people to save up for stuff... sure, it may have been at the expense of those who had massive strike, but it still added to the game.
All this suggestion does is take from the game.
I fail to see how. It would mean different strategies are possible with regards to weight of untrained in your realm. You can juggle the balance of your untrained/trained to get maximum efficiency, you can sell off the excess troops for a streamlined income source, or, as now you can simply horde millions of units (although such a simple strategy would not be as effective with this new system).
J.G.G.
Posted: Wed Dec 21, 2005 1:19 pm
by DaDigi
I applaud you for your effort in thinking this out, but I think our current system works fine :p