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Income/UP duels

Posted: Thu Aug 06, 2009 9:04 pm
by Darkalbino
Just out of curiousity, any chance of this being possible on the black market?

Obviously this planet type combo is the strongest of them all.

Im sure a few people would be willing to pay $100 USD for such a thing.. admin? What do you guys think?

Re: Income/UP duels

Posted: Sat Aug 08, 2009 12:41 am
by nutbolt
good idea, but this should be in the suggestions board.

Re: Income/UP duels

Posted: Sat Sep 05, 2009 7:02 am
by schuesseled
possible if its for extra money, admin always likes these ideas.

Some people wouldnt be happy about it, but most are unhappy in general so...so what.

Re: Income/UP duels

Posted: Sat Sep 05, 2009 10:58 pm
by Sarevok
*Apparently* according to Jason/Admin, income/Up duals are actually sorta a bug. Since they are both second stat stats on duals. He would not allow them to be bought, since this could in-turn cause the game to crash

Moved to appropriate section

Re: Income/UP duels

Posted: Sat Sep 05, 2009 11:12 pm
by Tekki
viewtopic.php?f=13&t=149107

This is the second thread with the exact same thing... lol I think someone is getting a bit obsessed about Income/UP duals.

Re: Income/UP duels

Posted: Sat Sep 05, 2009 11:38 pm
by Darkalbino
this was moved from a different board tekki, i was told to put it in the suggestions so reposted it there.. then a mod moved it so it looks like a doublepost.

Re: Income/UP duels

Posted: Sun Sep 06, 2009 10:17 am
by GrizzZzzly
not sure there are that many people who would be prepared to pay $100 for a planet. Or are crazy enough. Anyone considering this should also consider a financial advisor. :?

Re: Income/UP duels

Posted: Mon Sep 07, 2009 5:15 pm
by Lore
Admin said in the meet when he made sellable duels that they were to powerful and he would not make them for sale.

Of course money does seem to be the driving factor lately so you might get them at the increased cost, you never know.

Re: Income/UP duels

Posted: Mon Sep 07, 2009 5:30 pm
by corvettejunky
well it is a game and putting that much money into an acct during a server war is actually futile.

Re: Income/UP duels

Posted: Mon Sep 07, 2009 5:45 pm
by Lore
corvettejunky wrote:well it is a game and putting that much money into an acct during a server war is actually futile.


Why you say that?

You never thought it out fully have you?

Let me use myself for an example.

Lets say I PPT 4 days every week, and then use my last MT for 3 merlins. Thats 1 duel planet fully protected for the rest on my gaming career. Now if you have done your homework and spent a good bit of time stockpiling merlins, or bought some USS's, its possible to have
You have 300 days of MPDSD power stored..
and that means you can keep 2 duels completely protected for 100 weeks, thats almost 2 years. If you want to get real technical, with the use of vacation mode and linking PPTs from week to week you can make them last prolly 4 yrs or more.

NOW,,,,

Couple that with the planet exploit that jason knows about fully and chooses to not fix where you can get full benifit from planets, and not having them limited to 1/2, well you can have a UP of 1 mill fairly easily. All the while the 2 planets are completely untouchable.

So really, server war or not, it most definitely can be profitable to do so.

Keep in mind, the 2 main $$ makers are UU and Naq, if you can produce enough of each to buy a 50$ USS each week then you can have 10 Duel UP/Income planets, merlined indefinitely.

Re: Income/UP duels

Posted: Mon Sep 07, 2009 8:11 pm
by Sarevok
Lore is right, and believe it or not, you don't need to spend ANY $$ on the game to have 6 duals helled safely.
PPT for 8 days (using the 2 remaining MT's for 6 merlins), merlin the 6 duals for 1 day, then go on vacation. Whilst you are basically not able to attack, due to vacation restrictions, you are still able to hold 6 planets with 100% safety.

And who says people wouldn't spend $100 on one of them. If they have 6, and do what i said, they can have these planets as powerful as they like, and sell the resources, even $100/month and cost is recovered in just 6 months

Re: Income/UP duels

Posted: Tue Sep 08, 2009 4:44 pm
by Tekki
Lore wrote:
Couple that with the planet exploit that jason knows about fully and chooses to not fix where you can get full benifit from planets, and not having them limited to 1/2, well you can have a UP of 1 mill fairly easily. All the while the 2 planets are completely untouchable.


I thought that had been classed as a 'feature' not a bug.

Lore wrote: Keep in mind, the 2 main $$ makers are UU and Naq, if you can produce enough of each to buy a 50$ USS each week then you can have 10 Duel UP/Income planets, merlined indefinitely.

That is getting a bit harder these days given relative prices of naq and UU but it is possible to keep a few indefinitely

Re: Income/UP duels

Posted: Wed Sep 09, 2009 9:32 am
by GrizzZzzly
Lore, but then your back where you started, you might have huge ammounts of resources, but you need to sell them all to pay $50 each week, which is a lot of resources. Worth more than 50mill UU, how would you plan to get that in a week? And eventually if you manage that, the planets will be so expensive to improve its definitely not worth it plus you'd be a huge farm and raid target.

Re: Income/UP duels

Posted: Wed Sep 09, 2009 10:27 am
by minisaiyan
some people are hit every turn regardless, so whats the problem with being hit every turn, just for more naq. as for being a raid target.

Regarding being a raid target: if ur UP is only 3/7 or less on top of what it was prior to the the duals, then yes, the price of becoming a raid target is greater than the gain. but anything more than that, your PPTs make it a bigger profit.

not sure if entirely right, feel free to pick faults.

Re: Income/UP duels

Posted: Wed Sep 09, 2009 1:02 pm
by Tekki
You don't become a raid target though immediately.

Let's say you have 3million UP, then that's 62.5k a turn (drool) and then people don't usually raid till about 500k UU out at minimum to be really worth while, so that's 8 turns or 4 hours you have to train the guys in. Over night, yeah that's not worth it, but it's doable during the day for most people.

Additionally if you have a defence, then you aren't going to be a raid target unless you get larger amounts of UU out.

Income is a bit different, 'cos the amounts and ratios for a hit have changed somewhat.

@GrizzZzzly you don't have to keep 10 duals, keeping say 4 great ones and using the featured bug Lore was talking about, you can get the benefit from them without risking them at all. And if you want I can provide some examples of accounts doing just this. In private of course.