alliance bonus
Posted: Sun Aug 09, 2009 10:11 pm
why not include an alliance bonus for winning alliance. make a CAP on amount of players able to join one alliance. like maybe 5-10. and maybe the bonus adds the same as 50$ bonus for beginning of next wave. this will divide players and friends and force friends to fight friends. since there are few people on quantum then most everyone knows everyone.
also HE said he had a post about making actives produce more naq etc. this is a good idea to get actives to fight actives. more naq... better chance of fighting each other.
if you have no weapons then you lose a percent of naq banked per turn. this will keep players with weapons. not allow them to save up for weapons and mass and then sell out. not sure about this idea but thinking out loud...
also HE said he had a post about making actives produce more naq etc. this is a good idea to get actives to fight actives. more naq... better chance of fighting each other.
if you have no weapons then you lose a percent of naq banked per turn. this will keep players with weapons. not allow them to save up for weapons and mass and then sell out. not sure about this idea but thinking out loud...