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why is not 1 turn bug ?

Posted: Wed Aug 12, 2009 3:58 am
by sandokan555
please admin make this game better and somting with this 1 turn bug...
15 turn hit on me ...
HMS Sörnyitó uses its Energy Volley to inflict 244,292,400,000 damage, destroying 1952 Energy Shields on Tiger from Jungle!
Blowing through the extended shield defenses, it also destroyed 5209 Energy Volley, and totally destroyed 0 fleets!
The Mothership has exhausted all of its offensive power.

Tiger from Jungle uses its Energy Volley to inflict 129,586,810,000 damage, destroying 1405 Energy Shields on HMS Sörnyitó!
Blowing through the extended shield defenses, it also destroyed 8910 Energy Volley, and downed 0 fleets!

1 turn hit on me :
HMS Sörnyitó uses its Energy Volley to inflict 244,292,400,000 damage, destroying 1887 Energy Shields on Tiger from Jungle!
Blowing through the extended shield defenses, it also destroyed 4792 Energy Volley, and totally destroyed 0 fleets!
The Mothership has exhausted all of its offensive power.

Tiger from Jungle uses its Energy Volley to inflict 119,220,900,000 damage, destroying 1577 Energy Shields on HMS Sörnyitó!

after 29*1 turn hits

sandokan555 was commanding Tiger from Jungle, thier MotherShip.
HMS Sörnyitó hovers above the battle, with all available fleets launching!
Tiger from Jungle, and its fleets, meets it head on!
HMS Sörnyitó uses its Energy Volley to inflict 244,292,400,000 damage, destroying 730 Energy Shields on Tiger from Jungle!
Blowing through the extended shield defenses, it also destroyed 464 Energy Volley, and totally destroyed 0 fleets!
Colos's HMS Sörnyitó adds 88,382,846,459 additional attack onto their ground troops!

Tiger from Jungle uses its Energy Volley to inflict 11,557,920,000 damage, destroying 19 Energy Shields on HMS Sörnyitó!



EDIT:


i am for use only 15 turn hits.
and other are not posible....

Re: why is not 1 turn bug ?

Posted: Wed Aug 12, 2009 4:13 am
by Ridd1ck
on 15 turn only hits, you would have lost your MS MUCH quicker or am I wrong someone?

Re: why is not 1 turn bug ?

Posted: Wed Aug 12, 2009 4:20 am
by Lithium
u lose the same if MS is smaller then the striker.

Re: why is not 1 turn bug ?

Posted: Wed Aug 12, 2009 4:28 am
by sandokan555
no Lithium its not same lost 15*1 AT and 1*15 AT hit ...
Lonewolf no on 1 turn hits you lost your MS quicker
Becourse only 29*1 AT is enought for mass whole MS about 300 bil. power

and 2*15 AT dont destroy your MS....

Re: why is not 1 turn bug ?

Posted: Wed Aug 12, 2009 4:30 am
by Lithium
once u beat the enemy shields then u can use 1 at and take as much as 15 at, if u cant beat the shields then use 5 at (if yr ms is close to the target)

Re: why is not 1 turn bug ?

Posted: Wed Aug 12, 2009 1:37 pm
by Colos
sandokan555 wrote:HMS Sörnyitó uses its Energy Volley to inflict 244,292,400,000 damage, destroying 1952 Energy Shields on Tiger from Jungle!
Blowing through the extended shield defenses, it also destroyed 5209 Energy Volley, and totally destroyed 0 fleets!
The Mothership has exhausted all of its offensive power.

Tiger from Jungle uses its Energy Volley to inflict 129,586,810,000 damage, destroying 1405 Energy Shields on HMS Sörnyitó!
Blowing through the extended shield defenses, it also destroyed 8910 Energy Volley, and downed 0 fleets!

Please refrain posting my current stats :?
[spoiler]:-D
How many times are you trying to solve this *cough* bug? :P[/spoiler]

Colos

Re: why is not 1 turn bug ?

Posted: Wed Aug 12, 2009 4:54 pm
by Sarevok
the 1AT bug has been around for a long time, and used often. Though Jason seems unwilling to ever fix it.
(wishes there was a way to attack strike in the same way you can defense with 1AT :P )

Re: why is not 1 turn bug ?

Posted: Thu Aug 13, 2009 12:00 am
by sandokan555
and turn bug is too when someone lost defence weaponts (3 def) and have soldiers .. with 1 AT you kill same number soldiers how with 15 AT ...only on spy it is right x/15 lost...

Re: why is not 1 turn bug ?

Posted: Thu Aug 13, 2009 6:42 am
by Sarevok
Yeah, all wrapped up in one simple statement.

"Fix 1AT hits"

Re: why is not 1 turn bug ?

Posted: Fri Aug 14, 2009 3:26 pm
by schuesseled
not really a bug tbh. just how the game mechanics work, if you wish to mass a MS their is a certain way it should be done optimise the damage you do and what it costs to do it.

Re: why is not 1 turn bug ?

Posted: Fri Aug 14, 2009 4:54 pm
by xXxsephirothxXx
On the attack defense part of things concerning... 1 at doesn't do as much weapon damage then 15 AT's I'm pretty sure and the attacker loses more the more AT's he uses per attack.

Re: why is not 1 turn bug ?

Posted: Fri Aug 14, 2009 5:12 pm
by Sarevok
Not true. The defender atm takes 15at worth of damage and losses. But the attacker only take 1at worth of damage and losses.

If you consider this fair...

Re: why is not 1 turn bug ?

Posted: Mon Aug 17, 2009 10:30 pm
by deni
Sarevok wrote:Not true. The defender atm takes 15at worth of damage and losses. But the attacker only take 1at worth of damage and losses.

If you consider this fair...


That's not correct.

1 AT does less damage to the defense and kills less supers then a full 15 AT attack.

Re: why is not 1 turn bug ?

Posted: Mon Aug 17, 2009 10:46 pm
by renegadze
deni wrote:
Sarevok wrote:Not true. The defender atm takes 15at worth of damage and losses. But the attacker only take 1at worth of damage and losses.

If you consider this fair...


That's not correct.

1 AT does less damage to the defense and kills less supers then a full 15 AT attack.


You're sort of right on 1 part, 1 AT does less damage but sadly not 15x less damage so the ratio is still out. Also when the def is 0 1AT kills the same amount od supers as 15AT

Re: why is not 1 turn bug ?

Posted: Mon Aug 17, 2009 10:56 pm
by Sarevok
Ah ok. I knew it wasn't 1/15th.

Still, if you assume it's minutes worth of war. You SHOULD be able to kill more defenseless people in 15 mins, then in 1, with the same weapons outfit