bring back killable miners
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Re: bring back killable miners
okay if your so afraid of losing your precisous miners why not have it if you have no deffense you get no income that turn or atleast half the income that way there are still farms... basically your miners "seal of the mines" and that way it would make more people want a deffense aswell....
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Re: bring back killable miners
mmmm.... maybe.
Thing is, most ME hunters don't bother about their own resources, they just farm other people for them anyway, so it's not really going to be of much help
Thing is, most ME hunters don't bother about their own resources, they just farm other people for them anyway, so it's not really going to be of much help
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: bring back killable miners
If miners/lifers can be killed... What's stopping me from training all my uu into AC?
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Re: bring back killable miners
Um, lifer suicide.... ?
Since what is to stop me training them 100m at a time, to get more lifers, to waste on your AC
Since what is to stop me training them 100m at a time, to get more lifers, to waste on your AC
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: bring back killable miners
Sarevok wrote:Um, lifer suicide.... ?
Since what is to stop me training them 100m at a time, to get more lifers, to waste on your AC
Umm... Maybe because if we were at war, I might want you to lifer suicide me? After all, you ARE losing 3x more than I am... And if neither of us have destroyable stats (other than AC), this would benefit me more than you?
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Re: bring back killable miners
Tekki wrote:At the first sign of attack my miners retreat back into the mines and seal the entries to the mines. Then once my defence and sometimes attack and anti-covert units have driven off whichever peon got up the courage to attack me, they send a specific code to the mines that tells them, the miners, it's all safe to come back out to serve their Lady. If my miners don't get that code, they simply sit there and wait. There is more than adequate life support systems installed into my mines to allow that to happen.
You guys obviously need better miners
I read these posts sometimes and realize - I need to use my eyes and read more.. my imagination died years ago..
Kids, stay in school, and chill-lax it's a game - we're just tossing ideas around (no one actually believes this will happen - err, right?)
I sorta like the idea of a defense being left at the home base, when the attacking forces go out hunting for NAQ and UU, else - any noobs come in an steal it all.
Perhaps - if there are no spies and no defense. There should be entries in the attack logs with names attached.. it could show attacks with ??? for the attackers name.
Think about it - there are no spies or defenders back at the base to report "who done did it?" -- ok, I guess their could be video cameras (shoot, started off as an idea)
Cheers,
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Re: bring back killable miners
And you supporters are directly contradicting yourselves...
If 'miners were to die' when your 'home world is undefended', then you should make attack/def/covert planets lose stats as your attack/defend/spy.
If 'miners were to die' when your 'home world is undefended', then you should make attack/def/covert planets lose stats as your attack/defend/spy.
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Re: bring back killable miners
yes and if you train all your miners where the heck do you get your income... exactly miners are crucail and would make people need a deffense first and thats exactly wat it is... we need to figure out a way that people who stat mass can have to have something to lose to...
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Re: bring back killable miners
CABAL wrote:Umm... Maybe because if we were at war, I might want you to lifer suicide me? After all, you ARE losing 3x more than I am... And if neither of us have destroyable stats (other than AC), this would benefit me more than you?
You would be receiving no personal income then.. And would have to find farms with at least 10b naq out and no defense to make a profit.
ToToRo wrote:yes and if you train all your miners where the heck do you get your income... exactly miners are crucial and would make people need a defense first and that's exactly what it is... we need to figure out a way that people who stat mass can have to have something to lose to...
Which is pretty much the core concept of this idea. Punish people for not having something to defend their home base with. Heck, even if they say have no defense, then you CAN raid their miners/lifers after 12-24 hours of not having a defensive stat
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: bring back killable miners
Sarevok wrote:You would be receiving no personal income then.. And would have to find farms with at least 10b naq out and no defense to make a profit.
pffft. 10bil. Finding farms with a >20bil TIP is surprisingly easy
But the thing is... I know a few people who think miners are a liability, as they give their enemies something to profit from.
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Re: bring back killable miners
Well, atm, the only things not kill-able by direct enemy confrontation are attack units, and miners/lifers. If one or both of these could be destroyed, with even alot of effort, it would make people at least think 2x, before sitting there stat-less
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
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<~adminHere> another i am a multi
<+Sarevok> :O
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Re: bring back killable miners
i agree completely
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Re: bring back killable miners
SlimD wrote:Tekki wrote:At the first sign of attack my miners retreat back into the mines and seal the entries to the mines. Then once my defence and sometimes attack and anti-covert units have driven off whichever peon got up the courage to attack me, they send a specific code to the mines that tells them, the miners, it's all safe to come back out to serve their Lady. If my miners don't get that code, they simply sit there and wait. There is more than adequate life support systems installed into my mines to allow that to happen.
You guys obviously need better miners
I read these posts sometimes and realize - I need to use my eyes and read more.. my imagination died years ago..
Kids, stay in school, and chill-lax it's a game - we're just tossing ideas around (no one actually believes this will happen - err, right?)
I sorta like the idea of a defense being left at the home base, when the attacking forces go out hunting for NAQ and UU, else - any noobs come in an steal it all.
Perhaps - if there are no spies and no defense. There should be entries in the attack logs with names attached.. it could show attacks with ??? for the attackers name.
Think about it - there are no spies or defenders back at the base to report "who done did it?" -- ok, I guess their could be video cameras (shoot, started off as an idea)
This an idea i sorta like but minners are never ment to die it would ruin the game i believe i worked so hard and i have mainly minners
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Re: bring back killable miners
thats a good one too i just think we need a way to make sure we have a deffense... it's kinda boring with just massing a zero stat ya know...
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Re: bring back killable miners
Then dont mass someone with 0 stats then im sure TTF has some kinda stats
Or you could always raid dude
Or you could always raid dude
Jedi~Tank wrote:So who was whining about the alliance repair and got it changed?
Im in josh's rant,Ra tells of how he admires me,Harch loves me, and Jack says im an idiot
~Josh~ Dead and Gone wrote:
Second, piss ants who kiss ass to get on peoples good sides. I remember one in particular, Byrnes. Now, no offence to you, but your nose is so brown I cant even make fun of you without feeling bad. Its a game, man up and dont be a puss.
Ra wrote: Truth be told.. I'm just nervous to be in the same thread as the legendary Byrnes. He just makes me quake in my boots, I wouldn't dare hit him back.
harchester wrote: Ra seriously, who are you, byrnes may suck in most peoples eyes but seriously..u think ur a big shot for wearing the Omega tag ?....your nothing kid....instead of yapping on forums mass byrnes ingame ?
Byrnes >>>> Ra anyday of the week
Dr. House wrote: Ya know, Byrnes, you used to be a good kid. Now however, you're just an obnoxious little idiot that tries to act tougher than he really is. That makes you weak and pathetic.