bring back killable miners

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Re: bring back killable miners

a few do yes i'm just saying it's not realistic...
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Re: bring back killable miners

to many variables that would make miner killing unfair. for instance last week i lost internet for 4 days. that would be rather terrible. i also (and im sure other people here do as well) have to sometimes leave for work or there jobs are just time consuming. This miner thing would work for people who can dedicate there lives to an internet game but when its just a hobby theres too many times where real life would destroy your beloved miners.
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Byrnes
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Re: bring back killable miners

Yea im on my school wrestling team we go to orlando atlanta and miami on occasions i cant do the minner thing and all my valuable farms would be lost it would ruin this game
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Jedi~Tank wrote:So who was whining about the alliance repair and got it changed?
Im in josh's rant,Ra tells of how he admires me,Harch loves me, and Jack says im an idiot
~Josh~ Dead and Gone wrote:
Second, piss ants who kiss ass to get on peoples good sides. I remember one in particular, Byrnes. Now, no offence to you, but your nose is so brown I cant even make fun of you without feeling bad. Its a game, man up and dont be a puss.
Ra wrote: Truth be told.. I'm just nervous to be in the same thread as the legendary Byrnes. He just makes me quake in my boots, I wouldn't dare hit him back.
harchester wrote: Ra seriously, who are you, byrnes may suck in most peoples eyes but seriously..u think ur a big shot for wearing the Omega tag ?....your nothing kid....instead of yapping on forums mass byrnes ingame ?

Byrnes >>>> Ra anyday of the week
Dr. House wrote: Ya know, Byrnes, you used to be a good kid. Now however, you're just an obnoxious little idiot that tries to act tougher than he really is. That makes you weak and pathetic. :smt011
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Re: bring back killable miners

If you don't want killable miners, then have killable attack units.

Like i said before (or another topic) think about it. If said enemy has no defenses at all, then why no go in and attack their offensive capabilities
viewtopic.php?f=13&t=162732
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angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: bring back killable miners

Sarevok wrote:If you don't want killable miners, then have killable attack units.

Like i said before (or another topic) think about it. If said enemy has no defenses at all, then why no go in and attack their offensive capabilities


I support killable attackers. Killable miners is a BIG no-no.
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Re: bring back killable miners

I support killable attackers too.
Not miners tho. If you make an account completely destroyable I can see people leaving.

1 account picked on by multiple accounts...... all defenders killed, all attackers killed, all spies killed, all AC killed, all miners killed..... all that is left is lifers that cannot be retrained.

That's what would happen if both attackers and miners were killable.

So i say Yay for killable attackers, but nay for killable miners.
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Re: bring back killable miners

:shock: Mmmm...

Let me see...
Problem with this is... you introduce an permanent blood realm if people don't log in every X hours/days. And the snipers are in general just too active to be destroyed that way. They just need a token def, and they will be safe for a while. And when it comes to a war...

:/

Going a bit mixing here...

How about the following.
Players need to invest minimal 1% of their army size into their defense on average every day - to prevent sniper tactics, that needs to be at least their total UP/day. If they don't build up to that minimum, they are vulnerable to having their attackers killed.
That would mean that if someone for longer then 24 hours build no def which matches those requirements, their attacking units are vulnerable.

In addition to this, if players have got 0 attackers and 0 defenders trained, their miners become vulnerable (just like defenders, the attackers can't be massed down to 0). However, due to the enormous tactical failure of the defender, each time 10% of the miners gets killed.
The only way for the defender to prevent this further is having assassins trained - because if your men, who are looking for more or less unarmed miners, won't pay enough attention to skilled assassins. (Countermove: suiciding)

If there are even no miners (except lifers) left, troops will turn their attention to the mothership dock, and will in time (after tenthousands of ATs upon it) slowly degrade the slots of the mothership (if there is any).

How does that sound?
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[TL] Renegadze zegt:
yeah definately makes more sense you hitting
and I have no DMU as you keep robbing it
MERC 1 zegt:
shuld not leave it out
any way you cant prove nothing
[TL] Michael/BenjaminMS zegt:
meh Rene, just find a few 0-def farms with 300+ tril DMU out...
MERC 1 zegt:
cool you two take it then i will hit you
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Re: bring back killable miners

Im sorry i just dont wwant my minners to be killed at all and by slots do you mean the actual raw size?
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Jedi~Tank wrote:So who was whining about the alliance repair and got it changed?
Im in josh's rant,Ra tells of how he admires me,Harch loves me, and Jack says im an idiot
~Josh~ Dead and Gone wrote:
Second, piss ants who kiss ass to get on peoples good sides. I remember one in particular, Byrnes. Now, no offence to you, but your nose is so brown I cant even make fun of you without feeling bad. Its a game, man up and dont be a puss.
Ra wrote: Truth be told.. I'm just nervous to be in the same thread as the legendary Byrnes. He just makes me quake in my boots, I wouldn't dare hit him back.
harchester wrote: Ra seriously, who are you, byrnes may suck in most peoples eyes but seriously..u think ur a big shot for wearing the Omega tag ?....your nothing kid....instead of yapping on forums mass byrnes ingame ?

Byrnes >>>> Ra anyday of the week
Dr. House wrote: Ya know, Byrnes, you used to be a good kid. Now however, you're just an obnoxious little idiot that tries to act tougher than he really is. That makes you weak and pathetic. :smt011
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BenjaminMS
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Re: bring back killable miners

Byrnes - about your points:

- You won't risk any miners unless you're a dirty sniper who uses the untrainable attacking units and never ever build a def.
- The mothership raws will get touched yes. However, that's a long term shot only.
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Currently ingame known as BenMS

Goblin: "I like your boots."
Sorcerer: "That's because you don't have any. The emotion is called envy."
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smile at the sun,
smile at the roses,
before they're gone/


BenjaminMS - 'A thief of roses'
[TL] Renegadze zegt:
yeah definately makes more sense you hitting
and I have no DMU as you keep robbing it
MERC 1 zegt:
shuld not leave it out
any way you cant prove nothing
[TL] Michael/BenjaminMS zegt:
meh Rene, just find a few 0-def farms with 300+ tril DMU out...
MERC 1 zegt:
cool you two take it then i will hit you
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Byrnes
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Re: bring back killable miners

I see your idea being alot more realistic then just killable minners to be honest im kinda greedy i dont like to loose things but your idea is something id pick over the the killable minners
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Jedi~Tank wrote:So who was whining about the alliance repair and got it changed?
Im in josh's rant,Ra tells of how he admires me,Harch loves me, and Jack says im an idiot
~Josh~ Dead and Gone wrote:
Second, piss ants who kiss ass to get on peoples good sides. I remember one in particular, Byrnes. Now, no offence to you, but your nose is so brown I cant even make fun of you without feeling bad. Its a game, man up and dont be a puss.
Ra wrote: Truth be told.. I'm just nervous to be in the same thread as the legendary Byrnes. He just makes me quake in my boots, I wouldn't dare hit him back.
harchester wrote: Ra seriously, who are you, byrnes may suck in most peoples eyes but seriously..u think ur a big shot for wearing the Omega tag ?....your nothing kid....instead of yapping on forums mass byrnes ingame ?

Byrnes >>>> Ra anyday of the week
Dr. House wrote: Ya know, Byrnes, you used to be a good kid. Now however, you're just an obnoxious little idiot that tries to act tougher than he really is. That makes you weak and pathetic. :smt011
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Sarevok
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Re: bring back killable miners

BenjaminMS, the idea is good, and i like it.

1% is a small price to pay in reality. Though, i think that there's no time delay. Otherwise, a single login/day, would prevent the loss of attack units, and just train/buy the 1% (could be exploited slightly, by low RAW UPs though)
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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BenjaminMS
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Re: bring back killable miners

Hence why I linked it - if there's an sniper of 100 mil army size - that's still 1 mil def supers + weaps. That's why I said 1%, and not more - because personally I'd run if it would be my original thought of 5%. Imagine people who are in war and above 400 mil army... You'd need over 20 mil supers (in the current proposal, 'just' over 4 mil def supers) :shock:
And to prevent the UP-problem. Imagine a sniper with just 20 mil army... but with an total UP of 1 mil+ /day. Instead of having to train 'just' 200k of supers - they'll need to train 1 mil+ def supers.
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Currently ingame known as BenMS

Goblin: "I like your boots."
Sorcerer: "That's because you don't have any. The emotion is called envy."
Spoiler
/smile at the green grass,
smile at the sun,
smile at the roses,
before they're gone/


BenjaminMS - 'A thief of roses'
[TL] Renegadze zegt:
yeah definately makes more sense you hitting
and I have no DMU as you keep robbing it
MERC 1 zegt:
shuld not leave it out
any way you cant prove nothing
[TL] Michael/BenjaminMS zegt:
meh Rene, just find a few 0-def farms with 300+ tril DMU out...
MERC 1 zegt:
cool you two take it then i will hit you
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Re: bring back killable miners

That would really depend how quickly they can kill off those supers by aimlessly massing someone really. Don't forget, if their fully ascended, they get the blessing about 1/3 times. Allowing them, with the current 25% Minimum, and assume 10m super attackers, not including MS or planets, they could take out 80m super defenders. Heavy losses yes, but those losses would help them lower their defense requirements
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
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Re: bring back killable miners

BenjaminMS wrote:How about the following.
Players need to invest minimal 1% of their army size into their defense on average every day - to prevent sniper tactics, that needs to be at least their total UP/day. If they don't build up to that minimum, they are vulnerable to having their attackers killed.
That would mean that if someone for longer then 24 hours build no def which matches those requirements, their attacking units are vulnerable.

In addition to this, if players have got 0 attackers and 0 defenders trained, their miners become vulnerable (just like defenders, the attackers can't be massed down to 0). However, due to the enormous tactical failure of the defender, each time 10% of the miners gets killed.
The only way for the defender to prevent this further is having assassins trained - because if your men, who are looking for more or less unarmed miners, won't pay enough attention to skilled assassins. (Countermove: suiciding)

If there are even no miners (except lifers) left, troops will turn their attention to the mothership dock, and will in time (after tenthousands of ATs upon it) slowly degrade the slots of the mothership (if there is any).

How does that sound?


I like your first paragraph. I dislike your second paragraph. I hate your third paragraph.

Well, it's quite easily abused, why can't, i.e. I train 100 attackers and 100 defenders? It'd be hell trying to reduce them if I have nox.
And, even if I only used normal attackers/defenders, its quite unfair for people that aren't *THAT* active, say, internet connection gets cut just as they ascend (so 0 attackers/defenders) and they happen to be at war, next day, they would've all their naq (including the ones in bank) stolen, and all their miners killed.

And with the third paragraph, why pick on the not so active people? train 1 miner day and you're safe.
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Re: bring back killable miners

CABAL wrote:And, even if I only used normal attackers/defenders, its quite unfair for people that aren't *THAT* active, say, internet connection gets cut just as they ascend (so 0 attackers/defenders) and they happen to be at war, next day, they would've all their naq (including the ones in bank) stolen, and all their miners killed.


You do get 2 days PPT
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
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