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:hmm:

Posted: Sun Oct 11, 2009 3:56 am
by CABAL
I was thinking the other day...

And thought, why not! :roll:


Anyways, I'm sure this'll be hell to code, but 'tis still an idea... :/

If say, one person attacks/raids/sabs/whatever another person more than a certain amount, then, the two get shifted to a 'blood realm'... Which isn't much different from the current blood realm, except, the two can still attack normal players, and the other players can still attack the two players (as to not have two friendlies 'PPT' each other), but just for those two players, it's bloodrealm. Perhaps it lasts 24 hours after the last 'attack' made on each other.

This'll eliminate the 'first strike' being more effective, as with the new updates which made def a lot more powerful, the attacker might actually lose something which is comparable with what the defender loses... :-k

Re: :hmm:

Posted: Sun Oct 11, 2009 4:11 am
by Sarevok
Was gonna complain and say that the attacker could still be defenseless, but then realized what blood-realm actually is...

And now i think it's a good idea. Will allow someone whom only has defense, to at least kill SOMETHING from the person that ONLY has attack units.

I don't think it'd be to hard to code actually, think about it. It'd just be a tweak of the Nox-phase/covert-phase :D

Re: :hmm:

Posted: Sun Oct 11, 2009 4:17 am
by solmyr
this would be kinda cool, as you could then have a chance at actually getting to someones strike, when they build no stats...

Re: :hmm:

Posted: Sun Oct 11, 2009 4:24 am
by Sarevok
There is still a work-around for this, whereby they only train normals, however, it would mean 2x weapon costs, and no mercs to be used, so, in effect, it'll allow for more strategy.

My possible suggestion/tweak to your idea is this:
What if the aggressor (the one whom basically initializes the attack) is unable to sell their attack weapons for 12 hours. This will allow the defender to also be able to kill their weapons, along with their troops

Re: :hmm:

Posted: Sun Oct 11, 2009 4:25 am
by CABAL
Ok, so I've had some confusion.

Lemme rephrase. It's not 'bloodrealm'. It's more of a thing where, after x ATs have been used by player A onto player B, new 'attack' options suddenly appear for player B.

Player A only gets those options if Player B uses them first (As to not have people kill a def, get the options, and then kill their strike).

And also some loopholes which someone *glare* *cough*BMMJ13*cough* keeps thinking up [-(

Basically, to successfully mass a person's def/inflict 'much' damage, you WILL have to go past the 'limit' and allow your victim to strike back.

But, right now, I can't think of something good which will prevent, i.e. if the limit was 100ATs to give, say, player A new attack options, but requires, i.e. 600 ATs to 'mass' their def, what's preventing a 'good' alliance from getting 7 people to mass it, so none of them can be 'special attacked' by player A, yet player A will still suffer.

All I can think of now, is some message which displays something like: "This player has been attacked by several enemies, the galactic council may authorise the use of 'special weapons' upon you if you continue to attack them."

Sarevok wrote:There is still a work-around for this, whereby they only train normals, however, it would mean 2x weapon costs, and no mercs to be used, so, in effect, it'll allow for more strategy.

My possible suggestion/tweak to your idea is this:
What if the aggressor (the one whom basically initializes the attack) is unable to sell their attack weapons for 12 hours. This will allow the defender to also be able to kill their weapons, along with their troops


I like... :-k
So farmers can still sell, but massers can't :D

Re: :hmm:

Posted: Sun Oct 11, 2009 4:37 am
by Sarevok
Unless they hit the same person for the limit that is worked out, though, it'd not to hard, since massing requires a lot of hits (attacks, not turns used), where as farming is like 1hit/30mins+

I would say something like 10-20 hits (be they 1 or 15AT)

However, i would suggest that this probably NOT apply for planets. Since if someone has large defenses, you can't take the planet outright (due to ratio of strength of fleets and planet defenses)


With relation to alliances attacking, i would say don't worry about it. If you employ a strategy whereby it's attacks against you, and not turns used, then they would have to cycle, and ALL have >30% of the defense power.

Re: :hmm:

Posted: Sun Oct 11, 2009 4:47 am
by CABAL
Sarevok wrote:Unless they hit the same person for the limit that is worked out, though, it'd not to hard, since massing requires a lot of hits (attacks, not turns used), where as farming is like 1hit/30mins+

I would say something like 10-20 hits (be they 1 or 15AT)

However, i would suggest that this probably NOT apply for planets. Since if someone has large defenses, you can't take the planet outright (due to ratio of strength of fleets and planet defenses)


With relation to alliances attacking, i would say don't worry about it. If you employ a strategy whereby it's attacks against you, and not turns used, then they would have to cycle, and ALL have >30% of the defense power.


Well I have to agree with you on the planets...

BUT. Lets say there's a well organised alliance of, say 20 members. It takes 10 hits. Each member makes 9, full 15AT hits - 180 hits, more than enough to take down a def.

Then you have the alliance build up 10tril defs each. The lone wolf will be forced to build atleast a 3tril strike, amd retaliating will give all the members of the alliance the special powers. Making it extremely unlikely that any 'lone wolf' would retaliate against an alliance assault.

It *WOULD* promote alliance wars and stop the 1vs30 wars we have at the moment... :-k

Re: :hmm:

Posted: Sun Oct 11, 2009 4:52 am
by Sarevok
CABAL wrote:BUT. Lets say there's a well organised alliance of, say 20 members. It takes 10 hits. Each member makes 9, full 15AT hits - 180 hits, more than enough to take down a def.

Then you have the alliance build up 10tril defs each. The lone wolf will be forced to build atleast a 3tril strike, amd retaliating will give all the members of the alliance the special powers. Making it extremely unlikely that any 'lone wolf' would retaliate against an alliance assault.


This is true, but if the defender had the 10T defense to start with, then the alliance would ALL need to build 3T attacks, and then 50% of the weapon cost will be lost already if they sell the weapons?

Also, if they did all build up 10T defenses, then this would be a positive for the initial defender. They can mass 20 peoples 10T defense, with just 3T attack, and then those 20 people, can only kill 3T worth of stuff between themselves anyway (150b each, almost not worth it)