Page 1 of 2

fix the ascended server

Posted: Thu Oct 15, 2009 9:44 am
by damien_omen
there are so many problems with the ascended server.first off its even worse than main for a starting player, not because you get farmed 24.7 but because when you start it is absolutely impossible to hit anybody.

take away the stupid restrictions on who you can hit based on army size or stats, this will allow new players to hit the inactive players giving them a chance to catch up to those who get 100mill planets a day or something stupidly high like that.

fix the names of the things like "destroy" and "god quest",i dont have a clue what half of the stuff does. or if you want to keep them put some sort of help guide up in game, the ascended server has been around for so long and the thought that the developers havent bothered with a thing as simple as a help guide is just rediculous.

and finally bring back raiding, there are so many people who dont go on ascended and have built up rediculous amounts of undeveloped planets
but the current system seems to encourage this and favour inactivity which once again is a rediculous concept.

Re: fix the ascended server

Posted: Thu Oct 15, 2009 9:51 am
by Juliette
Another one of these? Do 90 threads on this topic not give you enough space to vent, Damien?

Re: fix the ascended server

Posted: Thu Oct 15, 2009 11:48 am
by Tekki
The limits and other things are for the protection of others.

Raiding was removed because it raided not only undeveloped planets but your income planets as well - thus making it possible to completely destroy someone to the point where they couldn't retaliate - but I guess that's something you didn't know. Just like you don't know what Destroy and God Quest does, and for that, all I can say is LEARN. It's not that hard, experiment and you will find out what they do.

Failing that there is a lot of material available on this forum to explain what everything in ascension does, and to give you the calculations behind ascension. So before you go complaining that 'I don't know what it does, therefore it's bad and should be removed' I'd suggest you look around. If you don't want to read, then ask someone to explain it to you, as there are plenty of people who will mentor.

In short, this is one of the most ill thought out ideas I have ever seen. I agree there are problems with ascension, however your suggestion just won't work and is based on ignorance.

Re: fix the ascended server

Posted: Thu Oct 15, 2009 4:33 pm
by damien_omen
Radiance wrote:Another one of these? Do 90 threads on this topic not give you enough space to vent, Damien?


*checks post count*
90 threads? wow thats strange as i havent even posted half that ammount of normal posts. i have never even made another thread on this topic.
:roll:

Tekki wrote:The limits and other things are for the protection of others.

Raiding was removed because it raided not only undeveloped planets but your income planets as well - thus making it possible to completely destroy someone to the point where they couldn't retaliate - but I guess that's something you didn't know. Just like you don't know what Destroy and God Quest does, and for that, all I can say is LEARN. It's not that hard, experiment and you will find out what they do.

Failing that there is a lot of material available on this forum to explain what everything in ascension does, and to give you the calculations behind ascension. So before you go complaining that 'I don't know what it does, therefore it's bad and should be removed' I'd suggest you look around. If you don't want to read, then ask someone to explain it to you, as there are plenty of people who will mentor.

In short, this is one of the most ill thought out ideas I have ever seen. I agree there are problems with ascension, however your suggestion just won't work and is based on ignorance.


1/ the limit protects only those with huge cosmic rank

2/ i mean raiding as in taking only the undeveloped planets, when i read in the game updates it mentions nothing about problems with raiding only that it was removed, problems should be fixed not wiped.

3/i shouldnt have to waste my time looking for information that should have been put in game over a year ago.

4/ i havent just started playing ascended so it has nothing to with "ignorance", a touch of politeness or at least respect goes a long way
:roll:

Re: fix the ascended server

Posted: Thu Oct 15, 2009 4:52 pm
by Kikaz
Noobs these days..

Ascended is fine, learn how to play it.

Re: fix the ascended server

Posted: Thu Oct 15, 2009 6:30 pm
by Tekki
damien_omen wrote: 1/ the limit protects only those with huge cosmic rank..

No, it doesn't. This morning it protected you, or I would have given you a practical demonstration of what Destroy does. I may yet give you a demonstration of Assasult Damien_Omen Directly.

damien_omen wrote: 2/ i mean raiding as in taking only the undeveloped planets, when i read in the game updates it mentions nothing about problems with raiding only that it was removed, problems should be fixed not wiped...

You said raiding, and raiding for ascension means the undeveloped and income planets. That's how it used to be. A fact you apparently didn't know. Now, I do remember what it was like when you couldn't attack certain members for fear of and actuality of being raided down to smaller than your current size.

The problem wasn't in the coding, it was in how stuff happened. Now perhaps things would be different but perhaps not. Too many have abandoned the server and the server was developed - in the ways that mattered - too late for it to be attractive. Descension should have been available as soon as ascension was available but wasn't. But that's another issue.

Raiding of only undeveloped planets is not a fix here either, unless Revolution is removed. Because it still gives the same problem.

damien_omen wrote:3/i shouldnt have to waste my time looking for information that should have been put in game over a year ago.

If you don't wish to invest your time learning how to play teh game then please don't complain about it. When I first ascended, ascension had been going for a year and it didn't have a guide, and getting the information off the forum was a lot more difficult - as the ascension section was hidden. And requesting access wasn't a good idea, if you wanted to remain hidden.

damien_omen wrote:4/ i havent just started playing ascended so it has nothing to with "ignorance", a touch of politeness or at least respect goes a long way
:roll:

Frankly, with your ascended army size, you could have fooled me on 'just started playing ascension'. Infact, congratulations, you did fool me.

However further to your 'it has nothing to do with ignorance' I remind you of this post you made -
damien_omen wrote: fix the names of the things like "destroy" and "god quest",i dont have a clue what half of the stuff does. or if you want to keep them put some sort of help guide up in game, the ascended server has been around for so long and the thought that the developers havent bothered with a thing as simple as a help guide is just rediculous..

If you don't have a clue, yet aren't a new starter, how can it not be ignorance?

Re: fix the ascended server

Posted: Thu Oct 15, 2009 7:46 pm
by Sarevok
Removing the limitations on attacking is just silly.

As Tekki said, do you really want someone like me with 14B planets, and a production of over 500M/day, to be able to constantly assault you with no reason, and you can't fight back, because you can't get a large enough offensive force to even damage the paint on my defenses?

While i agree there should be a guide developed, there is a link, which is asking for developers, and has been for probably as long as ascended has been around, why not work on that, or convince others to work on it, so that the lazy people can learn

Re: fix the ascended server

Posted: Thu Oct 15, 2009 8:02 pm
by damien_omen
Tekki wrote:
damien_omen wrote: 1/ the limit protects only those with huge cosmic rank..

No, it doesn't. This morning it protected you, or I would have given you a practical demonstration of what Destroy does. I may yet give you a demonstration of Assasult Damien_Omen Directly.


that would be cruel
:oops:

but seriously though, do you not think that the protection should be more one way,to stop people with AS in the billions from attacking lil old me but allowing me to actually get some of the trillion DM sitting on top of 0 defence inactives to allow me to actually grow to getting more than a mill planets a day.

the way it is now the high AS players have high cosmos fleet numbers and high charisma, meaning they grow quicker than me, those around my size dont have the DM to fund growth quick enough to get close to those who have these huge PpD. so one alternative would be to allow raiding of undeveloped (and if necessary take away the initiate revolution) thus allowing both the active small players and active large players to grow AS wise.

surely one of my suggestions has to be good right?

Re: fix the ascended server

Posted: Thu Oct 15, 2009 8:08 pm
by damien_omen
Sarevok wrote:Removing the limitations on attacking is just silly.

As Tekki said, do you really want someone like me with 14B planets, and a production of over 500M/day, to be able to constantly assault you with no reason, and you can't fight back, because you can't get a large enough offensive force to even damage the paint on my defenses?

While i agree there should be a guide developed, there is a link, which is asking for developers, and has been for probably as long as ascended has been around, why not work on that, or convince others to work on it, so that the lazy people can learn


i may try and help with the guide thanks, but with my limited knowledge (and apparent noobishness :P) i doubt anything i do will be noted.
and i agree with tekki on that point, but i still feel it does more harm than good for the growth of new players, with the lack of ME pointless attacking shouldnt be a worry (or am i putting to much faith in human morals :P)

Re: fix the ascended server

Posted: Thu Oct 15, 2009 10:40 pm
by deni
damien_omen wrote:but seriously though, do you not think that the protection should be more one way,to stop people with AS in the billions from attacking lil old me but allowing me to actually get some of the trillion DM sitting on top of 0 defence inactives to allow me to actually grow to getting more than a mill planets a day.


The attack limits were put in place because small accounts complained that big accounts were hitting them and thus taking away their ability to grow.

Now you want to be able to attack bigger players but be protected from their attacks yourself?

:roll:

damien_omen wrote:the way it is now the high AS players have high cosmos fleet numbers and high charisma, meaning they grow quicker than me, those around my size dont have the DM to fund growth quick enough to get close to those who have these huge PpD. so one alternative would be to allow raiding of undeveloped (and if necessary take away the initiate revolution) thus allowing both the active small players and active large players to grow AS wise.


This is not the case. Especially the big AS players grow VERY slow despite their high charisma/fleet levels. If you have bothered to at least read the Ascended section on these forums, you would have known.

Why do you think you should have the ability to reach the army size of active players who have worked on it for years within a few weeks?

On a different note: If undeveloped planets could be raided, I am sure that 90% of the players who have a lot of them would train them into guided planets on the spot. You do not leave your whole army in main in uu that could be raided, do you? Why should you do it on ascended?

damien_omen wrote:surely one of my suggestions has to be good right?


Don't think so.

Re: fix the ascended server

Posted: Fri Oct 16, 2009 12:14 am
by CABAL
deni wrote:On a different note: If undeveloped planets could be raided, I am sure that 90% of the players who have a lot of them would train them into guided planets on the spot. You do not leave your whole army in main in uu that could be raided, do you? Why should you do it on ascended?


Initiate Revolution, ask Tekki stated before.

Re: fix the ascended server

Posted: Fri Oct 16, 2009 1:18 am
by deni
CABAL wrote:
deni wrote:On a different note: If undeveloped planets could be raided, I am sure that 90% of the players who have a lot of them would train them into guided planets on the spot. You do not leave your whole army in main in uu that could be raided, do you? Why should you do it on ascended?


Initiate Revolution, ask Tekki stated before.



damien_omen wrote: the way it is now the high AS players have high cosmos fleet numbers and high charisma, meaning they grow quicker than me, those around my size dont have the DM to fund growth quick enough to get close to those who have these huge PpD. so one alternative would be to allow raiding of undeveloped (and if necessary take away the initiate revolution) thus allowing both the active small players and active large players to grow AS wise.


Re: fix the ascended server

Posted: Fri Oct 16, 2009 1:52 am
by ~Insider Trader~
I would just like to point out that it is not actually all that difficult for a noob to start, what with 17 turns per 30mins. Sure you can't farm on day 1 or 2. But you trade those turns for dmu, then trade lifeforce for dmu then when you get a little bigger 3 days later you can farm as much as you want. You can get a growth rate of 1m/day within a week, and in 15 months you can get 18billion planets and rank 17 influence as I have done.

Damien, take a little trip down to the ascended forum where many people have contributed guides, answered noob questions and generally tried to be helpful. It's not hard, just scroll your mouse a little more. I know the western world has a laziness problem but surely moving your finger is not that much of an effort. As Tekki said, try and experiment a bit to work out what things do. In fact just listen to everything Tekki says.

Oh and one last thing. If raiding was re-introduced I would be at 100billion planets within an hour. You don't want a 500 quadrillion strike + 40billion assassins raining down on you do ya?

Re: fix the ascended server

Posted: Fri Oct 16, 2009 2:22 am
by CABAL
deni wrote:
CABAL wrote:
deni wrote:On a different note: If undeveloped planets could be raided, I am sure that 90% of the players who have a lot of them would train them into guided planets on the spot. You do not leave your whole army in main in uu that could be raided, do you? Why should you do it on ascended?


Initiate Revolution, ask Tekki stated before.



damien_omen wrote: the way it is now the high AS players have high cosmos fleet numbers and high charisma, meaning they grow quicker than me, those around my size dont have the DM to fund growth quick enough to get close to those who have these huge PpD. so one alternative would be to allow raiding of undeveloped (and if necessary take away the initiate revolution) thus allowing both the active small players and active large players to grow AS wise.



Oops Sorry :oops:


~Insider Trader~ wrote:I would just like to point out that it is not actually all that difficult for a noob to start, what with 17 turns per 30mins. Sure you can't farm on day 1 or 2. But you trade those turns for dmu, then trade lifeforce for dmu then when you get a little bigger 3 days later you can farm as much as you want. You can get a growth rate of 1m/day within a week, and in 15 months you can get 18billion planets and rank 17 influence as I have done.

Damien, take a little trip down to the ascended forum where many people have contributed guides, answered noob questions and generally tried to be helpful. It's not hard, just scroll your mouse a little more. I know the western world has a laziness problem but surely moving your finger is not that much of an effort. As Tekki said, try and experiment a bit to work out what things do. In fact just listen to everything Tekki says.

Oh and one last thing. If raiding was re-introduced I would be at 100billion planets within an hour. You don't want a 500 quadrillion strike + 40billion assassins raining down on you do ya?


Yes. When you started out, remain inactive for a day or two, then you'll be able to get to 2bil planets within a month.

Re: fix the ascended server

Posted: Fri Oct 16, 2009 2:28 am
by Sarevok
damien_omen wrote:i may try and help with the guide thanks, but with my limited knowledge (and apparent noobishness :P) i doubt anything i do will be noted.
and i agree with tekki on that point, but i still feel it does more harm than good for the growth of new players, with the lack of ME pointless attacking shouldnt be a worry (or am i putting to much faith in human morals :P)

You know you can hit up to 5x your army size? And that with the APP you get from ascending, you can get a production of at least 1m in like 3 days.
3 months later, you can farm anyone upto 500m planets. When you start hitting them, you grow faster, and soon can hit anyone with up to 5B planets.
Then you hit the cap, and go from your current growth to a scaled one. But that doesn't even matter, since even if someone has 20B planets (which i'm sure they do), you can attack them with only 4B planets anyway