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Cruisers.

Posted: Mon Oct 19, 2009 1:26 pm
by Byrnes
Well I think it would be so cool if we could build more ships that could be destroyed and could have like 10k weapons and shields no fleets fleets i would think maybe a few if any Maybe more cruisers on how many time you've ascended.

Re: Crusers.

Posted: Mon Oct 19, 2009 1:43 pm
by Z E R O
Man you gotta think this out/ present it better. I'm not sure I really get what you're going for.

Re: Crusers.

Posted: Mon Oct 19, 2009 1:47 pm
by shooty08
Byrnes wrote:Well I think it would be so cool if we could build more ships that could be destroyed and could have like 10k weapons and shields no fleets fleets i would think maybe a few if any Maybe more cruisers on how many time youve ascended.


Rough Translation:

I think it would be cool to have more ships that can be destroyed, and like 10000 weapons and shields, but few, if any, fleets. Maybe more cruisers based on the number of times you've ascended.

does that help?

Re: Crusers.

Posted: Mon Oct 19, 2009 2:04 pm
by Juliette
Mini MSes, depending on the level of your ascension, quite limited in size/power?
Interesting.. but I'm sure it'll be shot down by our resident status-quophiliacs.. ;)

Re: Crusers.

Posted: Mon Oct 19, 2009 2:11 pm
by Byrnes
Yea your right guys mini mses sorry i dont exsplain good.

Re: Cruisers.

Posted: Mon Oct 19, 2009 4:39 pm
by Sarevok
I like it, except that, if your new to the game, and a 23x ascended being attacks you with a 500B+ MS, then what, 12 or something mini MSs.

If it was going to be something, it'd have to be equal for all. Or have a tech type thing, whereby you can improve it to have another, say up to 5, but not so expensive, that someone who's been playing actively for a month can't afford

Re: Cruisers.

Posted: Mon Oct 19, 2009 4:42 pm
by Jim
Sarevok wrote:I like it, except that, if your new to the game, and a 23x ascended being attacks you with a 500B+ MS, then what, 12 or something mini MSs.

If it was going to be something, it'd have to be equal for all. Or have a tech type thing, whereby you can improve it to have another, say up to 5, but not so expensive, that someone who's been playing actively for a month can't afford

Indeed, it seems unfair to boost people who kept ascending even more when people who stopped did not know about getting extra bonuses.
Interesting idea though. Interesting is all i will say for now

Re: Cruisers.

Posted: Mon Oct 19, 2009 4:53 pm
by Byrnes
Thanks guys i just think it would be cooler it would make this game a little close to stargate.

It would also be great for role play " a fleet of goauld hataks destroyed the planets defenses"

Re: Cruisers.

Posted: Mon Oct 19, 2009 4:57 pm
by Sarevok
Byrnes wrote:" a fleet of goauld hataks destroyed the planets defenses"

If this is in direct reference to actual planet defenses you can take, then i'm all AGAINST the idea. Planets are already un-defendable short of merlining them all the time, and this would just increase this

Re: Cruisers.

Posted: Mon Oct 19, 2009 4:59 pm
by Byrnes
Nope that was a role play thing i know im not good at it but it was a try and no i said dont add fleets.

I hate fleets anyway.

Re: Cruisers.

Posted: Mon Oct 19, 2009 5:08 pm
by Sarevok
Ah then yes, it would be better role-play, then simply a MS sitting above the planet :D

Re: Cruisers.

Posted: Mon Oct 19, 2009 5:16 pm
by CABAL
ehhh. Why not just 'split' your current MS into a fleet?

Have it so power remains the 'same' but a different 'fleet' will be good against different things.

i.e. 10 destroyers might be good against 20 battleships, whereas 100 fighters might add attacking power to assist your ground troops.

If you don't know what I mean, something like a 'point' system based on your shield and volley power. Say my MS has 1000 points.

A fighter is worth 1 point, a cruiser - 20 points, a battleship - 50 points, a battlecruiser - 100 points, a destroyer - 200 points. etc etc and you'll be able to 'acquire' more ships the more you work on your MS.

Re: Cruisers.

Posted: Mon Oct 19, 2009 5:18 pm
by Byrnes
Pretty cool but you keep your main ms right?

Would sorta be like you need a powerful enough ms to a control a big fleet.

Re: Cruisers.

Posted: Mon Oct 19, 2009 5:38 pm
by CABAL
Byrnes wrote:Pretty cool but you keep your main ms right?

Would sorta be like you need a powerful enough ms to a control a big fleet.


I was initially thinking that it WOULD BE your 'main MS' (So, no more MS existed, you just had a 'fleet command' Where you upgrade total number of shields/volleys etc)

But like you said, having a more powerful MS to control a more powerful fleet could also work... :-k

Re: Cruisers.

Posted: Mon Oct 19, 2009 5:39 pm
by Byrnes
I love my MS its my ride around th galaxy :smt047