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Don't know why I bother.. but....
Posted: Fri Nov 06, 2009 1:18 pm
by semper
This is taken from my large suggestion thread.. so it can get some individual attention as it's a simple issue that needs some attention.
In general.. it's MS's. Why can they be in two places at once? Defending and attacking?
I believe it a good idea to have a setting for motherships that have them designated to defend or attack at any one given time.. and there needs to be a minimum amount of time passed in between each change before another can be made.. AND I do believe MS's should be incapacitated when stealing a planet.
my reasoning for this is.. erm.. well...it makes sense... lol.
Re: Don't know why I bother.. but....
Posted: Fri Nov 06, 2009 1:21 pm
by Ashu
I'll be honest here...I DO AGREE with your idea and others probably do too...but...no one will want this,not after what they've invested and the time to implement such an idea will take a long time from start to finish...I really hope this has an impact tho!

Re: Don't know why I bother.. but....
Posted: Fri Nov 06, 2009 1:23 pm
by semper
it won't stop people using their MS's.. it just means people have to be more tactical when using their MS.
Re: Don't know why I bother.. but....
Posted: Fri Nov 06, 2009 1:27 pm
by Duderanch
I like, especially the MS's have to be incapacitated to steal a planet.
Re: Don't know why I bother.. but....
Posted: Fri Nov 06, 2009 1:27 pm
by Ashu
Still how should admin act upon the breaking of current stats so that the investments are mantained and the upgrade will still be in place?
Re: Don't know why I bother.. but....
Posted: Fri Nov 06, 2009 1:42 pm
by R8
ok how would it work especially the planet bit. you spend trillions in naq and ats and effort massing a defence down, put your ms out of action the for however many hours and then the person you stole the planet from come online and take it back 2 mins later. great you jost wasted all that for nothing.
secondly. a ms is not at 2 places at once its in one. while getting attacked its defending you and more than lilley if your online your attacking the person thats attacking you.
also lets say im massing a player who left his ms on defence mode and is offline. it means i have to beat through it right. if they left it on attack mode makes the job easier as its not defending it therefore rendering the ms usless in this case.
how about leave it as it is. works good i think. issue with planets need to be addressed and changed as that needs looking into.
Re: Don't know why I bother.. but....
Posted: Fri Nov 06, 2009 1:55 pm
by Ashu
~r8~ wrote:ok how would it work especially the planet bit. you spend trillions in naq and ats and effort massing a defence down, put your ms out of action the for however many hours and then the person you stole the planet from come online and take it back 2 mins later. great you jost wasted all that for nothing.
What if the planet also becomes unavailable?
secondly. a ms is not at 2 places at once its in one. while getting attacked its defending you and more than lilley if your online your attacking the person thats attacking you.
Well thats another thing that,in my oppinion should change.
Why not build a full def(with def planets if youhave any) rather than just fill your MS,slap on a 100 bil and leave it be?
also lets say im massing a player who left his ms on defence mode and is offline. it means i have to beat through it right. if they left it on attack mode makes the job easier as its not defending it therefore rendering the ms usless in this case.
Problem being?It just makes us think of more tactics and build well protected accounts...
how about leave it as it is. works good i think. issue with planets need to be addressed and changed as that needs looking into.
Uhm...when?
Re: Don't know why I bother.. but....
Posted: Fri Nov 06, 2009 2:07 pm
by semper
~r8~ wrote:ok how would it work especially the planet bit. you spend trillions in naq and ats and effort massing a defence down, put your ms out of action the for however many hours and then the person you stole the planet from come online and take it back 2 mins later. great you jost wasted all that for nothing.
Well logically thinking your MS would be moving the plant to the new system. I believe that's how it works. To that end.. the planets cannot be taken back until the 12 hours (or shorten the time) have passed. Same with your MS..if the MS is with the planet it's not defending you or attacking another system.
secondly. a ms is not at 2 places at once its in one. while getting attacked its defending you and more than lilley if your online your attacking the person thats attacking you.
Erm.. yes it is. I have see MS's being used to attack an account whilst they can still somehow defend the owners account. Your MS should either be out in the galaxy attacking the other players or it should be in your systems protecting your worlds.
The way you're thinking about it is incorrect too.. by the way your using your logic to think about it.. both your accounts defence and attack would take part in an attacking action.. it does not work like that. Your defence represents the defence of your systems and your strike their offensive ability. Your MS should either be with those defence systems or out in the galaxy with your offensive units attacking other realms and their defences. The way it is atm.. somehow the MS has the capability to be half way across the known galaxy assaulting another realm and still be in your systems defending your territory. It's not possible by the laws of physics lol.
also lets say im massing a player who left his ms on defence mode and is offline. it means i have to beat through it right. if they left it on attack mode makes the job easier as its not defending it therefore rendering the ms usless in this case.
Indeed you are correct sir. That's the point. It requires someone to think how they want to use their MS and ontop of that it also means if your MS is not defending.. then it's not being killed either.. so it's not as if it does not have it's benefits as it's out in the galaxy. if you're not attacking you can assume it's travelling back from or to your next/last target.
how about leave it as it is. works good i think. issue with planets need to be addressed and changed as that needs looking into.
Nope lol.. it's not good how it is. It's senseless and illogical lol.. and requires little thought to use.
why do people recoil in horror at the thought of this game needing a bit more planning to it? lol.
Re: Don't know why I bother.. but....
Posted: Fri Nov 06, 2009 2:27 pm
by ~Thamuz~
Semper wrote:This is taken from my large suggestion thread.. so it can get some individual attention as it's a simple issue that needs some attention.
In general.. it's MS's. Why can they be in two places at once? Defending and attacking?
I believe it a good idea to have a setting for motherships that have them designated to defend or attack at any one given time.. and there needs to be a minimum amount of time passed in between each change before another can be made.. AND I do believe MS's should be incapacitated when stealing a planet.
my reasoning for this is.. erm.. well...it makes sense... lol.
I don't think it makes sense, if i'm reading it right then the only way motherships would meet in battle is if player A had there mothership on attack mode and player B had there mothership on def mode, but then how would player B fight back? They would be in def mode and even if they could change to attack mode they wouldn't be able to hit the other ship as its in attack mode as well, for a designated time all they could do is rebuild, This idea means there wouldn't be a back and forth mothership battle ever.

Re: Don't know why I bother.. but....
Posted: Fri Nov 06, 2009 3:54 pm
by semper
~Thamuz~ wrote:Semper wrote:This is taken from my large suggestion thread.. so it can get some individual attention as it's a simple issue that needs some attention.
In general.. it's MS's. Why can they be in two places at once? Defending and attacking?
I believe it a good idea to have a setting for motherships that have them designated to defend or attack at any one given time.. and there needs to be a minimum amount of time passed in between each change before another can be made.. AND I do believe MS's should be incapacitated when stealing a planet.
my reasoning for this is.. erm.. well...it makes sense... lol.
I don't think it makes sense, if i'm reading it right then the only way motherships would meet in battle is if player A had there mothership on attack mode and player B had there mothership on def mode, but then how would player B fight back? They would be in def mode and even if they could change to attack mode they wouldn't be able to hit the other ship as its in attack mode as well, for a designated time all they could do is rebuild, This idea means there wouldn't be a back and forth mothership battle ever.

Why couldn't the defender have it in defence mode and attacker have it in attack mode? Where is the problem? Yeah it could mean MS's would fight each other less often...but why is that a problem? Investors still get benefits from their MS's but it means the MS is not so dominating.
A defender can attack back without their MS.. lmao.. it is possible to fight/mass without an MS.. lol. It's up to you though.. do you want your MS to help defend or counter attack?
Re: Don't know why I bother.. but....
Posted: Fri Nov 06, 2009 4:00 pm
by R8
i think what thamuz means is that if both are in attack mode lets say then the ms will effecitvley avoid each other. i could see that being used and abused to be honest as attack is the better form of defence majoriety of the time and it would take the fun out of ms battles as they are.
also at the eralier post i do not frown upon new developments for this game i simpley believe other areas need priority into being looked at.

Re: Don't know why I bother.. but....
Posted: Fri Nov 06, 2009 4:32 pm
by Sarevok
My post will be messy, as i'm going to try to address several objections to the idea at once
~r8~ wrote:ok how would it work especially the planet bit. you spend trillions in naq and ats and effort massing a defence down, put your ms out of action the for however many hours and then the person you stole the planet from come online and take it back 2 mins later. great you jost wasted all that for nothing.
Or, once the planet is reclaimed, your MS is no longer moving the planet is it. So it could resume normal operations (except taking a planet)
secondly. a ms is not at 2 places at once its in one. while getting attacked its defending you and more than lilley if your online your attacking the person thats attacking you.
But somehow, the MS is able to teleport from your realm, to theirs.
also lets say im massing a player who left his ms on defence mode and is offline. it means i have to beat through it right. if they left it on attack mode makes the job easier as its not defending it therefore rendering the ms usless in this case.
Or, your could tweak it and say, whilst on the attack, it's only 10% effective whilst defending (since it would have to get back quick smart, to help defend the realm)
how about leave it as it is. works good i think. issue with planets need to be addressed and changed as that needs looking into.
Agree with planets, disagree with leaving MS as they are, especially with the weakness of defense
~Thamuz~ wrote:I don't think it makes sense, if i'm reading it right then the only way motherships would meet in battle is if player A had there mothership on attack mode and player B had there mothership on def mode, but then how would player B fight back? They would be in def mode and even if they could change to attack mode they wouldn't be able to hit the other ship as its in attack mode as well, for a designated time all they could do is rebuild, This idea means there wouldn't be a back and forth mothership battle ever.
Do what i suggested, if it is left in attack, it only does 10% power, but takes full damages (or maybe not, i'm not sure yet)
~r8~ wrote:i think what thamuz means is that if both are in attack mode lets say then the ms will effecitvley avoid each other. i could see that being used and abused to be honest as attack is the better form of defence majoriety of the time and it would take the fun out of ms battles as they are.
Again, see me 10% suggestion
also at the eralier post i do not frown upon new developments for this game i simpley believe other areas need priority into being looked at.
True, but with MS not loosing capacity, it's quickly become the balance tipper in battles now.
Re: Don't know why I bother.. but....
Posted: Fri Nov 06, 2009 4:35 pm
by semper
~r8~ wrote:i think what thamuz means is that if both are in attack mode lets say then the ms will effecitvley avoid each other. i could see that being used and abused to be honest as attack is the better form of defence majoriety of the time and it would take the fun out of ms battles as they are.
I am aware of that. It wont take the fun out.. as they're still able to occur. In fact they may ever occur a lot more than you think... as a lot of players will tailor their MS's to being in attack and most who know they're at war will keep it in defence, defend then attack and get it to attack. There does not even have to be a drastic time wait to change it...maybe just a turn change.
R8 wrote:also at the eralier post i do not frown upon new developments for this game i simpley believe other areas need priority into being looked at.

Fair enough.
Re: Don't know why I bother.. but....
Posted: Fri Nov 13, 2009 5:36 am
by MEZZANINE
Goes back to my previous suggestion of multiple MS mission settings, like,
1) MS-v-MS combat only
2) MS support/add to strike
3) MS support/add to Def
4) Planet capture
5a) Local Explore 12 hours ( chances of finding resoures/techs/planets )
5b) Mid range Explore 24 hours ( increased odds )
5c) Deep range Explore 36 hours ( Best odds )
Min 12 hours before mission change
Re: Don't know why I bother.. but....
Posted: Sat Nov 14, 2009 2:19 am
by Hitchkok
Wonder what will be the reactions for introducing, say, a 1 min delay between attacks.
i mean, having an attack force going to and fro through a gate 20 times a minute (or a second...) isn't more likely than having an MS defending your realm right after it attacked somone else's.
sure, it will make massing (not to mention turbo massing) almost impossible, but hey, that's the price you pay for having a sci-fi game realistic.
the way i see it, realism has nothing to do with anything. only thing relevent is what will make the game more fun.
this suggestion fails this test - so i object.