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Currently needs fixing

Posted: Mon Nov 16, 2009 2:48 am
by S1eepy
All bugs and Imbalances in one place where admin will check for bugs.

Needs Fixing ASAP

none

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Needs Fixing

Re'tu bug:

I just changed my race to Re'tu and tried to buy some weapons back..that's what I got..No weps showing up and tried to buy some but I can't..It works normally in IE (weps showing up and all) but doesn't work at all in Opera, the browser I usually use.
I've waited for turn change but it did no good to me..

I've bought some weapons in IE and that's what showed up in Opera..PLEASE fix this asap..
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Weapon Loss Bug
5% of strike weapons are still being lost even if you defend an attack
And the remaining attack weapons still need to be repaired.
Supposed to take no damage to anything unless they break the defence.
But I just got this when I defended an attack.
You also note that 7 weapons, and 0 shields are simply gone. You wonder what they were....

Covert bug
When attempting to spy on somebody, you have no way of knowing if you are capable.
It used to be that you could train enough spies untill you could see their armysize and/or naq on hand. Which meant you had enough covert power to not get caught spying.

But now, to see someone Naq on Hand is
User Covert Vs Target Covert

Whereas Spying is
User Covert Vs Target ANTI-Covert

It would be better if
Spying was changed back to Covert Vs Covert
OR
Seeing Naq on Hand and Army Size was Covert Vs Anti-Covert
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Officer Bugs
1. there are no buttons (on the officer page) for officer's attack log and intelligence log

2. when you click your officer to see his stats they are not the real ones. probably this page is updated once per day and it should be in real time.

3. officers attack logs show stupid things.
exp:
from officer log
00:28 Lulz Attack defended 5 0 0 1,377,780,723 494,254,431

affy dont have such a big defense and lulz dont have that big attack but from the global attack log:
00:28 Lulz 415882686531 Affirmation 364691145219 18,142,948 Naquadah lost 0 11

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Fixed
[spoiler]Weapons add to army size - they shouldn't.

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Total glory did not update from the previous era

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Alliances cannot be created this era.
Parse error: syntax error, unexpected '{' in /game/stargame/quantumgate.stargatewars.com/alliances_manage2.php on line 101

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Font Bug
There are no dividing lines between any of the text. And the font seems to be messed up as well.

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ReTu cannot attack each other.
No attack button appears on their stat screen
They also have no PPT option on their Market screen

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Income Bug

An income unit makes 400 Naquadah per turn, while a general unit makes 50 Naquadah per turn.

Larva do not add 50income each. they add 0. This could make the inactives much better farms when fixed, should add 30% to their income.

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Attack Turns
you lowered the ATs needed to farm from 15 to 5. But didn't lower the turns we generated/got off the Market. So was your intention to treble the amount of farming? If not, lower the ATs.
(feel free to leave them.. Some of us can use all their turns... But the majority can't)



Repair bug

I attacked a player, but then went to repair my weapons and got the following error.

Fatal error: Call to undefined function number_foramt() in /game/stargame/quantumgate.stargatewars.com/armory2.php on line 38

Everytime a weapon is repaired

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Please post any bugs you notice and I will keep this first posted updated as regularly as I can to ensure it catches admins attention

Re: Currently needs fixing

Posted: Mon Nov 16, 2009 3:27 am
by Ace1102
S1eepy wrote:All bugs and Imbalances in one place (so admin can't say he didn't see them)

ATs
you lowered the ATs needed to farm from 15 to 5. But didn't lower the turns we generated/got off the Market. So was your intention to treble the amount of farming? If not, lower the ATs.
(feel free to leave them.. Some of us can use all their turns... But the majority can't)

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Total glory did not update from the previous era

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Alliances cannot be created this era.
Parse error: syntax error, unexpected '{' in /game/stargame/quantumgate.stargatewars.com/alliances_manage2.php on line 101




Alliance bug has been fixed, alliances can now be created and joined.

Glory has not yet updated.

I thought the AT thing was only brought in because of the lack of MS and since "every planet had a ring" but that was last era, this era we should have MS and possibly be back to a higher number..
Ofcourse you slashed the amount miners make per turn also, so if that were to stay so low, 5at's per hit would be more reasonable as the cost of farming will be alot higher, since we have to farm more...
(I think it would be a neat idea to force every account to start an era as goauld since the inactives would then make decent farms)

Oh and to give you an idea of how this era will start, and what it will be like to farm inactives:

Offence Power 1,613,833 Ranked: 5

Defence Power 6,778,153 Ranked: 25


I have strike weapons, but no defence weapons...
So it will be impossible atleast in the beginning, to farm anything from anyone!
And at the rate im generating income, its going to take the rest of this initial PPT to save enough naq to train miners and buy weapons to even farm an inactive...

Re: Currently needs fixing

Posted: Mon Nov 16, 2009 3:30 am
by [BoT] Jason
bring 15 AT back


broken things is text

lol

and as a retu i get rank 5 Defense with no weps or untrained untis. major LULZ

Re: Currently needs fixing

Posted: Wed Nov 18, 2009 9:44 am
by S1eepy
Updated GameTime: Nov18 - 09:44.37

Re: Currently needs fixing

Posted: Wed Nov 18, 2009 10:37 am
by [BoT] Jason
You need to put the wave on that list

Re: Currently needs fixing

Posted: Wed Nov 18, 2009 11:02 am
by S1eepy
better?

Re: Currently needs fixing

Posted: Wed Nov 18, 2009 11:45 am
by [BoT] Jason
Much better

Re: Currently needs fixing

Posted: Wed Nov 18, 2009 2:14 pm
by Neimenljivi
Link to the broken page: http://quantumgate.gatewars.com/

Should be a start :razz: (in all seriousness though, nice going there S1eepy :) )

~Jack

Re: Currently needs fixing

Posted: Thu Nov 19, 2009 7:44 am
by Deerslayer
just for giggles I tried to sab someone today w/ more then enough spy power they had 500+ weps...smallest ones. The result was..
Armaments and Defesive Buildings Destroyed
Design Function Quantity Power

Too Few Targets for Effective Mission.

come on now...I should have got at least 1

Re: Currently needs fixing

Posted: Fri Nov 20, 2009 6:19 am
by S1eepy
Updated

GameTime: Nov20 - 06:19.37

Re: Currently needs fixing

Posted: Fri Nov 20, 2009 9:18 am
by S1eepy
Updated after admin meet

Re'Tu been fixed

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Income Bug
Income fixed - and income per miner will increase slowly through the wave.

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Attack Turns
Turns available off the market lowered

Re: Currently needs fixing

Posted: Sat Nov 21, 2009 12:50 am
by Zhar
repair bug fixed

Re: Currently needs fixing

Posted: Sat Nov 21, 2009 4:47 am
by Zhar
in order to check if affy's income is going up and if he is farmed i've noticed those bugs

1. there are no buttons (on the officer page) for officer's attack log and intelligence log

2. when you click your officer to see his stats they are not the real ones. probably this page is updated once per day and it should be in real time.

3. officers attack logs show stupid things.
exp:
from officer log
00:28 Lulz Attack defended 5 0 0 1,377,780,723 494,254,431

affy dont have such a big defense and lulz dont have that big attack but from the global attack log:
00:28 Lulz 415882686531 Affirmation 364691145219 18,142,948 Naquadah lost 0 11

i dont know if this is a bug or not but i cant sab. i've picked a target and my covert was 10 times bigger then his anticovert, he had more then 70 big weapons and yet i got this:
Counter-Infiltrators engaged: ???
Target: ???
Personelle cost of mission: 45 Counter-Infiltrators

Result:


Armaments and Defesive Buildings Destroyed
Design Function Quantity Power

Too Few Targets for Effective Mission.

Re: Currently needs fixing

Posted: Sat Nov 21, 2009 7:36 am
by S1eepy
It sounds like the officer pages are buggered.. I'll add then to the top.

But for sabbing. It's;
your covert power - their anticovert power = sab damage

the sab damage needs to be higher than their weapon power to kill anything. So to kill a top weapon you would need at least 2.9m covert power.

Re: Currently needs fixing

Posted: Sun Nov 22, 2009 2:04 pm
by Scenester
The must urgent issue's ever :lol:

1)
13:03 Lulz xxxnaq lost 5at 0he's losses 4My losses

0 of Scenester's defence stations were completely destroyed
0 of Scenester's offensive armaments were destroyed
2 of Scenester'sAntiCovert Ops were killed
2 of Scenester's Covert Agents were killed
2 of Scenester's Miners were killed
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6
I Count 6 losses...not 4.


2)
Sold 1 weapons for 6,748.
Sold! Gabble Gabble.

Plasma Energy Beam 1 200 / 200 Sell for 6749

I want that 1naq sir, :mad: