Tekki wrote:I hate to tell you this hitchkok Lifers ARE important, just as miners are - they are your bank space. Lifers for the base bank space that you can't lose. Miners can be lost when you retrain them so please don't go saying lifers aren't important.
point taken.
Tekki wrote:I like this as an idea - aka end or declare a war winner - but I would do it differently. Instead I would sum the individual stats and average them.
So that you get ranked on your attack, defence, covert, MS and AC. That way even if an alliance ploughs everything into AC it does them no good as they only win one of the categories. The rest would be won by the other alliance and then declared the winner.
okay, there are 3 possibilities. either you are refering to
1) the stats ranks,
2) the raw stats,
3) what sarevok suggest in his post.
here's the rebuttle
1) ther's no difference here, as ranks are based on individual stats ranks.
here is how the math works out
[spoiler]let M a set containing the ranking of the entire server.
let U ("upper case alliance") be a set, containing the subsets A',B',C'...N' (members of said alliance(note: N' represents the fact that the set is finite, not that it has 14 members)).
let subset X (note: this is X, denoting any of the subsets, NOT the specific subset X') contain the objects X1,X2,X3,X4 (the stats rankings).
let L ("lower case alliance") be a set, containing the subsets a',b',c'...n' (members of said alliance (note: n' represents the fact that the set is finite, not that it has 14 members)).
let subset x (note: this is x, denoting any of the subsets, NOT the specific subset x') contain the objects x1,x2,x3,x4 (the rankings of a specifiec players stats).
let S stand for U score.
let s stand for L score.
____n
let sigma x (underlines are for the spacing)
____a
stand for the sum of a through n (a+b+c....n) (again, n means that the set is finite, not that there are 14 objects).
led DXY be an operator "deploy", which ranks subset X from highest to lowest, in the set Y. (the ranking engine).
NOTE: D will ALWAYS return the lowest number for the lowest object (although it will be a different number).
my suggestion will take the form of
______N'_____X4
S*N=sigma D(sigma X)M (underlines are for the spacing)
______A'_____X1
______n'_____x4
s*n=sigma D(sigma x)M (underlines are for the spacing)
______a'_____x1
teki's suggestion will be
______N'_____X4
S*N=sigma (sigma X) (underlines are for the spacing)
______A'_____X1
______n'_____x4
s*n=sigma (sigma x) (underlines are for the spacing)
______a'______x1
since D will ALWAYS return the lowest number for the lowest object, this is the same suggestion.
admittedly, there is some to be said of this analysis in term of mathematical conventions and rigor, but it is true non the less[/spoiler]
EDITED: some clarificatinon notes added.
2) Totaly, totaly unacceptble as it is much more abuseable. will not solve the problem AoH pointed out, and would make it worse. no defences at all would be built, and the war would become an all out race to get NAQ for MS and UU for AC and attackers.
3)it is alot more abuseable, since the margin in each field would count to nought. kind of like the electoral system in the USA, where a candidate can theoritacly have just over 25% of the popular vote and still be elected
Tekki wrote:However an extra average for army size and alliance size would also be needed or the alliance with 50 people will pawn the alliance with 5 every time.
1) not if the 5 people alliance has stronger members
2) to be brutally frank, the 5 people alliance shouldn't get into a war with the 50 people one.
Tekki wrote:Though would this be for the set wars? or say for when two alliances are mutually set to hostile?
for the set wars only.
Lore wrote:Am I missing something?
What good is this if the armies are not equal?
10 member alliance with 50 mill average size versus a 40 member alliance averaging 250 mill size? This system wont work.
am
i missing something?
should 0.5 bil soldiers be even a match to 10 bil?
all's fair in love and war. small alliances shouldn't get over their head.
Lore wrote:Secondly, this is completely backwards in thinking. To WIN the war you have to give your opponent MORE to kill? Heck I would rather Lose the war and see my opponent having lost 3 to 4 times as much as me in men and resources.
to win a war you have to have a stronger army (should have gone without saying, actually). since a stronger army means a larger army, yes, your opponent would have more to kill.
Lore wrote:Point is, if your going to "lose" (lose as being defined as substaining more losses then your enemy), then why fight? This is a snipers dream come true, perfect for 1 hit wonders and all strike accounts.
you got it all wrong.
losing has never and will never be defined as sustaining more losses than your opponents.
losing on the tactical level is failing to acomplish your mission and or to prevent your enemy from accomplishing his.
on a strategic level it is failing to achive your political goals.
if your opponnent is a tenth your size, you can sustain 5 times the losses, and still force him into submission, thus winning. in this game, as mentioned countless time, it is near impossible to force an opponnent of reasonable size into submission, since the attrition isn't high enough. so artificial means have to be interduced.
one might also ask, even if you're going to win, why fight? you just lose units and resources.
and since this system is based on sustaining rank, how exactly is it beneficial to snipers etc.?
Lore wrote:which is more important to you? haveing the words "winner" on your screen, or having an account left when its done?
by all means, having the word winner.
cause accuont sizes come and go, and frankly, it gets boring real fast to just sit there with an account all built up and frightened to do anything with it.
and you might want to look at
this here post.
especialy the last paragraph.
Lore wrote:All this does is make it so the one "losing" more resources wins the war, and I don't really care anything about winning under those conditions.
care to give me an argument to rebut?
for now, this will do: "no, it doesen't."