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remove dual planet steal limit

Posted: Sun Dec 13, 2009 8:17 am
by Richard B Riddick
PURCHASE DUAL ATTRIBUTE PLANET (max 2 dual planets per month can be acquired by your realm FROM ANY SOURCE (attack or purchase))


i think that this should go away, especailly stealing part,cause 2 a month isn't much at all, it's ahinderance, personally i think if there should be a limit it should be like 5 dual planets a month, not 2 dual planets a month

Re: remove dual planet steal limit

Posted: Sun Dec 13, 2009 9:45 am
by Byrnes
I think its just for the player with alot cause that way they wont lose them from the same player all the time.

Re: remove dual planet steal limit

Posted: Sun Dec 13, 2009 10:27 am
by Richard B Riddick
ok, then they should defend them and keep them merlined until they get a def on them they are confortable with

Re: remove dual planet steal limit

Posted: Sun Dec 13, 2009 10:39 am
by Duderanch
I think it's just so people don't buy like 10 in a month.

Re: remove dual planet steal limit

Posted: Sun Dec 13, 2009 10:58 am
by Richard B Riddick
ok, then put a limit on using $$ to get them, but not on stealing them, especailly cause it can get preaty expensive to steal them with it costing ilke 2.5 t naq just to arm fleets capable of taking a dual since they are usually preaty defended, not to mention repairs and at's used (2.5 t is an estimate of what it takes my fleets to be armed, i don't know the exact cost though)

Re: remove dual planet steal limit

Posted: Sun Dec 13, 2009 11:00 am
by Duderanch
Yes but as far as i'm aware when you buy them the stats are crap. That was ypu cpuld just get others to buy them for you and then take them without a massive cost...

Re: remove dual planet steal limit

Posted: Sun Dec 13, 2009 11:26 am
by Zeratul
TheFlash4 wrote:ok, then put a limit on using $$ to get them, but not on stealing them, especailly cause it can get preaty expensive to steal them with it costing ilke 2.5 t naq just to arm fleets capable of taking a dual since they are usually preaty defended, not to mention repairs and at's used (2.5 t is an estimate of what it takes my fleets to be armed, i don't know the exact cost though)


and how much do you think it cost someone to build one up? do you think that is free?

Re: remove dual planet steal limit

Posted: Sun Dec 13, 2009 11:26 am
by MaxSterling
Dual planet stats are at zero when you buy them off the market.

Re: remove dual planet steal limit

Posted: Sun Dec 13, 2009 11:46 am
by Richard B Riddick
no, just saying, it can be defended, and it's not cheap to build up the fleet caps either, i don't now how much it costs for the planets, i'm just saying, that they can build big defences on them or merlin them, cause 2 planets in 30 days is not many

Re: remove dual planet steal limit

Posted: Sun Dec 13, 2009 1:58 pm
by Tekki
In war, stealing duals is obviously a big win so I'd be inclined to remove teh stealing of them limit but keep the buying limit.

Though Flash say to build 3t defence on a planet I believe it costs something like 30trillion. (Platforms) MORE if the planet is huge/monsterous etc. So lets say 40trillion for a 3t defence on a planet.

Fleets to mass that (15% of power) is 390k, whcih costs approx 8.7t to equip then I'd say minimum another 10t to mass. It's been a whiel since I realy massed a big planet so corrections on massing numbers appreciated.

That makes is very expensive to keep a dual - unmerlined in open all the time, but it does limit the number of people who can take it. I know a few people with that many fleets but not many. :)

Even so, I'd support the removal of the stealing limit but keeping the buying limit.

Re: remove dual planet steal limit

Posted: Sun Dec 13, 2009 4:03 pm
by Lore
Think about it. If you remove the "stealing" limit, then you also remove the buying limit. All you have to do is get 4 buddies to buy 2 each and then you steal them. in 8 days you have 10 duel planets.

Re: remove dual planet steal limit

Posted: Sun Dec 13, 2009 4:06 pm
by Sarevok
With the stealing limit (and buying limit also), it increases once you have a dual TAKEN.

So you have a limit of 2, miss the merlin, and someone takes it. You then have a limit of 3. It's done this way such that you can't have say 3 duals taken, or a dual taken 3 times, and for the 3rd time, are unable to get it back.

Also, working with Tekki's calcs (since i'm a bit of an advocate for fixing the fleet power to planet defense costs), your fleets are able to take all 10 planets are they not?
So adjusting Tekki's numbers a bit, and going with only 1.5T planet defense, it would cost you 35T/planet which works out at 350T for your system. Suddenly the 18.7T to mass 1 planet, isn't quite so large, since with the fleets built, it costs you 10T, to take 35T worth of defense.

Lore wrote:Think about it. If you remove the "stealing" limit, then you also remove the buying limit. All you have to do is get 4 buddies to buy 2 each and then you steal them. in 8 days you have 10 duel planets.

Well, you'd have to change that slightly, since there's 7 days of merlin on them. But yes. Not even 4 buddies even. You have a cap of $200/month. So you can buy 4, your buddy can buy 4, and a not-so-trusted source can buy 2 for you

Re: remove dual planet steal limit

Posted: Sun Dec 13, 2009 7:16 pm
by Richard B Riddick
i get your point that it's cheaper to arm the fleets than buy defences, but i think u are forgetting how much it costs to get your fleet cap big enough to mass a 1 t planet defence, it costs a LOT, on top of arming your mothership fleets, and repairs, and turns used.

Re: remove dual planet steal limit

Posted: Mon Dec 14, 2009 12:03 am
by CABAL
TheFlash4 wrote:i get your point that it's cheaper to arm the fleets than buy defences, but i think u are forgetting how much it costs to get your fleet cap big enough to mass a 1 t planet defence, it costs a LOT, on top of arming your mothership fleets, and repairs, and turns used.


Well, as much as I see why anyone would want this removed, you need to look at it from both sides. Yes, we are in the server war, yes there are only so many people that have the fleets to take duals, but SGW is already extremely unbalanced as it is.

If stealing duals limit is removed, I would personally like to see minimum % fleet power increased to atleast 1/3

Re: remove dual planet steal limit

Posted: Mon Dec 14, 2009 4:02 am
by Sarevok
CABAL wrote:Well, as much as I see why anyone would want this removed, you need to look at it from both sides. Yes, we are in the server war, yes there are only so many people that have the fleets to take duals, but SGW is already extremely unbalanced as it is.

If stealing duals limit is removed, I would personally like to see minimum % fleet power increased to atleast 1/3

I have to agree. It should really be increased, atleast to 1/5 as it stands now.

TheFlash4 wrote:i get your point that it's cheaper to arm the fleets than buy defences, but i think u are forgetting how much it costs to get your fleet cap big enough to mass a 1 t planet defence, it costs a LOT, on top of arming your mothership fleets, and repairs, and turns used.

1T would need about 133k fleets to take it.
133k fleets costs about 88T Naq.
Based on planet defenses only, when someone spends that much on 3 planets, you can take all 3 whenever you want to. Not to mention, your not limited to that person. You could take 10 planets, which would mean your cost is 88T (for hangers), and their collective costs is about 350T

Even 250k fleets can take almost 2T worth of planet defenses. And considering once you go over 500k defenses, their costs 2x every 100k. Fleets quickly gain the advantage