The Return of the Wraith Proposal
Posted: Tue Jan 03, 2006 10:19 am
This is an updated and enhanced version of something I churned out a month or so ago. Based on the feedback I got last time, I think I've culled most of the problems with the proposal. A few costs have been tweaked, and Training Costs re-done to reflect the unique value of Wraith units. It's a lot more concise and less rambly. Soooo...
The Wraith
Inherent Racial Bonuses
Powerful Warriors - Wraith Warriors, Nobles, Guardians and Custodians have 1.25 times the power of their equivalents used by other races. Thus, if we assume an Offensive Away Team has a power of 1, and an Offensive NID Agent a power of 2, a Wraith Warrior will have a power of 1.25 and a Wraith Noble will have a power of 2.5.
The Culling – In successful attack actions, the Wraith cause 15% more casualties than normal (against both Defence Units and enemy Covert Units if Anti-Covert units are involved in the attack).
Hibernation - When not engaged in a Culling or searching for a new feeding ground, many of the Wraith hibernate, reducing the overall output of the Hive. Therefore, Wraith Income has a negative modifier of 25%.
Units of the Wraith
Attack Units – Wraith Warrior – Cost: 3,000 Naquadah
Attack Super Units – Wraith Noble – Cost: 120,000 Naquadah
Attack Mercenaries – Captive Collaborator – Cost: 2,000 Naquadah, Untraining Cost: 1,000 Naquadah
Defence Units – Wraith Guardian – Cost: 3,000 Naquadah, Untraining
Defence Super Units – Wraith Custodian – Cost: 120,000 Naquadah
Defence Mercenaries – Captive Vassal – Cost: 2,000 Naquadah, Untraining Cost: 1,000 Naquadah
Infiltration Units – Wraith Forerunner – Cost: 4,000 Naquadah
Anti-Covert Units - Wraith Hunter Slayer – Cost: 5,500 Naquadah
Untrained Units – Wraith Hibernator – Cost: N/A, Untraining Cost: N/A
Untrained Mercenaries – Captive – Cost: 1,000 Naquadah, Untraining Cost: 500 Naquadah
Non-Wraith units, i.e. Mercenaries of all sorts, do not benefit from the Racial Bonuses of the Wraith, and additionally Wraith armies are limited to half the number of Mercenaries a player could normally field. No-one lasts long when they collaborate with the Wraith…
Weaponry of the Wraith
Attack Weapons
Name: Combat Blade, Strength: 10, Price: 1,000 Naquadah
Name: Stunner Rifle, Strength: 20, Price: 1,800 Naquadah
Name: Motor Function Incapacitator, Strength: 30, Price: 3,200 Naquadah
Name: Assault Cadre, Strength: 60, Price: 5,100 Naquadah
Name: Field Commander, Strength: 160, Price: 16,400 Naquadah
Name: Matter Storage Beam, Strength: 640, Price: 52,400 Naquadah
Name: Wraith Dart, Strength: 2,560, Price: 167,800 Naquadah
Defence Weapons
Name: Combat Blade, Strength: 10, Price: 1,000 Naquadah
Name: Stunner Rifle, Strength: 20, Price: 1,800 Naquadah
Name: Immobile Culling Beam, Strength: 30, Price: 3,200 Naquadah
Name: Advanced Targeting System, Strength: 60, Price: 5,100 Naquadah
Name: Paralysis Field Generator, Strength: 160, Price: 16,400 Naquadah
Name: Orbital Stargate, Strength: 640, Price: 52,400 Naquadah
Name: Hull Cracker Energy Cannon, Strength: 2,560, Price: 167,800 Naquadah
Technology of the Wraith
Siege Technology
Level: 1
Name: Dart Swarms
Effect: +55% Attack Bonus
Cost: 60,000 Naquadah
Level: 2
Name: Wraith Cruiser Assault
Effect: +70% Attack Bonus
Cost: 180,000 Naquadah
Defence Fortifications
Level: 1
Name: Dormant Hive
Effect: +50% Defence Bonus
Cost: 60,000 Naquadah
Level: 2
Name: Fully Active Hive
Effect: +60% Defence Bonus
Cost: 180,000 Naquadah
Covert Technology
Level: 1
Name: Prey-seeker Probes
Effect: +20% Covert Bonus
Cost: 60,000 Naquadah
Level: 2
Name: Wraith Computer Virus
Effect: +30% Covert Bonus
Cost: 180,000 Naquadah
AntiCovert Enhancements
Level: 1
Name: Advanced Tracking Equipment
Effect: +10% Anti-Covert Bonus
Cost: 295,000
Level: 2
Name: Active Camoflage
Effect: +20% Anti-Covert Bonus
Cost: 350,000
Mercenary Recruitment Technology
Costs are as game standard, but the percentage increases are half normal.
Unique Racial Technology
Level: 1
Name: Strengthened Transporter Beams
Effect: “The Culling” bonus is increased by +5% (20% total)
Cost: 150,000 Naquadah
Level: 2
Name: Advanced Matter Re-integration Systems
Effect: “The Culling” bonus is increased by +10% (25% total)
Cost: 300,000 Naquadah
Wraith Motherships
Cost: 450,000,000 Naquadah (as Game Standard)
Capactiy Maximum Upgrade Costs : As Game Standard
MotherShip Production
Item: Plasma Energy Caster
Cost: 2,100,800 Naquadah
Item: Plasmatic Hive Shields
Cost: 2,250,000 Naquadah
So there we go. As was pointed out to me last time around, there are five main areas of the game. Attack, Defense, Covert, Income and Units. The firstfour have an associated race, but the fifth does not. As such, the Wraith focus is on the quality of their units (this inspired me to reduce Mercenary involvement too). Any comments?
The Wraith
Inherent Racial Bonuses
Powerful Warriors - Wraith Warriors, Nobles, Guardians and Custodians have 1.25 times the power of their equivalents used by other races. Thus, if we assume an Offensive Away Team has a power of 1, and an Offensive NID Agent a power of 2, a Wraith Warrior will have a power of 1.25 and a Wraith Noble will have a power of 2.5.
The Culling – In successful attack actions, the Wraith cause 15% more casualties than normal (against both Defence Units and enemy Covert Units if Anti-Covert units are involved in the attack).
Hibernation - When not engaged in a Culling or searching for a new feeding ground, many of the Wraith hibernate, reducing the overall output of the Hive. Therefore, Wraith Income has a negative modifier of 25%.
Units of the Wraith
Attack Units – Wraith Warrior – Cost: 3,000 Naquadah
Attack Super Units – Wraith Noble – Cost: 120,000 Naquadah
Attack Mercenaries – Captive Collaborator – Cost: 2,000 Naquadah, Untraining Cost: 1,000 Naquadah
Defence Units – Wraith Guardian – Cost: 3,000 Naquadah, Untraining
Defence Super Units – Wraith Custodian – Cost: 120,000 Naquadah
Defence Mercenaries – Captive Vassal – Cost: 2,000 Naquadah, Untraining Cost: 1,000 Naquadah
Infiltration Units – Wraith Forerunner – Cost: 4,000 Naquadah
Anti-Covert Units - Wraith Hunter Slayer – Cost: 5,500 Naquadah
Untrained Units – Wraith Hibernator – Cost: N/A, Untraining Cost: N/A
Untrained Mercenaries – Captive – Cost: 1,000 Naquadah, Untraining Cost: 500 Naquadah
Non-Wraith units, i.e. Mercenaries of all sorts, do not benefit from the Racial Bonuses of the Wraith, and additionally Wraith armies are limited to half the number of Mercenaries a player could normally field. No-one lasts long when they collaborate with the Wraith…
Weaponry of the Wraith
Attack Weapons
Name: Combat Blade, Strength: 10, Price: 1,000 Naquadah
Name: Stunner Rifle, Strength: 20, Price: 1,800 Naquadah
Name: Motor Function Incapacitator, Strength: 30, Price: 3,200 Naquadah
Name: Assault Cadre, Strength: 60, Price: 5,100 Naquadah
Name: Field Commander, Strength: 160, Price: 16,400 Naquadah
Name: Matter Storage Beam, Strength: 640, Price: 52,400 Naquadah
Name: Wraith Dart, Strength: 2,560, Price: 167,800 Naquadah
Defence Weapons
Name: Combat Blade, Strength: 10, Price: 1,000 Naquadah
Name: Stunner Rifle, Strength: 20, Price: 1,800 Naquadah
Name: Immobile Culling Beam, Strength: 30, Price: 3,200 Naquadah
Name: Advanced Targeting System, Strength: 60, Price: 5,100 Naquadah
Name: Paralysis Field Generator, Strength: 160, Price: 16,400 Naquadah
Name: Orbital Stargate, Strength: 640, Price: 52,400 Naquadah
Name: Hull Cracker Energy Cannon, Strength: 2,560, Price: 167,800 Naquadah
Technology of the Wraith
Siege Technology
Level: 1
Name: Dart Swarms
Effect: +55% Attack Bonus
Cost: 60,000 Naquadah
Level: 2
Name: Wraith Cruiser Assault
Effect: +70% Attack Bonus
Cost: 180,000 Naquadah
Defence Fortifications
Level: 1
Name: Dormant Hive
Effect: +50% Defence Bonus
Cost: 60,000 Naquadah
Level: 2
Name: Fully Active Hive
Effect: +60% Defence Bonus
Cost: 180,000 Naquadah
Covert Technology
Level: 1
Name: Prey-seeker Probes
Effect: +20% Covert Bonus
Cost: 60,000 Naquadah
Level: 2
Name: Wraith Computer Virus
Effect: +30% Covert Bonus
Cost: 180,000 Naquadah
AntiCovert Enhancements
Level: 1
Name: Advanced Tracking Equipment
Effect: +10% Anti-Covert Bonus
Cost: 295,000
Level: 2
Name: Active Camoflage
Effect: +20% Anti-Covert Bonus
Cost: 350,000
Mercenary Recruitment Technology
Costs are as game standard, but the percentage increases are half normal.
Unique Racial Technology
Level: 1
Name: Strengthened Transporter Beams
Effect: “The Culling” bonus is increased by +5% (20% total)
Cost: 150,000 Naquadah
Level: 2
Name: Advanced Matter Re-integration Systems
Effect: “The Culling” bonus is increased by +10% (25% total)
Cost: 300,000 Naquadah
Wraith Motherships
Cost: 450,000,000 Naquadah (as Game Standard)
Capactiy Maximum Upgrade Costs : As Game Standard
MotherShip Production
Item: Plasma Energy Caster
Cost: 2,100,800 Naquadah
Item: Plasmatic Hive Shields
Cost: 2,250,000 Naquadah
So there we go. As was pointed out to me last time around, there are five main areas of the game. Attack, Defense, Covert, Income and Units. The firstfour have an associated race, but the fifth does not. As such, the Wraith focus is on the quality of their units (this inspired me to reduce Mercenary involvement too). Any comments?