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MPDSD Purchasing

Posted: Sun Jan 17, 2010 2:31 pm
by Crayton
As the post says; MPDSD Purchasing

This has been a debatable subject a few times before. Clearly this has not been discussed enough, so here is a post directly dedicated to the purchasing of MPDSD, and making it become a reality in SGW.

Lets get down to the fundamental of everything we do in life.....$$$ So one of my first arguments is that this becomes a purchase or trade product to both, private and black market trades. SGW exists first and foremost because of the players that entertain this game, and a main aspect within this game for some of these players is trade, well, with the black market and the SGW markets, my belief is that many of these markets keep this game profitable and fun for both the players and Kingdom Games. Fine, not all SGW players trade, but I would like to think that more than 50% of SGW Players trade sometime or another during their SGW Careers.

So there will clearly have to be a few guidelines that determine that merlin $$$ is not abused, to counteract this there needs to be a system in place that then zeros out the effect of this alteration to the game. My reccomendation would be that every planet has a "merlin counter" of how many merlins it has used, once a planet has used (30 days total?) merlin, it phases out and needs to have a cooldown time of 24/48 hours before it can use merlin again.

This brings many new opportunities, before you all go jumping into defence mode, think of the pros and cons on both sides....(example guys need to build a defence for their planets, many more planets become available to many new players Pro/Con???)

Another aspect is that we dont want KG to loose out on upgrade purchases.....and why should they, they shouldn't, this can also possibbly be made as a purchase soley through the black market only, 100 days merlin for 50$ or as such...

Whats your view...

Re: MPDSD Purchasing

Posted: Sun Jan 17, 2010 4:39 pm
by Sarevok
Crayton wrote:So there will clearly have to be a few guidelines that determine that merlin $$$ is not abused, to counteract this there needs to be a system in place that then zeros out the effect of this alteration to the game. My reccomendation would be that every planet has a "merlin counter" of how many merlins it has used, once a planet has used (30 days total?) merlin, it phases out and needs to have a cooldown time of 24/48 hours before it can use merlin again.

PPT, problem solved. Planet remains un-touchable.
I doubt this will work. Most people, would use 3 Merlins/week on a planet. 4 days PPT, 3 days merlin. At that rate, it would take 10 months for the planet to be able to be seen for 24-48 hours. Then another 10 months, before the opportunity arrives.
Another exploit against this would be to vacation that time period. Use a few merlins to get yourself to 30 days worth, then 24 hours before it's due to run out, and be open for everyone (even through PPT if this was used in combination), you can just go on vacation. Wait 4 days, the planet is cooled down, and then you get, as i said before, another 10 months of protection.

Something else to think about, people already have their planets under permanent protection as it stands. Without being able to but merlins.
You can spend $200/month.
Which is 4 Ultimate SS, 30 merlins each.
So they get 120 merlins that way.
They also get 12 merlins from the MT's (1/week, if they used the other 2 for PPT)
so 132 merlins/month.
With a total of 16 days PPT, there's about 14 days without.
With 132/month, 10 planets can be protected with only about 1 day of openness. Which can be rejigged around, such that only 3 are open, instead of all 10, and these can just be less-well-built ones, with a platform holding 300k on each, and each planet having say 500K defenses.
This defense, combined with critical/Nox, would make these planet virtually untouchable. Then the month resets, and here we go again.

Re: MPDSD Purchasing

Posted: Sun Jan 17, 2010 6:10 pm
by muffafuffin
i dont think there will ever be a just mpdsd market mostly because of jason wanting the money. sure 100 shifters for 50 sounds good for us but a player spends 100 dollars gets 200 shifters and then doesnt need them for a while. i imagine that the players that are buying the shifters to hide planets spend alot more on the supporter packages in order to get the shifter then jason would get if he made the mpdsd buyable on its own.

Re: MPDSD Purchasing

Posted: Mon Jan 18, 2010 4:27 pm
by MEZZANINE
Money money money, it's so funny, in an admins world :lol:

Re: MPDSD Purchasing

Posted: Wed Jan 20, 2010 12:49 am
by Crayton
Sarevok wrote:PPT, problem solved. Planet remains un-touchable.
I doubt this will work. Most people, would use 3 Merlins/week on a planet. 4 days PPT, 3 days merlin. At that rate, it would take 10 months for the planet to be able to be seen for 24-48 hours. Then another 10 months, before the opportunity arrives.
Another exploit against this would be to vacation that time period. Use a few merlins to get yourself to 30 days worth, then 24 hours before it's due to run out, and be open for everyone (even through PPT if this was used in combination), you can just go on vacation. Wait 4 days, the planet is cooled down, and then you get, as i said before, another 10 months of protection.

Something else to think about, people already have their planets under permanent protection as it stands. Without being able to but merlins.
You can spend $200/month.
Which is 4 Ultimate SS, 30 merlins each.
So they get 120 merlins that way.
They also get 12 merlins from the MT's (1/week, if they used the other 2 for PPT)
so 132 merlins/month.
With a total of 16 days PPT, there's about 14 days without.
With 132/month, 10 planets can be protected with only about 1 day of openness. Which can be rejigged around, such that only 3 are open, instead of all 10, and these can just be less-well-built ones, with a platform holding 300k on each, and each planet having say 500K defenses.
This defense, combined with critical/Nox, would make these planet virtually untouchable. Then the month resets, and here we go again.


Very valid point, I must admit, i did not think it would have had that type of strong impact on the game. So then my next question would be, how do we make this profitable enough for jason to make it a reality in SGW. I will work on a few suggestions getting around these problems (as above), any input welcome gents & gals...

Re: MPDSD Purchasing

Posted: Wed Jan 20, 2010 2:04 am
by Lithium
50$=100 merlins
150$ = 3 big planets shifted for +3 months at cost of 150T naq , which u can easily farm in 1 month. it ll raise the gap between $ players and non $ if used well. it hasten the game which has clearly resulted in loss of members

Re: MPDSD Purchasing

Posted: Wed Jan 20, 2010 3:48 am
by Sarevok
Whilst the idea is nice, and i would love it, i doubt it should be done.

Seriously. Can you imagine every single player having for example 10 200B attack planets? Or 10 300k UP planets. ALL merlin'd forever. I think it just should never happen.

Re: MPDSD Purchasing

Posted: Thu Jan 21, 2010 3:55 pm
by Andariel
I agree. would just give $ spenders another advantage over the rest.

Re: MPDSD Purchasing

Posted: Thu Jan 21, 2010 5:22 pm
by Lore
just remove the real problem, its not buying MPDSD, its not the MPDSD themselves, nor the platforms, nor the fleets, nor the planet bonuses,,,,


Remove planets altogether, the original update was bad, and all the ill thought out "bandaide" updates that followed have just made it worse.