R8 TDL wrote:Sarevok wrote:Jedi~Tank wrote:Remove them fine with me, we get to keep the slots tho. Only players that cannot handle DDE in the server war seem to want them removed.
The slots or the currently bought weapons.
The techs themselves are bias towards those with larger MS to start with. Since 30% of 100k slots is 30k slots, and 30% of 1k slots is only 300.
Not only that, but larger once get 30% more of the most expensive, since at 100k, you get the next 30k free, which are the most expensive ones.
R8 TDL wrote:lol at this. didnt lore just make a post. why does everything have to be about it DDE??
removed or not i dont think it will make of a difference to the overall stats of the big and small ms out there. everything is going to decrease by 30% so you still have the same playing field just smaller size.
Not true. If a smaller player has 30k slots. With the 30% bonus. They hey 33k. However, with 110k slots, the person get a power increase, EQUAL to that of the smaller MS TOTAL slots.
to this and to a certain extent apophis reply basically work harder to increase your ms rather then admin or the game giving you an advantage. yea the techs give you extra benefits if your ms is bigger but doesnt the time and effort mean you should get an additional benefit rather then playing for 3-4 years and to be at same level as someone who started 1 year ago? compare this to the cap limit or raw up. its the same principle the more you spend on the game either time or money the better you become. its unfair to keep having the "game" give you added benefits all the time. you get me point.
I don't see your point. I have been playing since month 1 and am all for removing them. Moreover, what you said isn't accurate. Everyone gets this MS tech. By everyone I mean everyone, big MS from people having account for long time, big MS for people who bought account from someone and don't play for long, small MS for people who play for a while and small MS for people who just joined. Giving such bonuses is the same issue as unlimited ATs (nowadays not so unlimited anymore heh
) or uncapped strike/defense planets, it's a grey area of easiness that I as well could (and should?) very well use and have unfair advantage on others who don't use it.
It's just benefiting snipers, that's all. (whether they get a big defence or not isn't what I mean, what I mean is thanks to this minimize the costs in massing/attacking to a level damaging is barely comparable to what a "normal" account of -same- size could do)
Example:
To upgrade mothership weapons from 1 to 300000 will cost 450,001,499,990,000 Naquadah.
To upgrade mothership shields from 1 to 300000 will cost 540,001,799,988,000 Naquadah.
MS techs in total cost about 15-20tril if not mistaken. In this case, up to 390k raw on volleys & shields. Now, see the real cost for those:
To upgrade mothership weapons from 300000 to 390000 will cost 310,500,450,000,000 Naquadah.
To upgrade mothership shields from 300000 to 390000 will cost 372,600,540,000,000 Naquadah.
=> 683tril!
If you are out of wars and do ascending, with such MS, just buy all up to MS tech 10, arm fully MS, then ascend. As long as nobody masses your MS, your MS will keep it's power, even if techs aren't built, the extra will remain until it's massed. Then you have to buy back techs to get up to 30% bonus'd mothership.
So this player will have spent 0 naq in his MS to make it go from 300k raw to 390k raw. Until he gets massed during his ascensions and has to buy MS techs again.
683tril for the extra vs zero naq. Do I smell a flaw in the game?
The above was just an exemple with high levels to be more clear than with 50k raw volleys/shields, to which it still applies, to a lesser extent.