Race Defense Techs
Posted: Thu Jan 21, 2010 2:06 pm
Premise: Make defenses more easily/less costly to rebuild without increasing the difficulty or losing the enjoyment of massing/farming.
Race Social Structure Tech
Name of Tech is tied to the Race Social Structure
-Enslave and Dominate
--Name: Death Mitigation
-Hologram and Stored Consciousness
--Name: Priority Download
-Evolved Replicating AI
--Name: AI Recovery
-Militaristic
--Name: Emergency Teleportation
Recovery Technology designed to recover "killed" nonmerc defense troops.
-5 Tech levels
--Troop Recovery: 8%, 16%, 24%, 32%, 40%
--Cost: 1 Tril, 2 Tril, 3 Tril, 4 Tril, 5 Tril
--Engagement Chance: 100% all levels
---or, 20%, 40%, 60%, 80%, 100%
Workings
-One has
--Tech Level 5
--100,000 Super Defenders
-When attacked
--Loses 10,000 Super Defenders
--4,000 of those troops are saved without Attacker knowledge.
---Troops still count as killed units for the attacker
----no adjustment to battle logs needed
-For AB
--This tech only counts the troops killed after the AB,
---Tech level 5, will only save 50% of the troops killed after the AB.
---Similar to ascensions Personal Constitution, that only negates damage that reaches you.
Unit Recovery
-Somewhere have a button that allows one to manual recover the number of defenders saved.
--Much like the recovery system in the Market Broker.
-Recovered units return as trained Super Defenders/ Reg Defenders respectively.
Race Technology Path Tech
Name of Tech is tied to Race tech path
-Enhanced Naquadah Based
--Naquadah Reacquisition
-Ancient
--Expert Salvage
-Advanced Nano Technology
--Nano Reconstruction
-Advanced Science and Military Tech
--Advanced Recycling
Recovery Technology designed to help rebuild destroyed defense weapons.
---Destroyed weapons means when completely destroyed, not damaged.
----Sabotaged weapons do not count.
-5 Tech levels
--Weapon Material Recovered: 12%, 24%, 36%, 48%, 60%
--Cost: 1 Tril, 2 Tril, 3 Tril, 4 Tril, 5 Tril
--Engagement Chance: 100% all levels
Workings
-One has
--Tech Level 1
--10,000 Defense Weapons
-When massed
--Loses 10,000 Defenses weapons
--Enough material for 1,200 weapons has been gathered
Weapon Recovery
-Somewhere have a button that allows one to manually restore weapons
--Much like the recovery system in the Market Broker.
--Unlike troop recovery, this is not free, it has a naq cost to it, see section below.
-Recovered weapons return as weapons.
Naq Cost to Recover Weapons
-Some new material is needed to get weapons operational.
-Currently Cost Project: 20% of normal weapon purchase
--so instead of paying 599,600 per weapon, one pays 119,920 on recovered weapons
Example
With
-1,000 Weapons = 599,600,000 naq to build.
-tech lvl 5
so after massing
-600 weapons saved = 71,952,000 naq to rebuild.
so
-of the original, 599,600,000 invested, 239,840,000 is lost outright,
- of the 359,760,000 remain, 71,952,000 needed to invest in restoration
- so 287,808,000 remain.
Take
(287,808,000/599,600,000)*100 = 48% of the initial amount of naq invested
--essentially amounts to a free 480 weapons after spending the equivalent amount of naq that would have only gotten 120 weapons.
Why is the cost needed?
-Otherwise, this is too cheap/easy
--particularly to countering AC
--This way, like now, naq still has to be withdrawn.
-Since it is unlikely, that a masser will mass the troops to less than 100 remaining, more than 30% of the units will survive.
-So having less than 50% of the naq invested recovered, helps broaden the gap between the naq cost to rearm and the troops remaining.
Other
-Like all techs, these get lost when ascending.
-Probably need extensive testing in Beta server to fine tune numbers and such
-For simplicity, ME will still record defense units as killed, for both defender/attacker
--even if it actually means, killed and/or....I don't know maybe... wounded, knocked out of action, not dead just very badly burned, troops who had a limb blown off, help I've fallen and can't get up...
TC
Race Social Structure Tech
Name of Tech is tied to the Race Social Structure
-Enslave and Dominate
--Name: Death Mitigation
-Hologram and Stored Consciousness
--Name: Priority Download
-Evolved Replicating AI
--Name: AI Recovery
-Militaristic
--Name: Emergency Teleportation
Recovery Technology designed to recover "killed" nonmerc defense troops.
-5 Tech levels
--Troop Recovery: 8%, 16%, 24%, 32%, 40%
--Cost: 1 Tril, 2 Tril, 3 Tril, 4 Tril, 5 Tril
--Engagement Chance: 100% all levels
---or, 20%, 40%, 60%, 80%, 100%
Workings
-One has
--Tech Level 5
--100,000 Super Defenders
-When attacked
--Loses 10,000 Super Defenders
--4,000 of those troops are saved without Attacker knowledge.
---Troops still count as killed units for the attacker
----no adjustment to battle logs needed
-For AB
--This tech only counts the troops killed after the AB,
---Tech level 5, will only save 50% of the troops killed after the AB.
---Similar to ascensions Personal Constitution, that only negates damage that reaches you.
Unit Recovery
-Somewhere have a button that allows one to manual recover the number of defenders saved.
--Much like the recovery system in the Market Broker.
-Recovered units return as trained Super Defenders/ Reg Defenders respectively.
Race Technology Path Tech
Name of Tech is tied to Race tech path
-Enhanced Naquadah Based
--Naquadah Reacquisition
-Ancient
--Expert Salvage
-Advanced Nano Technology
--Nano Reconstruction
-Advanced Science and Military Tech
--Advanced Recycling
Recovery Technology designed to help rebuild destroyed defense weapons.
---Destroyed weapons means when completely destroyed, not damaged.
----Sabotaged weapons do not count.
-5 Tech levels
--Weapon Material Recovered: 12%, 24%, 36%, 48%, 60%
--Cost: 1 Tril, 2 Tril, 3 Tril, 4 Tril, 5 Tril
--Engagement Chance: 100% all levels
Workings
-One has
--Tech Level 1
--10,000 Defense Weapons
-When massed
--Loses 10,000 Defenses weapons
--Enough material for 1,200 weapons has been gathered
Weapon Recovery
-Somewhere have a button that allows one to manually restore weapons
--Much like the recovery system in the Market Broker.
--Unlike troop recovery, this is not free, it has a naq cost to it, see section below.
-Recovered weapons return as weapons.
Naq Cost to Recover Weapons
-Some new material is needed to get weapons operational.
-Currently Cost Project: 20% of normal weapon purchase
--so instead of paying 599,600 per weapon, one pays 119,920 on recovered weapons
Example
With
-1,000 Weapons = 599,600,000 naq to build.
-tech lvl 5
so after massing
-600 weapons saved = 71,952,000 naq to rebuild.
so
-of the original, 599,600,000 invested, 239,840,000 is lost outright,
- of the 359,760,000 remain, 71,952,000 needed to invest in restoration
- so 287,808,000 remain.
Take
(287,808,000/599,600,000)*100 = 48% of the initial amount of naq invested
--essentially amounts to a free 480 weapons after spending the equivalent amount of naq that would have only gotten 120 weapons.
Why is the cost needed?
-Otherwise, this is too cheap/easy
--particularly to countering AC
--This way, like now, naq still has to be withdrawn.
-Since it is unlikely, that a masser will mass the troops to less than 100 remaining, more than 30% of the units will survive.
-So having less than 50% of the naq invested recovered, helps broaden the gap between the naq cost to rearm and the troops remaining.
Other
-Like all techs, these get lost when ascending.
-Probably need extensive testing in Beta server to fine tune numbers and such
-For simplicity, ME will still record defense units as killed, for both defender/attacker
--even if it actually means, killed and/or....I don't know maybe... wounded, knocked out of action, not dead just very badly burned, troops who had a limb blown off, help I've fallen and can't get up...
TC