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2 simple ideas

Posted: Thu Jan 28, 2010 4:19 am
by R8
can we please have the time in the attack logs stay there after the 00;00 turn change and not just the date displayed. reason, well it makes working out things easier in terms of when somones ms got sent out, when you took a planet/rettok one back and so on. i dont think its too hard to implement and i hope more people feel it is needed.

2nd one is either remove the 80%-100% chance of getting all the naq from a single 15 attack turn hit or leave it as it is but make it is that you can declare war and declare neutral one after the other not having to wait 24 hours.
reason well you end up with a 20 page long relations list of all the people you had to declare war with just to get their naq. and then you end up with 200 messages with people asking why you set war.

my frustration is over. see what you think

Re: 2 simple ideas

Posted: Thu Jan 28, 2010 5:12 am
by Sarevok
R8 TDL wrote:can we please have the time in the attack logs stay there after the 00;00 turn change and not just the date displayed. reason, well it makes working out things easier in terms of when somones ms got sent out, when you took a planet/rettok one back and so on. i dont think its too hard to implement and i hope more people feel it is needed.

Is a good idea. Obviously it's kept somewhere, otherwise, you could change relation like 1 min within itself, on a day change.

R8 TDL wrote:2nd one is either remove the 80%-100% chance of getting all the naq from a single 15 attack turn hit or leave it as it is but make it is that you can declare war and declare neutral one after the other not having to wait 24 hours.
reason well you end up with a 20 page long relations list of all the people you had to declare war with just to get their naq. and then you end up with 200 messages with people asking why you set war.

Don't really agree with
You can attack, and get 70+% without declaring war. On the other hand. I think you should be able to maybe go from peace/war to neutral, or neutral to peace/war, but min 12 hours for things like war-neutral-war or peace-neutral-war

Re: 2 simple ideas

Posted: Thu Jan 28, 2010 5:14 am
by GeneralChaos
R8 TDL wrote:
2nd one is either remove the 80%-100% chance of getting all the naq from a single 15 attack turn hit or leave it as it is but make it is that you can declare war and declare neutral one after the other not having to wait 24 hours.
reason well you end up with a 20 page long relations list of all the people you had to declare war with just to get their naq. and then you end up with 200 messages with people asking why you set war.



LOL thats a good one, more like, let me set WAR to mass them then set it back to Neutral so they cant bypass my Nox+Crit.

Bad Suggestion

Re: 2 simple ideas

Posted: Thu Jan 28, 2010 5:20 am
by R8
GeneralChaos wrote:
R8 TDL wrote:
2nd one is either remove the 80%-100% chance of getting all the naq from a single 15 attack turn hit or leave it as it is but make it is that you can declare war and declare neutral one after the other not having to wait 24 hours.
reason well you end up with a 20 page long relations list of all the people you had to declare war with just to get their naq. and then you end up with 200 messages with people asking why you set war.



LOL thats a good one, more like, let me set WAR to mass them then set it back to Neutral so they cant bypass my Nox+Crit.

Bad Suggestion


to avoid things like that GC either make it so you have to declare neutral back again within space of lets say 2 mins or watever or keep it simple and remove the 80% percentage. just make it like it was before if you hit with 15 ats you get all their naq regardless of relations

Re: 2 simple ideas

Posted: Thu Jan 28, 2010 6:04 am
by Scar Face
I like the first one, have thought about it myslef.
The second one however is ok as it is, the only thing I would add is different war setting, would make war as in mass(war related), separeted from war for naq/UU(farm related), 2 lists of war :D Maybe add space to each person in your farm list, to keep notes on him/her. 8)

Re: 2 simple ideas

Posted: Thu Jan 28, 2010 12:07 pm
by Tekki
The getting the percentage though is more reflective on a rather subjective reality. The chances of you getting all their naq in a raid is remote as there will always be caches you don't find - yes it could be argued that the bank is the safe cache but not always.

As for the war settings, I can see where you are coming from but that's waht the 24 hours are for. You ahve to take the risk that they won't mass you back when you set war for farming. Not just grab grab grab. Besdies, if someone sets me to war, I can do a lot of damage in those 2 mins anyway - enough to mass their MS and probably their defence if I set it up right :D

I don't really agree with the time thing, either. While I can see the advantage and would like it sometimes, I think it adds a bit more of a challenge to be able to be on the ball before 00:00 :D

Re: 2 simple ideas

Posted: Thu Jan 28, 2010 4:21 pm
by Sarevok
Tekki wrote:I don't really agree with the time thing, either. While I can see the advantage and would like it sometimes, I think it adds a bit more of a challenge to be able to be on the ball before 00:00 :D

Whist i agree on the most part. But what happens if your regular sleeping schedule for work/school/collage is based on 18:00 bed time, 02:00 wake up time. Then you can always have things happen, and never be able to get a final check before 00:00

Re: 2 simple ideas

Posted: Thu Jan 28, 2010 5:52 pm
by Norbe
Sarevok wrote: But what happens if your regular sleeping schedule for work/school/collage is based on 18:00 bed time, 02:00 wake up time. Then you can always have things happen, and never be able to get a final check before 00:00


Such is a the problem that I have. I never know what time things occurred the day before. So this I agree with. The war setting though, as annoying as it is having little tiny accounts clogging up my war list, I just clear them out the next day, or they all get cleared with my good farms when i accidentally hit that damn reset all button...

Re: 2 simple ideas

Posted: Thu Jan 28, 2010 9:25 pm
by Sarevok
Just don't set war, and accept missing out on 10% of their resources. Unless their a raid target, in which case, it's worth wild having