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Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 9:03 pm
by HippyFool
Forum wrote:last warning (also on your main base page and updates page):
every realm slowly creates anti-matter !!!! watch that when attacking :)


Does that mean we auto generate the units that kill peoples miners/UU...meaning that all the innactives that get farmed every day are gonna be getting their armies killed...and subsequently lowering the farm rate this wave a lot? - Or am i completely wrong here :P

edit - and do peace/war/neutral settings mean anything this wave?

PLEASE READ THIS ADMIN

Posted: Mon Feb 15, 2010 10:12 pm
by jabujabu
alright
i'm gonna list the bugs /clarifications / problems i found in the first few minutes of playing

1. AMS DEPLOY even if you don't choose to deploy them,
i lost 3 AMS already but they didn't destroy anything

2. AMS deploy on defense, SO ANNOYING when farming inactives,
i have to train 1 attack troop every time to farm
and it also kills anticovert, but nothing else

3. you need to set war + 12 ATs minimum to make farming efficient

4. 22:07 MR atkinson 368150064040 jabujabu 541512208678 0 Naquadah lost 0
although in my logs, it clearly says that he didn't even come close to beating my defense

that's all for now

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 11:16 pm
by Ace1102
As above, I noticed them... ^^^

Also, seems the race bonus's may have been wiped?
Just swapped from Tauri to Asgard, strike weaps are the same cost for asgard as tauri, and also asgard do not get any special rate on selling of defence weaps... (usually 0% loss, last era 1 naq loss?)

And unless everyone started with an odd number of mini-techs, they are still growing by themselves as I haven't bought any at all...
Weapons SuperCharger (increases all unit attack weapons power) 31
Shield SuperCharger (increases all unit defence weapons power) 31
Cloaking Generators (increases all covert&anti-covert unit abilities) 15
Mothership Hull Power Infusor (increases shield and weapon power) 31

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 11:23 pm
by renegadze
Ace1102 wrote:As above, I noticed them... ^^^

Also, seems the race bonus's may have been wiped?
Just swapped from Tauri to Asgard, strike weaps are the same cost for asgard as tauri, and also asgard do not get any special rate on selling of defence weaps... (usually 0% loss, last era 1 naq loss?)

And unless everyone started with an odd number of mini-techs, they are still growing by themselves as I haven't bought any at all...
Weapons SuperCharger (increases all unit attack weapons power) 31
Shield SuperCharger (increases all unit defence weapons power) 31
Cloaking Generators (increases all covert&anti-covert unit abilities) 15
Mothership Hull Power Infusor (increases shield and weapon power) 31



think we all got them

Weapons SuperCharger (increases all unit attack weapons power) 31
Shield SuperCharger (increases all unit defence weapons power) 31
Cloaking Generators (increases all covert&anti-covert unit abilities) 15
Mothership Hull Power Infusor (increases shield and weapon power) 31

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 11:36 pm
by Ace1102
And this keeps happening trying to send/reply to messages from the inbox...
Dunno how many people would have sent messages this early on in the era :P

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 11:49 pm
by Stickm@n
Jabujabu and I have had the same thing Ace. Painful with tired eyes :razz:

Re: here comes..... 22 :)

Posted: Tue Feb 16, 2010 12:37 am
by Neimenljivi
Quick question - does realm alert still prevent every player from attacking one player inside that time frame, or does it only prevent the player who attacked someone to attack him twice in that time frame, but any other player can still attack him (of course needs to wait a few seconds to hit him again)? So you can't have someone who blocks you from being attacked by anyone else in last few hours, like Seijuro Hiko did a few eras ago?

Also too bad tab farming is limited, it slows things down A LOT (for instance I could do 60 attacks in 30 seconds so my farming time will be multiplied by 10 which isn't good now).
Of course it doesn't take much time to farm those that you've tabbed, but even so you need time to prepare every tab (tab every farm, set everyone to attack, fill in how many ATs you need to use, etc) so tab farming is still a risk - someone might farm the ones you've got tabbed before you manage to prepare every tabbed person to farm them. So tab farming is kinda like 50-50, it is a bit risky, a lot more riskier than farming normally.
I hope it'll be removed tbh..

Gotta run now, enjoy the farm fest, hope there's some left for me when I come back in 10 hours or so..

~Jack

Re: PLEASE READ THIS ADMIN

Posted: Tue Feb 16, 2010 12:53 am
by Forum
ok some i get, some i do not.
1) i do not see this. in the amount to send, you left it as zero? what is the battle ID so I can take a look? (look in url)
2) yes, they do.i am assuming you only send attack troop and an AC ... they do not destroy what you do not send. this 1per day growth will make more difference as the era progresses. there is now a cost to farming. low cost, but cost ...
3) yes, correct. or you can use no war and 15 turns?
4) so it should say "attack defended" but says 'lost 0 naq' instead?? (i assume you had more than zero naq??)

as for the write message i think its fixed.

as for the farming on turn and using tabs...i think once each 5 seconds or so is ok...just keep hitting the tab each 5seconds. the difference will be that others who do not 100 tab can also do some farming. maybe they will get to more than they did before. so who you hit first matters. a bit more strategy and not just 'who can hit the buttons the fastest' maybe....
plus with the point #2 -- danger, will robinson!! danger! :) maybe...

the techs do not grow on their own. although i think they did until level 31 or such... let me know if you note any more tech autogrowth but i cannot see where it would do it..

oh - and the race bonuses are in the extra effect (a tauri holding 100 top weapons with supers will be 35% stronger than a repli holding the same) --but-- the cost to get those weapons and units will be the same for each. all 'cost savings' bonuses are removed. its only the strength of the arms/levels/etc that get the bonus....

my biggest concern is #1 point. i dont see how that happens, so let me know that attack ID.

i will have to check into the exacts of realm alert...i think (but not sure) it limits attacks by same player...so 10 people could hit you more or less at once. but one person could only hit you each xx seconds...

jabujabu wrote:alright
i'm gonna list the bugs /clarifications / problems i found in the first few minutes of playing

1. AMS DEPLOY even if you don't choose to deploy them,
i lost 3 AMS already but they didn't destroy anything

2. AMS deploy on defense, SO ANNOYING when farming inactives,
i have to train 1 attack troop every time to farm
and it also kills anticovert, but nothing else

3. you need to set war + 12 ATs minimum to make farming efficient

4. 22:07 MR atkinson 368150064040 jabujabu 541512208678 0 Naquadah lost 0
although in my logs, it clearly says that he didn't even come close to beating my defense

that's all for now

Re: here comes..... 22 :)

Posted: Tue Feb 16, 2010 1:26 am
by Ace1102
Is there still going to be a way to see who has the highest UP?
I cant see a popup box or a link over the total

looks like alot of fun :)

Re: here comes..... 22 :)

Posted: Tue Feb 16, 2010 1:56 am
by Apogryph
defended attacks dont show a battle report for the attacker...

Re: here comes..... 22 :)

Posted: Tue Feb 16, 2010 1:58 am
by Sir Balor
renegadze wrote:
Ace1102 wrote:As above, I noticed them... ^^^

Also, seems the race bonus's may have been wiped?
Just swapped from Tauri to Asgard, strike weaps are the same cost for asgard as tauri, and also asgard do not get any special rate on selling of defence weaps... (usually 0% loss, last era 1 naq loss?)

And unless everyone started with an odd number of mini-techs, they are still growing by themselves as I haven't bought any at all...
Weapons SuperCharger (increases all unit attack weapons power) 31
Shield SuperCharger (increases all unit defence weapons power) 31
Cloaking Generators (increases all covert&anti-covert unit abilities) 15
Mothership Hull Power Infusor (increases shield and weapon power) 31



think we all got them

Weapons SuperCharger (increases all unit attack weapons power) 31
Shield SuperCharger (increases all unit defence weapons power) 31
Cloaking Generators (increases all covert&anti-covert unit abilities) 15
Mothership Hull Power Infusor (increases shield and weapon power) 31


i didnt get that
any reason? 31% bonuses for free while others get nothing is a bit uncool

Re: here comes..... 22 :)

Posted: Tue Feb 16, 2010 2:26 am
by Apogryph
Sir Balor wrote:
renegadze wrote:
Ace1102 wrote:As above, I noticed them... ^^^

Also, seems the race bonus's may have been wiped?
Just swapped from Tauri to Asgard, strike weaps are the same cost for asgard as tauri, and also asgard do not get any special rate on selling of defence weaps... (usually 0% loss, last era 1 naq loss?)

And unless everyone started with an odd number of mini-techs, they are still growing by themselves as I haven't bought any at all...
Weapons SuperCharger (increases all unit attack weapons power) 31
Shield SuperCharger (increases all unit defence weapons power) 31
Cloaking Generators (increases all covert&anti-covert unit abilities) 15
Mothership Hull Power Infusor (increases shield and weapon power) 31



think we all got them

Weapons SuperCharger (increases all unit attack weapons power) 31
Shield SuperCharger (increases all unit defence weapons power) 31
Cloaking Generators (increases all covert&anti-covert unit abilities) 15
Mothership Hull Power Infusor (increases shield and weapon power) 31


i didnt get that
any reason? 31% bonuses for free while others get nothing is a bit uncool


those bonuses will be insignificant after 2 weeks

Re: here comes..... 22 :)

Posted: Tue Feb 16, 2010 2:40 am
by Scenester
Why do I lose all my units in AC and Offence each attack?
New game feature to drain your own army or we will have to rely on own income this era?

Re: here comes..... 22 :)

Posted: Tue Feb 16, 2010 2:58 am
by Apogryph
Scenester wrote:Why do I lose all my units in AC and Offence each attack?
New game feature to drain your own army or we will have to rely on own income this era?


read the entire thread.

Re: here comes..... 22 :)

Posted: Tue Feb 16, 2010 5:53 am
by Thade
battlelog.php?id=2119&isview=1

Lost my AMS even without wanting to send them. Not sure I like the autogrowth of AMS...although 10 units later on won't matter while farming right now it's a serious pain to train 1 unit before every attack.