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Fun War Rule Idea

Posted: Tue Feb 16, 2010 4:42 pm
by Jim
New Idea for Fun war rules:

No min or max defense as such, But:
You cannot mass unless your defense is above 200b. If you are seen to make an attack with your defense at 150b or lower you are disqualified. Attacks are to cease at 200b defense. 50b leeway is given just in case.
Once you reach 0 defense you are OUT and can not mass or sab in that round again.
Each player can set no higher than Nox Medium. I believe this gives 3 seconds between attacks. This should slow the game down away from the usual 5second online battles with no nox, but will be a lot quicker than the usual hour long online battles with Nox crit on.

Thoughts on this?

These rules will make online battles a lot more tactical in my opinion. You will have to build a defense capable of withstanding long enough and not going below 200b. People will need to retrain defense troops so gives option of people raiding you.
The battle will be medium speed so will not be over in seconds to allow decent amount of tactics, but will not drawn on so will not consist of clicking one button over and over.
If teams are involved clear and good communication will be needed. You will need to take peoples defenses to 0 to get them out, while making sure yours does not drop below 200b. If you see somebody's defense dropping below 200b you can ask teamates to raid mass them as well as you massing normally to stop them getting back above 200b so they cant hit you back.

So what do people think?

Re: Fun War Rule Idea

Posted: Tue Feb 16, 2010 4:48 pm
by Captain Teague
EDIT:sorry fun waer rule well i think its a good idea but what about the noobs who cant afford it?

Re: Fun War Rule Idea

Posted: Tue Feb 16, 2010 4:49 pm
by Duderanch
Al Mualim Altair wrote:This would destroy FUALL and TTF war so im saying no.


This is for aranged wars...

Re: Fun War Rule Idea

Posted: Tue Feb 16, 2010 4:49 pm
by Jim
Al Mualim Altair wrote:This would destroy FUALL and TTF war so im saying no.

no i dont think you understand, this is for Fun Wars, not real wars otherwise people would just cheat :?.

Im not suggesting this to be added into the game.... im saying do you think its good for optional rules for fun wars #-o

Re: Fun War Rule Idea

Posted: Tue Feb 16, 2010 4:50 pm
by Captain Teague
Changed my post just relised ha ha.

Re: Fun War Rule Idea

Posted: Wed Feb 17, 2010 5:20 am
by Jim
Earendil wrote:#-o I didn't know the Server war was a fun war ](*,)

Not a bad idea Jim,, but what about if your in the process of massing and don't look at your def until it's knocked down to below 200?

read it again eary. you are only DQ'd if its below 150. If it goes below 200 and you notice you stop. Means you have to keep checking. If you see it around 250 you would have to start doing something anyway

Re: Fun War Rule Idea

Posted: Wed Feb 17, 2010 5:26 am
by Jim
yes.

Re: Fun War Rule Idea

Posted: Wed Feb 17, 2010 5:28 am
by Jim
Well this is a new idea that i havnt heard of before so was wondering if people thought it could work. I think it has great potential but expect somebody to come along and poke a massing whole in it

Re: Fun War Rule Idea

Posted: Wed Feb 17, 2010 5:31 am
by Jim
SuperSaiyan wrote:don't think I've seen anything as technical as this, but I have seen "Fun Wars" with mass only with defenses rules before ;)

its the technicalities that matter ;)

Re: Fun War Rule Idea

Posted: Wed Feb 17, 2010 5:58 am
by Thade
I think it's a decent idea...although I do notice a tactic that would give those who think of it a slight advantage. No I won't say what as I would hate to share ideas with potential opponents. :)

Re: Fun War Rule Idea

Posted: Wed Feb 17, 2010 6:01 am
by dastupy
*Builts a 20 trill def*
Bring it :razz:

Re: Fun War Rule Idea

Posted: Wed Feb 17, 2010 6:05 am
by Lithium
a battle could be more fun if u put limit to strike instead of def or have them connected, like u must have not more then 30% of yr def + in strike

200b def 260b strike, so u dont face 2t strike