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Finding Ascended Accounts, and Ascended Tweaks... :)
Posted: Thu Mar 04, 2010 7:28 pm
by Dubby_CompGamerGeek2
1a)
I think there should be a way look up an Ascended player's Ascended account, from main...
much like you can do with checking main accounts from ascended...
obviously it should cost something;
1b)
**Although I think God-Questing on Ascended costs far too much, especially since you don't actually get the Main account's ID number!!1c)
...and I think it should tell you the alliance they are in on Main...
1d)
... and I don't think you should have to reset peace relations just to God-Quest them... I God-Quest friends all the time when I forget...

Still, I don't think God-Questing should be free either...
2)
I think Attack Turns held should be expanded on Ascended to at least 3,000... and cutting the number of Attack Turns needed for recons from 2 to 1.
3)
I also think that the amount of Covert needed on Ascended to see army sizes and DMU laying out should be reduced...
4)
...and I think you should be able to see activity level in some form on Ascended,
whether it's the number of attack turns they have
OR the number of days it's been since they last logged in,
something to give us a really good idea if we are farming inactive ascended accounts,
or live ones...

Re: Finding Ascended Accounts, and Ascended Tweaks... :)
Posted: Sun Mar 07, 2010 5:16 am
by Sarevok
1) I sort of agree here. Especially when people threaten you on ascended with attack your main account cause you attacked them. Either this should be removed (take out god-quest), OR, you should be able to spy for the ascended being from main
2) Why? It's not like you can buy them, and if you don't login often enough to use them when they get full, why should you get more space to store extra ones?
3) Why? What's wrong with the current setup. It's not like training costs are high on ascended. I can farm 1 farm, and probably train-untrain all my planets 3-4 times before running out (and i have over 14B of them lol)
4) I think the ability to see the turns they have available should be the only option for seeing activity
Re: Finding Ascended Accounts, and Ascended Tweaks... :)
Posted: Sun Mar 07, 2010 9:02 pm
by Dubby_CompGamerGeek2
1) I sort of agree here. Especially when people threaten you on ascended with attack your main account cause you attacked them. Either this should be removed (take out god-quest), OR, you should be able to spy for the ascended being from main
2) Why? It's not like you can buy them, and if you don't login often enough to use them when they get full, why should you get more space to store extra ones?
--- the problem is, when I need to go massing or something, and I only have 1500 turns to do it with... and not being able to buy them is making it worse, not better.
3) Why? What's wrong with the current setup. It's not like training costs are high on ascended. I can farm 1 farm, and probably train-untrain all my planets 3-4 times before running out (and i have over 14B of them lol)
--- it's not so much the training costs,
partly it's the annoyance factor... and partly it's also about not wanting my intel planets getting educated or something... even though I'm usually right in front of the screen the whole time...
4) I think the ability to see the turns they have available should be the only option for seeing activity
--- I agree, but I wanted to give Jason and other players another option to consider.
Re: Finding Ascended Accounts, and Ascended Tweaks... :)
Posted: Sun Mar 07, 2010 9:34 pm
by Sarevok
Dubby_CompGamerGeek2 wrote:--- the problem is, when I need to go massing or something, and I only have 1500 turns to do it with... and not being able to buy them is making it worse, not better.
Probably easier just to impliment spy turns. That way, you can assassin their planet/sab weapons, before going in and massing. I mean, it only takes like <1KAT to mass on main, and on ascended, you can just throw planets at them, and destroy 1/2 the stuff with 7AT used/hit
Dubby_CompGamerGeek2 wrote:--- it's not so much the training costs,
partly it's the annoyance factor... and partly it's also about not wanting my intel planets getting educated or something... even though I'm usually right in front of the screen the whole time...
](./images/smilies/eusa_wall.gif)
Yeh, i get it's an annoyance. But the thing is, where do you draw the line? Do we go as far as to say "When you spy someone, all your untrained units are traied to spies, the spy is done, then they are untrained again", making people completely lazy? Or do we make them put the effort in to be able to spy on someone, rather then making it easier for them?
Re: Finding Ascended Accounts, and Ascended Tweaks... :)
Posted: Mon Mar 08, 2010 3:04 am
by GeneralChaos
1. Why not just make it you CANNOT use a different name on ascended, if you ascend and change your name in main, your ascended account automatically updates to that new name.
2. NO, snipers are already a big problem on ascended since the update that handed the server to people who dont play it, and people who have no stats bar strike, and they only have that when sniping, less Turns restricts how much they can snipe.
3. Covert on ascended has no use at all, with the 130% multiplier to strike on turn change, they can hit you blind if they win they might get alot, if they dont its no great loss, sabbing is also a complete waste of time there.
4. Your joking right, then why not have the same for MAIN, a big number beside there name, ( last log in x days ago ) come on get real stop being lazy, i think you want this so that you dont hit an active player who might turn around and smash you into the ground.
Re: Finding Ascended Accounts, and Ascended Tweaks... :)
Posted: Mon Mar 08, 2010 3:17 am
by Lithium
dont bother wit ascended guys its dead.
Re: Finding Ascended Accounts, and Ascended Tweaks... :)
Posted: Mon Mar 08, 2010 3:29 am
by Sarevok
unless we fix it, and make most stuff about 1/10 what it is. A reset, without a full reset
Re: Finding Ascended Accounts, and Ascended Tweaks... :)
Posted: Mon Mar 08, 2010 3:56 am
by Lithium
man if u dont see the game as the one does then dont bother asking for stuff
u can even play multie if u spend $ in this game , just spend it from both account

and u ve the blessing
Re: Finding Ascended Accounts, and Ascended Tweaks... :)
Posted: Tue Mar 09, 2010 2:00 am
by Dubby_CompGamerGeek2
care to elaborate, Lithium?
![[047.gif] :smt047](./images/smilies/047.gif)
Re: Finding Ascended Accounts, and Ascended Tweaks... :)
Posted: Wed Mar 10, 2010 5:39 am
by Lithium
"the one" = admin
Re: Finding Ascended Accounts, and Ascended Tweaks... :)
Posted: Sun Jul 18, 2010 2:24 am
by stuff of legends
1a) dont really care about. Probably should cost AT's if anything.
1b) pfft hardly costs anything, and it comes with their current name. you dont need an ID.
1c) thats just being lazy.
1d) yeah that probably should be removed.
2) if you play it right you dont need to hold anymore. IF you must NEED to have more space, at least inverse the turn/rank production ratio, so you get more per turn while your rank 1 then while your rank 3000.
3) reducing DMU wont do crap now, no point anyway, you will never catch up to us biggens at that rate. As for covert...hmm maybe thats one thing that shouldnt be effected by the multiplier.
4) as most people said, hell no. It wont be used like that, you just have to take the chance and think smart.
@saverok, whats 1/10th gonna fix? the whole idea of ascended is that its upscaled. ever looked around and wonder why you get quads and billions of planets? not trillions and millions of people?
Re: Finding Ascended Accounts, and Ascended Tweaks... :)
Posted: Sun Jul 18, 2010 2:29 am
by EbilCC
m i login to ascended every day to use turns

lol buts that me I was going to suggest more turns because well if someone is close to undecenable but isnt quite there it can take 48 hours of hits I know because I did that recently and i was down to 300 turns if he had of refilled I would have been set back almost 6 days -_-
so yes personally i only login because i want an awesomer ascended account than I have atm
Re: Finding Ascended Accounts, and Ascended Tweaks... :)
Posted: Sun Jul 18, 2010 2:32 am
by stuff of legends
Sit back a few k ranks mate when you attempt a descension. Few reasons, one means you shouldnt have alot trained so if they do happen to come online you wont die as much, secondly you gain something crazy like 11 turns per turn when your at like 3k + altitude.
Re: Finding Ascended Accounts, and Ascended Tweaks... :)
Posted: Sun Jul 18, 2010 2:36 am
by ƒëmmë ƒatalë
or a much simplier solution ascended name auto sets to same name as you have on main. Would also prevent ppl from faking you for what ever reason.
Re: Finding Ascended Accounts, and Ascended Tweaks... :)
Posted: Sun Jul 18, 2010 2:37 am
by Iƒrit
GeneralChaos wrote:1. Why not just make it you CANNOT use a different name on ascended, if you ascend and change your name in main, your ascended account automatically updates to that new name.
2. NO, snipers are already a big problem on ascended since the update that handed the server to people who dont play it, and people who have no stats bar strike, and they only have that when sniping, less Turns restricts how much they can snipe.
3. Covert on ascended has no use at all, with the 130% multiplier to strike on turn change, they can hit you blind if they win they might get alot, if they dont its no great loss, sabbing is also a complete waste of time there.
4. Your joking right, then why not have the same for MAIN, a big number beside there name, ( last log in x days ago ) come on get real stop being lazy, i think you want this so that you dont hit an active player who might turn around and smash you into the ground.
1.) love it
2.) problem is snipers sit in the low ranks which give more ATs per turn then other ranks....
3.) not true ive trained every single planet ive had 12b+ into covert to try and see army and recon someone and ??? is all i got on some players...
4.) I agree, attacking is/can be a risky business, and therefore should not make it easier for players to farm inactives.
personaly I think ascended needs some revamping, it would be nice to have descending someone be a bit easier, (its practically impossible) to have it also be a lengthy battle between two ascended beings and thus have no interference while attempting to decend. And CS needs a power-up or a multiplier....