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Ingame Market Trading Multiples: 10x or better...

Posted: Sun Mar 14, 2010 4:03 am
by Dubby_CompGamerGeek2
Well, I think this was needed before,
but now with Attack Turns so short on the market,
(and Mining Bot/Lifers half of what they were a year ago...)

this shot in the arm for people without Supporter Status is even more necessary than ever... :P

Current Exchange rates:
5,360,000,000 Naquadah for 16 Turns for 5,200 Mining Bot/Lifers

but for each Market Turn, players can trade:
26,800,000,000 naq for 80 Turns for 26,000 Mining Bot/Lifers...


IF a player spends a minimum of $10 per PPT, to buy PPT twice a week, they can still only get the following trades per week via Market Turns:
80,400,000,000 for 240 Turns for 78,000 Mining Bot/Lifers...


I think it's time that Jason upped the multipliers from 5x to 10x
(double current allowances per Market Trade) :smt047

A player would then be able to use each Market Trade for:
53,600,000,000 naq for 160 Turns for 26,000 Mining Bot/Lifers...

(same prices, greater quantities for people to be able to purchase per Market Trade...) :smt115


Thanks for listening... :-)

Re: Ingame Market Trading Multiples: 10x or better...

Posted: Sun Mar 14, 2010 4:17 am
by Sarevok
Why is the shot in the arm for people without SS even more important then ever? They already can't trade with others :?

I'm a little lost. I can see that upping the MT multipliers is sorta good, in that it gives 30MTs instead of 15, but doesn't this essentialyl counteract what Jason did to reduce the number of ATs on the market? By allowing us to aquire 2x as many

Re: Ingame Market Trading Multiples: 10x or better...

Posted: Sun Mar 14, 2010 4:29 am
by Dubby_CompGamerGeek2
except that we'd still have to pay what we widely consider to be outrageous prices for the market goods, especially Attack Turns...
(and lifers which are currently double the forum market prices)

and the increased ability to purchase the Attack Turns in quantity would possibly drive up the AT prices, or at least the volatility...

Jason may even have to add in a bit more AT to the market just to keep it from going dry...

not like it was before, where Attack Turns were abundant...
or even necessarily enough to lower AT prices... just enough to keep the ingame market relevant... :D

Re: Ingame Market Trading Multiples: 10x or better...

Posted: Sun Mar 14, 2010 4:34 am
by Sarevok
I guess, but as it stands, 5b= 15 turns (roughly), which is about 1/3 - 1/4 of the current sell rate on the market. So people would still make a profit, so they would still sell them on the market, thus counter-acting what Jason did (at least, untill as you said, they run out, then they just go through the roof)

Re: Ingame Market Trading Multiples: 10x or better...

Posted: Sun Mar 14, 2010 4:40 am
by Dubby_CompGamerGeek2
the volatility and the speculation would make everyone's life a lot more interesting... :smt047

You and I could run the Vegas rackets for the speculators on what price the ATs will hit by the end of the week... :-D


does the market go dry?

does Jason add in more AT?


do new wars start because people think they are getting hit for small amounts of naq,

when their info is *only* 5 hours too old? :lol: :lol: :lol:

I guarantee it'll be interesting again!! :smt047

Re: Ingame Market Trading Multiples: 10x or better...

Posted: Sun Mar 14, 2010 6:32 am
by Sarevok
lol ya.

Only thing that would stop it going back how it was, is if the AT market is limited in some way. I don't know if it is again, but i don't think it was