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war and massings

Posted: Sat Mar 20, 2010 8:11 pm
by tarzan
just ideas for change with out changeing power levels of people who worked hard at what they have ...

jason has tried many updates over the years witch people have abused and worked around ..

nox = no one declares war anymore
ansers ..you cant mass without declareing war

alliance wars ..lets get them into the blood realm where it really cost to war ,then we will have winners and loosers ..
anser .a alliance declares war they go to blood realm right then ..dont waite for the other alliance to declare back= both blood realm ..if a real army attach your home you fight or die so why not..

assended and main when decsended you loose all bonus so good but a need to be able to desend a person needs to become doable but not that easy if i get on a few times a day then i can repair and stop it if i have built and maintain it ..and we need to stop how easy it is to snipe i feel the attach increaseing going up needs to be done away with while the multiplier attaching lower needs to remain this would help protect the new people yet stop most the snipeing that goes on witch would allow people to deffend and build...

the bonuses given for assending i feel should stay the same alot of people have built according to them. i do feel more should be given for the assended server each time main assends ..

and the change in ats be earned i feel was just .i think perg was hurt the most, people are abuseing the perg system and anything to slow them down so new people can grow i am happy with. if they want to play let them come on out and play .

now all these ideas need to be thought out in order to work .

and any change made, some people wil cry .so be it i gave my 2 cents worth of changes that wont unblance the people who have grown above others....

Re: war and massings

Posted: Sat Mar 20, 2010 8:17 pm
by Kikaz
Ridiculous.

Re: war and massings

Posted: Sun Mar 21, 2010 7:14 am
by Buddha
Well i do agree with you on the Nox part its a good way for people fearing for their accounts stats to get less losses.

Re: war and massings

Posted: Sun Mar 21, 2010 4:30 pm
by Sarevok
Kikaz wrote:Ridiculous.
Congrats on the most constructive post ever...

tarzan wrote:nox = no one declares war anymore
ansers ..you cant mass without declareing war
You also won't be able to get the most benefit from farming and raiding without setting war.
I think the best bet would be to have the aggressor automatically declare war. If they say launch 5 attacks within a turn. Now this won't be a problem for raiding, since you already set war mostly to get the best returns on your raids. But it would mean, either get some team mates to mass with you, or take your time, and run the risk of either:
A) The player coming online and repairing
B) You having war automatically set, thus neutralizing your Nox, and allowing the defender to strike back.
Coupled with this, i would also like to see attack supers killable if your enemy has declared war on you (either automatically, or by hitting you more then 5 times in a turn). This way, they can keep their massive strikes, and crappy token defence, but ALSO have available to be destroyed (unless they only use normal attackers, and thus have 2x the weapons)

tarzan wrote:alliance wars ..lets get them into the blood realm where it really cost to war ,then we will have winners and loosers ..
anser .a alliance declares war they go to blood realm right then ..dont waite for the other alliance to declare back= both blood realm ..if a real army attach your home you fight or die so why not..
If you’re saying both automatically go to blood realm, that's a very bad idea. The instigator would be able to kill no only all their defence, spies, AC and MS, they would also be able to kill any strike the enemy has, before they have a chance to fight back.
If you meant the instigator goes straight away, and based of the defenders decision, either both are in, or both drop out (war never started). Problem with this being, the defender has the upper hand, able to choose when to start the war. But this could be fair, since if your going to be attacked, your defences would generally be good.
If this was going to be done, provide a 24hr PPT to both sides before start, and limit it to 1 alliance war/week. So they don’t set up a relationship, and have PPT 7days/week


tarzan wrote:assended and main when decsended you loose all bonus so good but a need to be able to desend a person needs to become doable but not that easy if i get on a few times a day then i can repair and stop it if i have built and maintain it ..and we need to stop how easy it is to snipe i feel the attach increaseing going up needs to be done away with while the multiplier attaching lower needs to remain this would help protect the new people yet stop most the snipeing that goes on witch would allow people to deffend and build...
I agree, snipers need to be slowed. But to do this, you'd have to force them to do something else as well as build a strike

tarzan wrote:the bonuses given for assending i feel should stay the same alot of people have built according to them. i do feel more should be given for the assended server each time main assends ..

Agreed. It should be almost increased by 10x. Since even the last ascension, would only maybe get you 1 level over 1000 of realm powerup, how does that work. With the increased rates, i think about 10x more is what is needed.

tarzan wrote:and the change in ats be earned i feel was just .i think perg was hurt the most, people are abuseing the perg system and anything to slow them down so new people can grow i am happy with. if they want to play let them come on out and play .
Exactly i feel. Perg should have been designed for new players, where they can explore, and not worry about being wiped out. Though, since it was designed for slower game play, the lower ATs should work. But the problem is, does it then become a matter of, for perg players, login once/week, and farm, build, and don't come back again. If this is true. Then Perg will die out.

tarzan wrote:and any change made, some people wil cry .so be it i gave my 2 cents worth of changes that wont unblance the people who have grown above others....
I think it's best to make people cry to bring need change. Sure, people may even quit because of it. But if it keeps people more interested longer, and draws new people, then it's worth steeping on a few toes