BETA UPDATES 2010
Posted: Fri Mar 26, 2010 3:24 pm
check the updates page (on beta: stargatewar.com ) .. they'll be listed there.
can comment on them here.
cheers
j.
can comment on them here.
cheers
j.
These are the forums for the GateWa.rs family of text-based space-centred PBBGs
https://talk.gatewa.rs/
Bliss wrote:maximum gains from ur hits seem to be variable, i was hittin for 250bil/15 turns earlier now am hittin 4 half a tril... does this mean that everythins gonna be variable, as in the bigger the distance in rank the less damage can be done, naq stolen etc???
Game Updates
Comments?
Use the Forum, 'Game Suggestions' catagory, to suggest new features, changes to current features, or even rebalancing of existing features if you feel they are too strong/weak/etc....
Thank you. Admin & co.
2010
March - Alliance Houses
A concept of an alliance 'house' is being introduced. In simplest terms, it can be viewed as an alliance of alliances. With some twists.
To join a house, your alliance leader simply 'pledges' allegiance to that house. It will cost though, price listed in alliance management page (currently 10bil), and the funds come from alliance bank.
Each alliance leader can also vote for which alliance they wish to lead the house (1bil, out of alliance bank). By default it is themselves, although can change at any time via alliance management page (again 1bil per change). This is public information, viewable by clicking on the house from alliance ranking page. Note that changing your vote 'resets' your join time, and you must wait 5 days after that to get any bonuses. You are also safe from being kicked out for 5 days after a vote. Once joined, you are on a 'trial' membership for 5 days. During this time, you do not get the house bonuses, nor does your house vote count. The leader is the one who, at each turn change, has the most valid votes. Votes are calculated by alliance power. 1 power, equals one vote.
After 6 days, the alliance leader can remove any alliance from the house. It is as simple as a button click (so be careful leaders!). The bonuses, listed also on house page, are bonus for attack,defense,covert, and anticovert for the 4 different houses (10% each, 12% for ac). The bonus is ontop of previous bonuses, but before planet additions.
Minimums to Attack and Do Damage or Planet Attack
The Minimum on a normal attack to do damage has been raised from 30 to 35% ..so you now need at least 35% of the defenders defense, in attack power, to mass or otherwise launch a successful assault (or assult).
The same applies to lifer suicides.
A fleet on planet attack must be at least 20% of the planetary pre-mobile defense. This is up from 12%.
An account must be over 30 days old to involve itself in planetary thefts. This should stop or at least slow any 'quick account create to steal a planet' issues.
Is this not what ascension is now?GeneralChaos wrote:it also makes it that people have NO CHOICE but to join a house, because they are instantly at a disadvantage no matter what, if they do not join a house.
I did say this to him at the meet. But he wanted to see what happens. I suggested +5% attack, and maybe +8% or +10% defense still. Since +5% attack, means an extra 15% defense you can take out. But the defense bonus is only 10%Lore wrote:Be nice if you would fix some of the existing and ongoing issues before putting in new and faulty updates. As Chaos already explained the "houses" idea can be exploited, and no one in their right mind will use a defensive house bonus since defenses are a liability and useless.
Sarevok wrote:Is this not what ascension is now?GeneralChaos wrote:it also makes it that people have NO CHOICE but to join a house, because they are instantly at a disadvantage no matter what, if they do not join a house.
Naquadah: 266,997,001,092,364
Empire Stronghold: 842,008,682,329,828
-7,981,884,564,815/turn
Lore wrote:*Edit*
Was this intended?Naquadah: 266,997,001,092,364
Empire Stronghold: 842,008,682,329,828
-7,981,884,564,815/turn
nooooooo!!twistie666 wrote:well i think if its a test server let 15 at's if at war take everything that that person has 500 tril ect. because as i said turns are harder to get or mybe not all of it but a fair bit