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BETA UPDATES 2010

Posted: Fri Mar 26, 2010 3:24 pm
by Forum
check the updates page (on beta: stargatewar.com ) .. they'll be listed there.
can comment on them here.
cheers
j.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Fri Mar 26, 2010 3:39 pm
by twistie666
its good but there is 1 problem can u make it sothat we can hit for all the naq not just 1.5 tril because turns are noteasy to get like mains are

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Fri Mar 26, 2010 3:43 pm
by Mentuhotep II
maximum gains from ur hits seem to be variable, i was hittin for 250bil/15 turns earlier now am hittin 4 half a tril... does this mean that everythins gonna be variable, as in the bigger the distance in rank the less damage can be done, naq stolen etc???

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Fri Mar 26, 2010 4:19 pm
by GeneralChaos
Bliss wrote:maximum gains from ur hits seem to be variable, i was hittin for 250bil/15 turns earlier now am hittin 4 half a tril... does this mean that everythins gonna be variable, as in the bigger the distance in rank the less damage can be done, naq stolen etc???



Wrong its army size that affects the naq stolen,

every 100 mill army will add 500bill more.

On another note, making the houses add to stats is pointless, everyone will go to the 10% attack, because there is little to no point in having a defense in the game as its so cheap to mass someone with the crappy 1 Attack Turn setup that you point blank refuse to address.

Also by making it that the leader can kick an alliance out will also be an issue, there are some empires in the game that can easily out number the biggest of alliances, and take full control, it also makes it that people have NO CHOICE but to join a house, because they are instantly at a disadvantage no matter what, if they do not join a house.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Fri Mar 26, 2010 5:04 pm
by wyvern blade
i do like the new 30 day waiting period for planet steals to stop sniper accounts but think that should be just on say defended planets so new players to game can take small planets etc

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Fri Mar 26, 2010 5:04 pm
by Lore
Game Updates
Comments?
Use the Forum, 'Game Suggestions' catagory, to suggest new features, changes to current features, or even rebalancing of existing features if you feel they are too strong/weak/etc....

Thank you. Admin & co.

2010
March - Alliance Houses
A concept of an alliance 'house' is being introduced. In simplest terms, it can be viewed as an alliance of alliances. With some twists.
To join a house, your alliance leader simply 'pledges' allegiance to that house. It will cost though, price listed in alliance management page (currently 10bil), and the funds come from alliance bank.
Each alliance leader can also vote for which alliance they wish to lead the house (1bil, out of alliance bank). By default it is themselves, although can change at any time via alliance management page (again 1bil per change). This is public information, viewable by clicking on the house from alliance ranking page. Note that changing your vote 'resets' your join time, and you must wait 5 days after that to get any bonuses. You are also safe from being kicked out for 5 days after a vote. Once joined, you are on a 'trial' membership for 5 days. During this time, you do not get the house bonuses, nor does your house vote count. The leader is the one who, at each turn change, has the most valid votes. Votes are calculated by alliance power. 1 power, equals one vote.
After 6 days, the alliance leader can remove any alliance from the house. It is as simple as a button click (so be careful leaders!). The bonuses, listed also on house page, are bonus for attack,defense,covert, and anticovert for the 4 different houses (10% each, 12% for ac). The bonus is ontop of previous bonuses, but before planet additions.
Minimums to Attack and Do Damage or Planet Attack
The Minimum on a normal attack to do damage has been raised from 30 to 35% ..so you now need at least 35% of the defenders defense, in attack power, to mass or otherwise launch a successful assault (or assult).
The same applies to lifer suicides.
A fleet on planet attack must be at least 20% of the planetary pre-mobile defense. This is up from 12%.
An account must be over 30 days old to involve itself in planetary thefts. This should stop or at least slow any 'quick account create to steal a planet' issues.


Be nice if you would fix some of the existing and ongoing issues before putting in new and faulty updates. As Chaos already explained the "houses" idea can be exploited, and no one in their right mind will use a defensive house bonus since defenses are a liability and useless.

But yet again we add more and more bonuses to the already bloated and exaggerated increases we have now.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Fri Mar 26, 2010 5:34 pm
by Sarevok
GeneralChaos wrote:it also makes it that people have NO CHOICE but to join a house, because they are instantly at a disadvantage no matter what, if they do not join a house.
Is this not what ascension is now? ;)

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Fri Mar 26, 2010 5:36 pm
by Sarevok
Lore wrote:Be nice if you would fix some of the existing and ongoing issues before putting in new and faulty updates. As Chaos already explained the "houses" idea can be exploited, and no one in their right mind will use a defensive house bonus since defenses are a liability and useless.
I did say this to him at the meet. But he wanted to see what happens. I suggested +5% attack, and maybe +8% or +10% defense still. Since +5% attack, means an extra 15% defense you can take out. But the defense bonus is only 10%

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Fri Mar 26, 2010 5:41 pm
by Lore
Sarevok wrote:
GeneralChaos wrote:it also makes it that people have NO CHOICE but to join a house, because they are instantly at a disadvantage no matter what, if they do not join a house.
Is this not what ascension is now? ;)



And we all see how well ascended is working out?

and yes I know telling jason EXACTLY how wrong something is, and giving him EXACT reasonings generally doesnt work.


*Edit*

Was this intended?

Naquadah: 266,997,001,092,364

Empire Stronghold: 842,008,682,329,828

-7,981,884,564,815/turn

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Fri Mar 26, 2010 6:17 pm
by Byrnes
IM glad to see an update and it looks good to me.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Fri Mar 26, 2010 6:34 pm
by Sarevok
Lore wrote:*Edit*

Was this intended?

Naquadah: 266,997,001,092,364

Empire Stronghold: 842,008,682,329,828

-7,981,884,564,815/turn

Yes, it was intended. Don't know why 1Q was used lol.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Fri Mar 26, 2010 6:39 pm
by [SlayerS_fith]
with the House idea. a Voting system work sbut Empires can abuse it.
i see the game turning into the way of those who are already built rain supreme and lil room for starting players. (but its a hard thing to balance up)
maybe if Voting wasnt Regarded as total power.
but in this i see alot more alliance conflict for power struggle. and the buying of votes.
(to have an alliance removed perhaps it takes more then just the dominate power in each said house)

Inregards to Current Bugs. Ascened Server should be greatly looked at in terms of actualy dmging some1 more in main.
its not hard to build a account to be undecendable.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Fri Mar 26, 2010 8:18 pm
by Forum
if people put their 'this is what is wrong, and this is how i suggest to fix it' back in the arena, it is perfect timing :)
this "1 turn at thing" for example... spell it out. if it is going to be addressed (and has a solution) now would be a fine time to do so.

CONSTRUCTIVE criticism, please :)

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Fri Mar 26, 2010 10:43 pm
by twistie666
well i think if its a test server let 15 at's if at war take everything that that person has 500 tril ect. because as i said turns are harder to get or mybe not all of it but a fair bit

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Fri Mar 26, 2010 10:56 pm
by [BoT] Jason
twistie666 wrote:well i think if its a test server let 15 at's if at war take everything that that person has 500 tril ect. because as i said turns are harder to get or mybe not all of it but a fair bit
nooooooo!!


so lets say i train a 20 tril strike and have 5 k AT's. i'll declare war on everyone and farm the top 500 easily