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Attack Turn Costs on Realm Alert and Nox...

Posted: Sat Mar 27, 2010 2:03 am
by Dubby_CompGamerGeek2
I know that there used to be a bug,
which involved changing Realm Alert and Nox around a couple of times...

and, I think increasing your income and keeping your Nox or something...


and that's why we have to pay 3 attack turns just to verify our incomes with our math... even for less than a turn change...
(which I'm notoriously bad at... enough that they call it a learning disability... :P)

could someone explain this bug to me, and why there wasn't another or a better way to solve the problem besides costing me attack turns...


I looked in the Game Updates a bit, but what I found didn't help me much...
I was hoping some kind soul could do better... :-)

Re: Attack Turn Costs on Realm Alert and Nox...

Posted: Mon Mar 29, 2010 9:31 am
by Cole
It costs 3 ATs per change I think...I never experienced that bug.

Re: Attack Turn Costs on Realm Alert and Nox...

Posted: Mon Mar 29, 2010 6:08 pm
by Dubby_CompGamerGeek2
yes it does... in doing so, it fixed the bug...

I'd like someone to explain the original bug to me...
because there have been several involving
Realm Alert, Nox, or both over the years... :P

Re: Attack Turn Costs on Realm Alert and Nox...

Posted: Mon Mar 29, 2010 6:18 pm
by Sarevok
my best guess? They remove nox to mass, then put it back with no loss to themselves. Allowing repeated come offs and mass, and go back to nox.

So that was done to make them reconsider??

Re: Attack Turn Costs on Realm Alert and Nox...

Posted: Mon Mar 29, 2010 6:38 pm
by Dubby_CompGamerGeek2
I guess... one of the bugs had to do with going on and off realm alert while on Nox and phased... I think...

you'd leave realm alert while phased, mass someone,

and go back on realm alert, re-phasing yourself...
(and preventing retalliation...)

but the listed solution didn't involve attack turns...

though maybe the listed solution didn't work out well,
and Jason had to find something else... :P

Re: Attack Turn Costs on Realm Alert and Nox...

Posted: Sat Apr 03, 2010 4:17 am
by Rabbid Thom
it that you could put crit and nox on mean i think 330ATs losses in turn then you phase but you could change realm lvl to say low 2000ATs in losses mass then when they tried to mass back you would hit it back to crit becoming phased again so they could do anything to you

now it's you have to take nox off first resetting it all

Re: Attack Turn Costs on Realm Alert and Nox...

Posted: Sat Apr 03, 2010 4:24 am
by GOLDEN WING
so basically massing while Phased?

Re: Attack Turn Costs on Realm Alert and Nox...

Posted: Sat Apr 03, 2010 11:18 am
by Rabbid Thom
sort of yeah

in terms you where one click away from a half hour ppt

Re: Attack Turn Costs on Realm Alert and Nox...

Posted: Mon Apr 05, 2010 5:45 am
by Sarevok
In that case it should be removed. Since you need to remove Nox to change it at all now