Sarevok wrote:megrim wrote:Well I put that in as there must be some way to take out an oppositions MS and well if they've work on their MS that much to take out yours easily well then good for them.
Thing is, if they've worked that hard, and other people haven't. Unless they have 100s of Trillions of naq to spend to get it even up to speed, then there's no point in having it, since it only helps for like 4-5 attack anyway
Well shouldn't it be that way ???
I mean you can't except a 500 bill MS for example take on a 1T MS naturally, but now with this idea I stated in the opening topic it will atleast give the 500 bill MS a better chance of winning .
By either taking out their def or taking down an oppositions MS.
(take note that this idea is to come with a common ground of giving the smaller MS players a chance to a certain extend . and give a more even MS battle a twist in it)
since you will have to target certain things not to mention during that 4 - 5 hits on ur MS, atleast your MS added its own stats to your atk and def troops while his doesn't since his targeting ur MS. plus well if your MS is massed withing 4 - 5 hits then well, your clearly the underdog in the war.
ie a 2T MS against a 200 bill MS.. and well for me personally if I was a 200 bill MS I'll be glad to atleast add a 100 bill def rating for the first atk the guy makes on me. (since well most ppl can match a oppositions atk/def etc by putting more atk / def supers) but there's no way one can match a MS within a day.
plus well thats also why I gave the percentage options to try and spice up the idea and make wars more fun.
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Have percentage options for your MS (Mothership)
100% to atk 0% to def (will lose max amount of volleys if your hit)
80% to atk 20% to def
60% to atk 40% to def
50% to atk 50% to def
(for thou's who don't want to well use any MS tactic's in battles )
40% to atk 60% to def
20% to atk 80% to def
0% to atk 100% to def ( Yes I'm just defending here
)
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so this will basically reduce all MS's by half and it has to work with the amount of wep/def you currently have.
therefore well you can do more with your MS say like
a guy who's massing your MS selects the 100% atk and 0% def option
therefore his MS will do its full atk on ur MS.(say its power is also the same 100 bill atk and 100 bill def) therefore he will do 100 bill strike but will take max damage when he is hit)
while if your MS has a 40% to atk 60% to def ratio on (ie what ever weps he purchased is only working with a potential of 40% and his def is working at 60%). Ie say now u got a MS with 100bill atk and 100 bill def rating. that means with this (40% to atk 60% to def ratio) then ur atk now is 40bill atk and ur def is 60 bill. rather than the current way it is now ie 100% for atk and 100% for def. (just take it as your MS diverting power to certain aspects of your MS ie atk or def and can only use 100% of its power and not 200%)
this will obviously be more expensive since you won't use all the volleys and shields and all but then the Don can just make purchasing/equipping them cheaper like half price since well ur only gonna use a max of 50% of your MS