Max's suggestion thread...
Posted: Thu Apr 08, 2010 9:22 am
Most of us dislike the ascended server, but there are a couple of good things about it.
1.) Nothing trained is safe.
2.) Assassins
My proposal for change is quite simple. Incorporate some of the attack types available on Ascended into Main. AC units become assassins.
Introduce the Destroy Military and Destroy Intelligence attack type from Ascended onto Main. This allows your assassins to be able to destroy attack supers and spies if your assassin power is greater than their assassin power... just like on Ascended. Tie the cost of these attacks to your Covert Capacity. That way, there is a limit to the amount of damage one account can do to another in one day and would require teamwork to destroy their account... hence a little strategy.
Introduce the Hunt Assassins attack type from Ascended into Main. This will replace the fairly useless/unused Lifer Suicide attack on Main. Your attackers can now mass assassins. The cost of this attack will be tied to the normal Attack Turns.
Lifer Suicide attack is removed and replaced with the ability to become an untrained unit again... at a cost. 3 lifers = 1 UU. You sacrifice your significant other and child to leave the mines. This allows people to still be able to reduce their number of lifers to make room under the trading/raiding/plague caps.
What about sniper accounts?
Main has one significant difference from Ascended... lifers. Everytime you untrain and retrain miners, you lose your precious UU to lifers. If they keep doing this, they eventually lose all their UU to lifers and eventually reduce their ability to "snipe" effectively.
But you introduced the ability to convert lifers to UU again...
Yes, but are you gonna want to keep converting your lifers to UU and losing 66% of your army? Players that do that will essentially be massing their account away.
What about miners? Why can't we attack them?
Are you people that vindictive that you really want to destroy someone that bad? There has to be some kind of safety net for players. If everything can be destroyed then what's the point of trying to keep playing this game? Players want to be able to progress. If you take that away, then you take away their reason to play. People already complain about people not fighting back and I just introduced a way to kill attackers. How many more people do you want to drop from playing this game? You've already turned them literally into a farm and nobody likes being farmed, hence all the one-hit attack policies.
Not completely thought out, but an idea nonetheless...
Posts in this thread listing more suggestions
viewtopic.php?f=13&t=164489#p2072849
viewtopic.php?f=13&t=164489&p=2085638#p2085638
1.) Nothing trained is safe.
2.) Assassins
My proposal for change is quite simple. Incorporate some of the attack types available on Ascended into Main. AC units become assassins.
Introduce the Destroy Military and Destroy Intelligence attack type from Ascended onto Main. This allows your assassins to be able to destroy attack supers and spies if your assassin power is greater than their assassin power... just like on Ascended. Tie the cost of these attacks to your Covert Capacity. That way, there is a limit to the amount of damage one account can do to another in one day and would require teamwork to destroy their account... hence a little strategy.
Introduce the Hunt Assassins attack type from Ascended into Main. This will replace the fairly useless/unused Lifer Suicide attack on Main. Your attackers can now mass assassins. The cost of this attack will be tied to the normal Attack Turns.
Lifer Suicide attack is removed and replaced with the ability to become an untrained unit again... at a cost. 3 lifers = 1 UU. You sacrifice your significant other and child to leave the mines. This allows people to still be able to reduce their number of lifers to make room under the trading/raiding/plague caps.
What about sniper accounts?
Main has one significant difference from Ascended... lifers. Everytime you untrain and retrain miners, you lose your precious UU to lifers. If they keep doing this, they eventually lose all their UU to lifers and eventually reduce their ability to "snipe" effectively.
But you introduced the ability to convert lifers to UU again...
Yes, but are you gonna want to keep converting your lifers to UU and losing 66% of your army? Players that do that will essentially be massing their account away.
What about miners? Why can't we attack them?
Are you people that vindictive that you really want to destroy someone that bad? There has to be some kind of safety net for players. If everything can be destroyed then what's the point of trying to keep playing this game? Players want to be able to progress. If you take that away, then you take away their reason to play. People already complain about people not fighting back and I just introduced a way to kill attackers. How many more people do you want to drop from playing this game? You've already turned them literally into a farm and nobody likes being farmed, hence all the one-hit attack policies.
Not completely thought out, but an idea nonetheless...
Posts in this thread listing more suggestions
viewtopic.php?f=13&t=164489#p2072849
viewtopic.php?f=13&t=164489&p=2085638#p2085638

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