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Market Amounts
Posted: Sun Jan 08, 2006 12:49 pm
by TIF
The number of UU on the market that you can buy/sell keeps falling.
Can we please have this number fixed at say 10k and let the other prices adjust around it.
With the implimentation of miners the amounts should have increased not decreased.
Thanks
Posted: Sun Jan 08, 2006 7:04 pm
by Brendone
The problem is, everything is valued around keeping the 1/2 Supporter Status at $10.00 and everything elses prices fluctuate accordingly to keep the same value as the 10 dollars. If the number for UU was kept at 10k, then the money value would be fluctuating and some people would buy their SS at different prices then others. I liked the idea of having UU at 10k and everything else's values around it but realized it wouldn't be possible without making buying stuff with money seperate from the market.
Posted: Sun Jan 08, 2006 8:51 pm
by no one
there should be unlimited trades if your selling stuff for naq only like turns for naq and uu for naq untill the market is balanced out abit
any other ideas?
Posted: Sun Jan 08, 2006 9:51 pm
by TIF
Tibit wrote:The problem is, everything is valued around keeping the 1/2 Supporter Status at $10.00 and everything elses prices fluctuate accordingly to keep the same value as the 10 dollars. If the number for UU was kept at 10k, then the money value would be fluctuating and some people would buy their SS at different prices then others. I liked the idea of having UU at 10k and everything else's values around it but realized it wouldn't be possible without making buying stuff with money seperate from the market.
Couldn't you just fix 1/2 supporters status = $10 = 10k uu. Then have turns and Naq adjust?
Another possible solution would be to have an increased number of trades per market turn.
Posted: Mon Jan 09, 2006 12:46 am
by Sleipnir
Actually, the lower troop package means that unit sellers are benefitted. I wouldn't consider selling 10k troops cause thats quite a bit of saving. But say the price drops to 5k, is it worth it then? For some, maybe. Eventually, though, I suspect it will even out a bit again, when people realise that double naq means you can also increase your UP a lot more and faster. People will get more units, and sell more units.
Posted: Mon Jan 09, 2006 1:28 am
by TIF
Sleipnir wrote:Actually, the lower troop package means that unit sellers are benefitted. I wouldn't consider selling 10k troops cause thats quite a bit of saving. But say the price drops to 5k, is it worth it then? For some, maybe. Eventually, though, I suspect it will even out a bit again, when people realise that double naq means you can also increase your UP a lot more and faster. People will get more units, and sell more units.
Yeah the smaller packages might appeal to some sellers and buyers.
Possibly increasing the multiples to say 10 per turn would be a better solution from that perspective.
Posted: Mon Jan 09, 2006 1:32 am
by WhiteyDude
Sleipnir wrote:Eventually, though, I suspect it will even out a bit again, when people realise that double naq means you can also increase your UP a lot more and faster. People will get more units, and sell more units.
I bloody well hope not! I'm making a lot of naq while the prices fluctuate upwards

.
/Whitey
Posted: Mon Jan 09, 2006 2:32 am
by High Empty
WhiteyDude wrote:Sleipnir wrote:Eventually, though, I suspect it will even out a bit again, when people realise that double naq means you can also increase your UP a lot more and faster. People will get more units, and sell more units.
/Whitey
Yea i've just inceased my own up to 5000 increase of 1600 in the last few hours i plan on getting to around 15000k by the end of the month. So sleipnir is corrected. Add on to this that peoples farms will have lot's of UU in two weeks, raids will increase the amount of uu that are out there.
Posted: Mon Jan 09, 2006 4:44 am
by Dark Phoenix
high empty wrote:WhiteyDude wrote:Sleipnir wrote:Eventually, though, I suspect it will even out a bit again, when people realise that double naq means you can also increase your UP a lot more and faster. People will get more units, and sell more units.
/Whitey
Yea i've just inceased my own up to 5000 increase of 1600 in the last few hours i plan on getting to around 15000k by the end of the month. So sleipnir is corrected. Add on to this that peoples farms will have lot's of UU in two weeks, raids will increase the amount of uu that are out there.
yep, then itll drive the price of Naq down so itll be good for tradeing on the market for UU, then itll flop again and again until the market finnaly settles down, hopefully by then forum will make another market update so it goes topsy turbsy again, then we all proffit

Posted: Mon Jan 09, 2006 2:32 pm
by schuesseled
TIF wrote:Tibit wrote:The problem is, everything is valued around keeping the 1/2 Supporter Status at $10.00 and everything elses prices fluctuate accordingly to keep the same value as the 10 dollars. If the number for UU was kept at 10k, then the money value would be fluctuating and some people would buy their SS at different prices then others. I liked the idea of having UU at 10k and everything else's values around it but realized it wouldn't be possible without making buying stuff with money seperate from the market.
Couldn't you just fix 1/2 supporters status = $10 = 10k uu. Then have turns and Naq adjust?
Another possible solution would be to have an increased number of trades per market turn.
umm no because 10kuu is worth more than $10 on the market
$10 = 6.6kuu 10kuu>$10.
the point of fixing on $ is so that dollars can be used to purchase different things on the market, including uu.
Posted: Mon Jan 09, 2006 8:43 pm
by Dark Phoenix
well he seems to have gotten his wish:
Current Exchange rates:
830,000,000 Naquadah for 1,070 Turns for 10,800 Untrained for 10USD.
You can 'mix and match' 2 different resources if you wish.
dam! i was hopeing it would go down to about 5k UU for that amount... but this, this has just wacked out the game, forum will have to give people more than ever for the actuall $$. o well, im sure he knows what he's doing.
Posted: Thu Jan 12, 2006 12:20 pm
by TIF
comander pheonix wrote:well he seems to have gotten his wish:
Current Exchange rates:
830,000,000 Naquadah for 1,070 Turns for 10,800 Untrained for 10USD.
You can 'mix and match' 2 different resources if you wish.
dam! i was hopeing it would go down to about 5k UU for that amount... but this, this has just wacked out the game, forum will have to give people more than ever for the actuall $$. o well, im sure he knows what he's doing.
The rates on the market are still far below what you can buy/sell resources for on the back market, over Double in both cases.
Posted: Fri Jan 13, 2006 12:33 am
by Dark Phoenix
yeah, i suppose, but the black market cant be controled by forum...i think.
Posted: Sun Jan 15, 2006 8:42 pm
by WaReHouSe
i don't wanna get into the market being overpriced or what eva because i know the admin are trying 2 find balance between those who have the reasouces 2 send and those who actual invest money in the game.
i was just thinking that if a simple 48 hr ppt or an even smaller 24 hr ppt be avaible at the market after one was brought or traded for ss so that ss doesn't have 2 be traded 4 multi times 4 the ppt and perhaps the ppl who actually invest should probablly get more of a bonus than than do to make it fair 4 them as paying customs.
though the first time buying of ss should stay double the cost as it is, just to metion that i'm not agaist that.
Posted: Mon Jan 16, 2006 9:23 am
by 12agnar0k
id say increase multiples so that higher trades can be doen if wanted but still at max 3. a week, increase form 5 > 10 or 15 would be ok, because as soon as you hit the 1 mil mienrs mark youll be wanting a 10x multiple
