Page 1 of 5

Main - AT's system production / turn

Posted: Sun Apr 25, 2010 10:53 am
by Lithium
idea :smt115

naturally at's generated to be personal, not for trading
MT converted to at's can be traded
1 MT fixed to 1k at's

tis way inactive sitting down ranks loging 1/week n' generating at's arent able to gather profit of them, they can rather ppt or sell the 3k gained from their 3 MT's

acitve small new players can use the natural + mt's (if they chose to not PPT) to grow also 1 MT can be worth for a trading instead of being used always for merlins.

in addition a lil modification can be arranged to the natural generating / turn

rank 1-150 can be limited to 3at's/turn
rank 151-4999 to 4at's/turn
rank 5000 - 99999 to 5at's/turn

who wants more at's naturally generated shall slit on some stats also it improves a bit those hiking the game.

Re: Main - AT's system production / turn

Posted: Sun Apr 25, 2010 2:04 pm
by Byrnes
I give this 76 thumbs up

Re: Main - AT's system production / turn

Posted: Sun Apr 25, 2010 2:06 pm
by somethingnew
Byrnes wrote:I give this 76 thumbs up

agreed

Re: Main - AT's system production / turn

Posted: Sun Apr 25, 2010 2:50 pm
by Lawless One
like your idea would also give new accounts better chance of growing since they will be low ranked

Re: Main - AT's system production / turn

Posted: Sun Apr 25, 2010 3:12 pm
by Sarevok
Lithium wrote:in addition a lil modification can be arranged to the natural generating / turn

rank 1-150 can be limited to 3at's/turn
rank 151-4999 to 4at's/turn
rank 5000 - 99999 to 5at's/turn
Just imo, ranks should never be used to determine AT generation, nor anything else for that fact. Reason being, sniper account would sit at 5000 or more. Yet those whom play some what are generally above 5000.

Re: Main - AT's system production / turn

Posted: Sun Apr 25, 2010 4:15 pm
by Lithium
snipers needs strike and at +5k u ne cov so u get at 4 at/turn same as now

Re: Main - AT's system production / turn

Posted: Sun Apr 25, 2010 4:19 pm
by Lore
I am fine with the idea but agree with Sarevok. Using rankings to decided AT generation is a bad idea as snipers and in most cases the heavy farmers/raiders/massers generally sit low in rankings. Point is its exploitable so that you can sit low in the ranks, build up, mass/raid/farm, and then drop rank again.

If you really want to use rankings then make the higher the rank, the higher the AT. That would promote someone actually wanting/needing to rank up. (tho I don't really agree with that either)

Re: Main - AT's system production / turn

Posted: Sun Apr 25, 2010 4:33 pm
by Lithium
Lore wrote:I am fine with the idea but agree with Sarevok. Using rankings to decided AT generation is a bad idea as snipers and in most cases the heavy farmers/raiders/massers generally sit low in rankings. Point is its exploitable so that you can sit low in the ranks, build up, mass/raid/farm, and then drop rank again.


If you really want to use rankings then make the higher the rank, the higher the AT. That would promote someone actually wanting/needing to rank up. (tho I don't really agree with that either)



1.small guys and new account cant rank up, easy no and even thos willing to get massed due to campaigns to clear gnr 5

2.farmers at that kind max have 2-3m weaps +1m uu in cov 32/33 , wit tis stats u are lower then 5k ranks, to propery snipe u 1-2 t tot strike


bein a sniper at rank means u get sabbed to dust

Re: Main - AT's system production / turn

Posted: Sun Apr 25, 2010 4:44 pm
by Lore
Lithium wrote:
Lore wrote:I am fine with the idea but agree with Sarevok. Using rankings to decided AT generation is a bad idea as snipers and in most cases the heavy farmers/raiders/massers generally sit low in rankings. Point is its exploitable so that you can sit low in the ranks, build up, mass/raid/farm, and then drop rank again.


If you really want to use rankings then make the higher the rank, the higher the AT. That would promote someone actually wanting/needing to rank up. (tho I don't really agree with that either)



1.small guys and new account cant rank up, easy no and even thos willing to get massed due to campaigns to clear gnr 5

2.farmers at that kind max have 2-3m weaps +1m uu in cov 32/33 , wit tis stats u are lower then 5k ranks, to propery snipe u 1-2 t tot strike


bein a sniper at rank means u get sabbed to dust

That is my point. You want to give snipers more AT then those they are attacking? You want to give more AT to someone who has nothing to retaliate against?

1. agreed
2, Totally disagree there mate, when i have 3 mill att, 5 mill def, and 1 to 2 mill covert I am ranked in the 300 to 150 area depending on my MS. (att and def is 1/2 mercs)

Re: Main - AT's system production / turn

Posted: Sun Apr 25, 2010 5:00 pm
by CABAL
Perhaps taking into, both ME, account age, and ascended level would better separate the snipers from the truly needy.

Re: Main - AT's system production / turn

Posted: Sun Apr 25, 2010 6:30 pm
by RoKeT
I love it other then the different turn progression... that is a horrible idea imo

Re: Main - AT's system production / turn

Posted: Sun Apr 25, 2010 6:46 pm
by Sarevok
CABAL wrote:Perhaps taking into, both ME, account age, and ascended level would better separate the snipers from the truly needy.
Account age would be the best. Since it would allow new players to both ascend quicker, and give them more AT to grow with. Helps to combat the fact you need like 9 months to fully ascend, and 1.5 months to even get to LG+1 now.

Re: Main - AT's system production / turn

Posted: Sun Apr 25, 2010 11:02 pm
by Lithium
the idea is not to speed the game , its already fast.

all in all problem is the sniper, ill test it today what rank ill get wit
500b strike, 0 def, low cov , MS massed

Re: Main - AT's system production / turn

Posted: Mon Apr 26, 2010 3:15 am
by Sarevok
Lithium wrote:the idea is not to speed the game , its already fast.

all in all problem is the sniper, ill test it today what rank ill get wit
500b strike, 0 def, low cov , MS massed

Would be an interesting result

Re: Main - AT's system production / turn

Posted: Tue Apr 27, 2010 10:56 am
by Kaps1
I love this idea Lith!

But I like the AT generation to increse by size.

IE:

under 100mil = 5 AT

Under 200mil = 4 AT

300mil+ 3 AT