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New accounts

Posted: Thu May 06, 2010 4:42 pm
by wasmguy
I know there is a topic around here somewhere but I didnt find it when I had a quick look.

Basically I think new accounts need a bit of a boost to give them a kick start. If we dont hook these new players early, no matter what state the game is in, the game will die, pure and simple.

Rather than just the usual 3 UU, 1 UP and small amout of naq and ATs how about we increase these amounts. nothing stupid though that could ever make it worthwhile to multi. Say 1 mil lifers, 100k UU, 1k UP, 500B naq and 1k personal (untradable) ATs. Basically it will give the newbies a bit (albeit not alot really) to start with and enough to have a bit of a play with. Hopefully its enough to get them hooked and enjoying the game for many months to come.

I even have a more radical suggestion (possibly in conjunction). How about we reduce absolutely everything by 90%. As it afects everything and everyone equally, it shouldnt be a real problem. Sure we wont have the incomes we have now but we wont have the strikes, defs, MS's or coverts (etc) but neither will anyone else and there will not be the upkeeps/repairs that are nowdays. UP's, cov levels and planets will all be reduced but the costs to raise them will have a relative decrease also. This is not a fix, but just a suggestion to slightly slow the game and stop current issues escalating. It will give more time for more ideas/suggestions to come forward that may fix some of the bugs/issues people are finding ingame and also give new accounts to come into the game and not be totally owerwhelmed by the pure size of everyone

Re: New accounts

Posted: Thu May 06, 2010 4:50 pm
by Lawless One
i like this idea but i really like this part

wasmguy wrote:I know there is a topic around here somewhere but I didnt find it when I had a quick look.

Basically I think new accounts need a bit of a boost to give them a kick start. If we dont hook these new players early, no matter what state the game is in, the game will die, pure and simple.

Rather than just the usual 3 UU, 1 UP and small amout of naq and ATs how about we increase these amounts. nothing stupid though that could ever make it worthwhile to multi. Say 1 mil lifers, 100k UU, 1k UP, 500B naq and 1k personal (untradable) ATs. Basically it will give the newbies a bit (albeit not alot really) to start with and enough to have a bit of a play with. Hopefully its enough to get them hooked and enjoying the game for many months to come.

Re: New accounts

Posted: Thu May 06, 2010 5:53 pm
by solmyr
should be more than that in attack turns i think. start them with 5k untradables. means multis are still stuffed, and they can start growing quicker, and it will be an incentive to be active

Re: New accounts

Posted: Thu May 06, 2010 5:59 pm
by Lawless One
solmyr wrote:should be more than that in attack turns i think. start them with 5k untradables. means multis are still stuffed, and they can start growing quicker, and it will be an incentive to be active

could be used wrong if a multi joins and usess them to raid and just raids that acc with he orginal but still a good idea

Re: New accounts

Posted: Thu May 06, 2010 6:06 pm
by solmyr
lawless one wrote:
solmyr wrote:should be more than that in attack turns i think. start them with 5k untradables. means multis are still stuffed, and they can start growing quicker, and it will be an incentive to be active

could be used wrong if a multi joins and usess them to raid and just raids that acc with he orginal but still a good idea


alot of stuffing around with IP addresses/exceptions and stuff tho

Re: New accounts

Posted: Thu May 06, 2010 6:13 pm
by Lawless One
solmyr wrote:
lawless one wrote:
solmyr wrote:should be more than that in attack turns i think. start them with 5k untradables. means multis are still stuffed, and they can start growing quicker, and it will be an incentive to be active

could be used wrong if a multi joins and usess them to raid and just raids that acc with he orginal but still a good idea


alot of stuffing around with IP addresses/exceptions and stuff tho

i do like the idea i hope it works

Re: New accounts

Posted: Thu May 06, 2010 6:25 pm
by DaDeuceIsLoose
I think this is a good idea, (the first part specifically)
I also think they should do an account sweep and knock out all inactives (say 6months or more) from like pages 1500 and up.

Do a clean up, and make those adjustments to try and draw newer plaers to the game. Anytime i recruit a plaer to the game i end up giving them a couple mill UU and like 1-2T naq just to get them started, and thats not even much of a help as they are still far behind.

Re: New accounts

Posted: Thu May 06, 2010 10:21 pm
by Sarevok
IMO, they are 2 things this games really needs.

I agree 100% with the boosting of new accounts. New accounts suck badly. What about we give them 10% of the highest UP, and 1% of the largest realm.
This would give them like a 40-50k UP, and about 5-6m UU. Give them a week of protection. They can't attack, nor be attacked. That will give them time to learn things, and if they want to break the PPT, then so be it. Also, regarding the AT, i say give them 2k non-tradeable turns. Give them a bank space of like 5T, so they can store naq, and perhaps like 500b in it already.

Regarding the reduction in game size. I think this should be done on both main and ascended. However, i would like to suggest some things people will no like. But that's ok, i'll say them anyway :P

Reduce everything to 10% what it is now. However, i would suggest that planet upgrades, and MS upgrades be at 20% of their original, or 15%. This will encourage more use of units rather then MS and planets, since they cost 2x what they are costing relative to now.

DaDeuceIsLoose wrote:I think this is a good idea, (the first part specifically)
I also think they should do an account sweep and knock out all inactives (say 6months or more) from like pages 1500 and up.

Do a clean up, and make those adjustments to try and draw newer plaers to the game. Anytime i recruit a plaer to the game i end up giving them a couple mill UU and like 1-2T naq just to get them started, and thats not even much of a help as they are still far behind.
I'm not so sure about this. As this would severely limit the growth potential of new accounts

Re: New accounts

Posted: Thu May 06, 2010 10:38 pm
by solmyr
elim of accounts should just be any account over 3 months old less than 1mil UU...

keeps the good accounts ingame but would make g and r fun like it used to be

Re: New accounts

Posted: Thu May 06, 2010 10:43 pm
by Sarevok
solmyr wrote:elim of accounts should just be any account over 3 months old less than 1mil UU...
keeps the good accounts ingame but would make g and r fun like it used to be
Ya, that works, or even less then 10m for 6 months. I doubt anyone can remember there details over 6 months ago anyway. Or even just put them on vacation or whatever, or inactive status. So their there, but not affecting the game.

Re: New accounts

Posted: Sat May 15, 2010 1:53 pm
by megrim
agreed that new accounts def need more of a start up boost.

But then again I found that when I join an alliance ( T I T A N S) the game got way better and all.

Therefore I have a suggestion that well , when new accounts start up they get the bonus of whatever it is and also get assigned to a random alliance of course the alliance will have to be active ,

So for this I suggest that well active alliances will have to put there names down for this list and the list gets renewed every month or whatever it will be set at
(To ensure the new player doesn't join well an inactive alliance lol )

um about the bonuses new accounts receive .

I say that it should be like a lottery thing like low, med and high. (also put that you can only make one account per day from that id so yeah if u want to try ur luck then you got to wait a day)

For the bonuses lets say it can be something like this

(50k ,100k 150k ) UU
(10k ,15k , 20k) Raw UP.
1 small planet (can even be a planet thats been chucked).
2k AT of non-tradeable turns


Sarevok wrote:IMO, they are 2 things this games really needs.

I agree 100% with the boosting of new accounts. New accounts suck badly. What about we give them 10% of the highest UP, and 1% of the largest realm.
This would give them like a 40-50k UP, and about 5-6m UU. Give them a week of protection. They can't attack, nor be attacked. That will give them time to learn things, and if they want to break the PPT, then so be it. Also, regarding the AT, i say give them 2k non-tradeable turns. Give them a bank space of like 5T, so they can store naq, and perhaps like 500b in it already.

Regarding the reduction in game size. I think this should be done on both main and ascended. However, i would like to suggest some things people will no like. But that's ok, i'll say them anyway :P


To that I will say no !!!!!!!.... I mean multi's are just gonna go YAY free 500 b naq as well as 5 - 6 free mill uu to raid. plus 2k AT's to annoy who I want .. life is good :).. mmm yeah I think I'll create another account.

but I do agree with a boost in ascended and a bigger bank.

Re: New accounts

Posted: Sat May 15, 2010 3:51 pm
by Guild
i like the idea of giving them more units,turns and naq, i recently tried to get a mate onto the game but he just said it was too slow. i tried to convince him it gets better as you grow but he had no patience. giving unusable turns would be a good idea and they cant trade anyway until they get GnR which takes time and effort.

but i really like the first idea

Re: New accounts

Posted: Sat May 15, 2010 8:57 pm
by Sarevok
megrim wrote:To that I will say no !!!!!!!.... I mean multi's are just gonna go YAY free 500 b naq as well as 5 - 6 free mill uu to raid. plus 2k AT's to annoy who I want .. life is good :).. mmm yeah I think I'll create another account.

but I do agree with a boost in ascended and a bigger bank.
Lol, so we should shut the game to any new comers? Since they may be multi's. And we can't have them getting resources

Re: New accounts

Posted: Sat May 15, 2010 9:31 pm
by Iƒrit
i like most of what is suggested except the bank size, bank size should be at its current game mechanic. Besides its not hard to find someone willing to help, there are tons of people willing to allow use of their bank space.

Re: New accounts

Posted: Sun May 16, 2010 12:23 am
by CABAL
Crying NOOOOO wrote:i like most of what is suggested except the bank size, bank size should be at its current game mechanic. Besides its not hard to find someone willing to help, there are tons of people willing to allow use of their bank space.

A lot of new players will use their MTs to either get planets or ATs (with the prices nowadays, only those that need ATs the least can have them, while those who need them the most cannot).

I support the banksize, 'cause a lot of players will not even think about banksize just because it is so insignificant at the start. "My bank can only hold 10bil naq, what's the point of increasing it?"